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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
Screamer
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
Items by group
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
Dedicated Server Providers
Gamestage
Community
Official 7DTD Discord
Official 7DTD Website
Bug Reports
Help
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==Behavior== ===Day=== Zombies move slowly during the [[day]] and will not chase after the player if they stay far enough away. Zombies will mostly stay idle around their position but when they spot a player they will move in a straight line towards them, destroying any blocks in their way. This behavior can be changed while creating and entering a world with the setting "Zombie Day Speed". ===Night=== At [[night]], zombies start running and begin to wander around. They will attempt to detect survivors at night, using proximity, sight and light. Zombies will try to occupy the space directly above or below the players' location. During the night, zombies appear to be more active the closer a player is to them, for example if a player stands directly on top of a wall, no matter the material, the zombies will destroy the blocks in the wall very rapidly. However by contrast, if the player is standing in the middle of a room, and is 15 or more spaces from all the walls, zombies will not congregate in one spot to destroy the wall and it will take them much longer. This being considered, larger bases are usually more effective than smaller ones. Zombies react to pain in certain areas. For example, if hit in the leg, they will hold their leg and be stunned for a couple of seconds. If hit in the torso, the zombie may be stunned, causing them to fall to the ground. Note that this does not kill them, and they will get up a few seconds later and resume their assault. A player should never assume the zombie is dead simply because it is on the ground, instead keep in mind that an EXP gain will be shown in the lower right corner of the screen when a zombie is killed, which is essentially a notification system that tells you if a zombie is down or will get back up. Zombies can and will climb ladders. If a player and a zombie are on a ladder and a player is below the zombie, with the zombie having no movement options besides going up and down the ladder, the zombie will be unable to attack the player. It is unknown if this is intentional or not.
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