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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
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Wiki Content
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Crafting
Blunderbuss
City
Infection
Electrical Parts
Dysentery
Aldos Cabinet
Alpha 17 artworks
7D2D Alpha 18.jpg
4x4TruckPlaceable.png
44MagnumBulletAP.png
44MagnumBulletHP.png
A1Auto.png
A1AutoLeft.png
A1AutoPOV.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
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Game
Basics
First Steps
Beginners Guide
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Navezgane
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Weapon Smithing (Skill)
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Weapon Smithing (Skill)
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==Description== ''Craft bows, arrows and handheld melee weapons faster and with better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group'' '''{{PAGENAME}}''' is one of the [[Skills]] in 7 Days to Die. A survivor can increase his {{PAGENAME}} level by crafting and repairing weapons, including both melee weapons and ranged weapons. It is also possible to spend skill points on this skill to increase its level. {| class="wikitable" style="width: 70%" |- ! style="width:15%" |Attribute \ Level!! 1 - 5 !! 5 - 11 !! 11 - 19 !! 19 - 32 !! 32 - 49 !! 49 - 70 !! 70 - 100 |-style="text-align: center" | style="text-align: left"|Crafting Time || 100 - 93.1% || 93.1 - 87.1% || 87.1 - 81.3% || 81.3 - 74.1% || 74.1 - 66.7% || 66.7 - 59.1% || 59.1 - 50.0% |-style="text-align: center" | style="text-align: left"|Crafting Quality || 1 - 69 || 69 - 129 || 129 - 187 || 187 - 259 || 259 - 334 || 334 - 409 ||409 - 500 |-style="text-align: center" | style="text-align: left"|Repair Quality Loss || 1.67 - 1.464 || 1.464 - 1.283 || 1.283 - 1.109 || 1.109 - 0.892 || 0.892 - 0.668 || 0.668 - 0.440 || 0.440 - 0.167 |} It is unknown currently what the '''Repair Quality Loss''' figure represents, these figures are completely different from the similar [[Gun Smithing (Skill)]]. '''Repair Time''' and '''Repair Amount''' have a different progression to the previous three attributes. {| class="wikitable" style="width: 70%" |- ! style="width:15%" |Attribute \ Level!! 1 - 10 !! 10 - 20<nowiki>*</nowiki> !! 20 - 30 !! 30 - 40 !! 40 - 50 !! 50 - 60 !! 60 - 70 !! 70 - 80 !! 80 - 90 !! 90 - 100 |-style="text-align: center" | style="text-align: left"|Repair Time || 100 - 70% || 70 - 61% || 61 - 54% || 54 - 48% || 48 - 43% || 43 - 39% || 39 - 35% || 35 - 31% || 31 - 28% || 28 - 25% |-style="text-align: center" | style="text-align: left"|Repair Amount || 1 - 21 || 21 - 27 || 27 - 31 || 31 - 35 || 35 - 38 || 38 - 41 || 41 - 43 || 43 - 46 || 46 - 48 || 48 - 50 |} <nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.
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