Zombie Remains

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
This article is a stub. For more information on what defines a stub, see Template:Stub.
You can help 7 Days to Die Wiki by expanding it.




Ui game symbol misc crafting.png
This page contains content no longer in the game.
This item was removed in Alpha 17.



Zombie Remains
GoreBlock1Prefab.png
Basic Information
Removed: Alpha 17
Group Decor/Miscellaneous
Category Block-Item
Type
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects }}
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Cures
Buff [[]]
Buff Chance (%)
Buff Effect
Characteristic Properties
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into Animal Fat x 0 to 2
Large Bone x 1 to 2
Rotting Flesh x 1 to 3
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[edit | edit source]

Zombie Remains appear after the body of any kind of dead human zombie decays. It can be looted and harvested. While it might also be usable for Storage, this is not recommended, as the Zombie Remains will eventually decay and disappear.

Notes[edit | edit source]

  • Dead animals do not turn into Zombie Remains as an intermediate decay step. They seem to disappear (entirely) in about the same time it takes dead human zombies to disappear (entirely).
  • When a dead body rolls away from where it fell (such as downhill) and then decays, the Zombie Remains appear where the body originally fell.
  • If a dead body decays in a spot that already has Zombie Remains, the new Zombie Remains will immediately fall and be destroyed (with a "block hit" noise followed by a "splat").
  • If you destroy Zombie Remains while they're still carrying loot, they become Eviscerated Remains. If they have no loot, they disappear.