7 Days to Die Wiki
Advertisement
Deep Cuts
DeepCuts
Description
'Removed: '
Attribute Agility
Group Combat
Max level 5
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level
Skill points multiplier
Effects
Effects Bleed Damage
Perk
Required Player Level
Required Skill Name
Required Skill Level
Unlocks
Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


Deep Cuts is a Combat Perk in the Agility Attribute.

"Specialize in using bladed weapons like knives or Machete (not axes) to bleed your foes dry."

Requirements and Effects[ | ]

Skill Level Level Name Effect Description Agility Level Buy
1 Dull Blade You might have a dull blade but you know how to use it. Craft quality 2 poor Bone Knife and deal 10% more damage. You can inflict up to 3 Bleeding Wounds on an enemy and a power attack inflicts 2. Every attack refreshes the duration on bleeding. Enemies run 10% slower while bleeding. Unlocks Hunting Knife crafting. 1 1 PT
2 Knife Guy Your friends say you're a really knife guy. Craft quality 3 fair knives and deal 20% more damage. You can inflict up to 4 Bleeding Wounds on an enemy and a power attack inflicts 3. 3 1 PT
3 Fencer You are a cut above the rest. Craft quality 4 good knives and deal 30% more damage. You can inflict up to 5 Bleeding Wounds on an enemy and a power attack inflicts 4. Glancing blows have a 40% chance to cause 1 Bleeding Wound. Enemies run 15% slower while bleeding. 5 1 PT
4 Swordsman You are quite lethal with bladed weapons. Craft quality 5 great knives and deal 40% more damage. You can inflict up to 6 Bleeding Wounds on an enemy and a power attack inflicts 4. Glancing blows have a 70% chance to cause 1 Bleeding Wound. 7 1 PT
5 Samurai You are a samurai and can make sushi out of your foes. Deal 50% more damage. You can inflict up to 7 Bleeding Wounds on an enemy and a power attack inflicts 5. All glancing blows cause 1 Bleeding Wound. Enemies run 20% slower while bleeding. 10 1 PT


Recipes

The following recipes require Deep Cuts: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

Item Required Materials Workstation Implement Time Magazine Perk Book Schematic


Skills/Perks
Perception Animal Tracker ¡ Dead Eye ¡ Demolitions Expert ¡ Lucky Looter ¡ Quick and Perceptive ¡ Salvage Operations ¡ Spear Master ¡ The Infiltrator ¡ The Penetrator ¡ Treasure Hunter
Strength Big and Fast · Boomstick · Heavy Armor · Master Chef · Miner 69’er · Mother Lode · Pack Mule · Pummel Pete · Skull Crusher
Fortitude Healing Factor ¡ Iron Gut ¡ Lightning Hands ¡ Living Off The Land ¡ Machine Gunner ¡ Pain Tolerance ¡ Rule 1: Cardio ¡ The Brawler ¡ The Huntsman ¡ Well Insulated
Agility Archery ¡ Deep Cuts ¡ From The Shadows ¡ Gunslinger ¡ Hidden Strike ¡ Light Armor ¡ Parkour ¡ Run and Gun ¡ Whirlwind
Intellect Advanced Engineering ¡ Better Barter ¡ Calculated Attack ¡ Charismatic Nature ¡ Electrocutioner ¡ Grease Monkey ¡ Lock Picking ¡ Physician ¡ The Daring Adventurer ¡ Robotics Inventor
Removed Skills/Perks
Strength Sexual Tyrannosaurus
Agility Flurry of Blows
Advertisement