City | |
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A randomly generated city from above | |
Description | |
Category | Concept |
Game Worlds
| |
Navezgane | Yes |
Random World Generation | Yes
|
Cities are urban areas of the world consisting of many Points of Interest. Cities in Navezgane are labeled with their names on the map, while cities in Random World Generation have no viewable name. While cities often contain lots of loot, large hordes of deadly Zombies roam the streets.
[ | ]
In Navezgane, there are four cities:
- Gravestown lies in the Wasteland Biome, and is notable for its destroyed state.
- Diersville is found in the north-east near the Farm and features a large Hospital.
- Perishton is found in the Plains to the north-west.
- Departure is found in the Desert to the south-east and features a many large skyscrapers also new Points of Interest. (New city in A16)
Random World Generation[ | ]
In Random World Generation, cities are connected by Roads and spawn according to random gen rules. There are usually cities at the center of randomly generated worlds. Random gen cities can vary vastly in size and Points of Interest.
Zombies[ | ]
The danger of cities is the large number of Zombies. If the player is not stealthy or careful about killing zombies before exploring a City, they may find themselves under attack by an army of zombies comparable to a nighttime horde. Zombie Dogs, Hornets, and Infected Police Officers frequently spawn in cities, making the exploration of cities a death sentence for weaker players.
Common Points of Interest[ | ]
- Bar
- Strip Club
- Trailer Park
- Cell Tower
- Electric Co
- Refinery
- Water Treatment Facility
- Traders
- Theatre
- Funeral Home
- Hotel
- Police Station
- Prison
- Movie Theater
- Jims Cars
- Diner
- Gas Station
- Settlement
- Skate Park
- Fire Station