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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
City
Infection
Electrical Parts
Dysentery
Aldos Cabinet
Navezgane General Hospital
Infected Police Officer
Alpha 17 artworks
7D2D Alpha 18.jpg
4x4TruckPlaceable.png
44MagnumBulletAP.png
44MagnumBulletHP.png
A1Auto.png
A1AutoLeft.png
A1AutoPOV.png
Items
Aloe Vera Leaf
Air Conditioner
Aloe Vera Seed
4x4 Truck Chassis
4x4 Truck Accessories
Aloe Vera Plant
9mm Bullet (AP)
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
Dedicated Server Providers
Gamestage
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{{Note|Content of this page validated for Alpha 19 b177.}} ==Description== '''{{PAGENAME}}''' is a value which represents the crafted level of a tool, weapon, or armor. Do not confuse this with [[Tool & Weapon Tiers]], which separate items generally by the materials used in their construction. Different item icon = different Tier. Different color = different Quality. Quality values are applied ''within Tiers'', and it is possible for a high-quality weapon or tool to have better stats (especially when [[Mods]] are considered) than a higher-tier item. ==Summary Chart== Item quality is indicated by both a color-code for quick reference and a numerical value as a precise measure of quality, displayed beneath the item's icon in the [[Inventory]]. Note that with the exception of Tier-0 (generally stone/primitive) items, Quality levels provide fixed improvements to the item's stats, but stats always have randomness included. That is, two different Q5 [[Iron Fireaxe]]s might have slightly different base stat values, meaning you should compare items you find with what you have even if the Quality level is identical. {| cellpadding="10" border="1" !Color !!Quality !Level!!Mod Slots |- | style="background-color:#9C8867;" |Tan||1 |1-10||1 |- | style="background-color:#CF7F29;" |Orange||2 |11-20||1 |- | style="background-color:#A2A41B;" |Olive||3 |21-30||2 |- | style="background-color:#42C234;" |Green||4 |31-40||2 |- | style="background-color:#315DCE;" |Blue||5 |41-50||2 |- | style="background-color:#A42ACC;" |Purple||6 |51-60||3 |} ==Effects of Quality== An item's quality determines the following item stats. * Max [[Durability]] of Weapons, Tools, and Armors * Number of [[Mods]] allowed to be placed on Weapons, Tools, and Armors * Melee Damage, Power Attack Damage, Block Damage, Stamina Cost, and Attacks/Minute for Tools and Melee Weapons *Ranged Damage, Magazine Size, Rounds/Minute, and Effective Range for ranged Weapons *Armor Rating and Explosion Resistance for Armor ==Notes== * It is not guaranteed that a higher-quality item will have better stats than a lower-quality item; you will need to compare items before deciding whether to swap *It is usually worth it to take a Q3, Q5, or Q6 item over a lower-quality item due to the additional mod slot(s), if you have mods available to apply to the item. For Weapons and Tools, every mod will add bonus damage which can make up for possibly lower base stats. *The quality of looted items depends on the game stage of the player, possibly modified by perks, buffs or [[Lucky Goggles]]. * Players can only craft up to {{PAGENAME}} 5 items. {{PAGENAME}} 6 items can only be attained by looting or buying them. (As of Alpha 19) * As of Alpha 21, skills no longer grant higher-level crafting recipes. That feature was replaced by [[Crafting Skill Magazines]]. [[de:Qualität]] [[Category:Game mechanics]]
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