Zombie Cowboy

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
Zombie Cowboy
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Description
'Removed: '
Category Zombie
Type Hostile
Zombie Type Normal, Feral, Radiated
Entity-ID
Effects
Drops Cowboy Boots
Cowboy Hat
Guns
Gun Parts
Loot Container 81
Location Everywhere, mostly old western POIs
Quests


Combat
HP (Normal) 150
HP (Feral) 285
HP (Radiated) 541
HP (Legendary) N/A
Entity Damage
Block Damage
Range
Crit Ratio




Description[edit | edit source]

Zombie Cowboy is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

Combat[edit | edit source]

These Zombies are normal zombies with not a whole lot of hp's or damage, but like all zombies they can stun you and cause trouble in groups. The Zombie Cowboy can be found in

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

Loot List[edit source]

Item Quality - Base

Quality Levels based on the player party's Gamestage and the LootGamestage effect is added to that.


Gamestage Level Probability Percent Quality
0 - 25 0.0025 0.25% 5 - 6
0.00625 0.625% 3 - 4
1.00 100% 1 - 2
26 - 50 0.005 0.50% 5 - 6
0.0126 1.26% 3 - 4
1.00 100% 1 - 2
51 - 75 0.0075 0.75% 5 - 6
0.01875 1.875% 3 - 4
1.00 100% 1 - 2
76 - 100 0.01 1% 5 - 6
0.025 2.5% 3 - 4
1.00 100% 1 - 2
101 - 150 0.015 1.50% 5 - 6
0.0375 3.75% 3 - 4
1.00 100% 1 - 2
151 - 200 0.02 2% 5 - 6
0.05 5.00% 3 - 4
1.00 100% 1 - 2
201 - 250 0.025 2.5% 5 - 6
0.0625 6.25% 3 - 4
1.00 100% 1 - 2
251 - 300 0.03 3% 5 - 6
0.075 7.50% 3 - 4
1.00 100% 1 - 2
301 - 350 0.035 3.50% 5 - 6
0.0875 8.75% 3 - 4
1.00 100% 1 - 2
351 - 400 0.04 4% 5 - 6
0.1 10% 3 - 4
1.00 100% 1 - 2
401 - 450 0.045 4.5% 5 - 6
0.1125 11.25% 3 - 4
1.00 100% 1 - 2
451 - 500 0.05 5.00% 5 - 6
0.125 12.50% 3 - 4
1.00 100% 1 - 2
501 - 550 0.055 5.50% 5 - 6
0.1375 13.75% 3 - 4
1.00 100% 1 - 2
551 - 600 0.06 6% 5 - 6
0.15 15% 3 - 4
1.00 100% 1 - 2
601 - 650 0.065 6.50% 5 - 6
0.1625 16.25% 3 - 4
1.00 100% 1 - 2
651 - 700 0.7 7% 5 - 6
0.175 17.50% 3 - 4
1.00 100% 1 - 2
701 - 750 0.75 7.50% 5 - 6
0.1875 18.75% 3 - 4
1.00 100% 1 - 2
751 - 800 0.08 8.00% 5 - 6
0.2 20% 3 - 4
1.00 100% 1 - 2
801 - 850 0.85 8.50% 5 - 6
0.2125 21.25% 3 - 4
1.00 100% 1 - 2
851 - 900 0.09 9% 5 - 6
0.225 22.50% 3 - 4
1.00 100% 1 - 2
901 - 950 0.095 9.50% 5 - 6
0.2375 24.75% 3 - 4
1.00 100% 1 - 2
951 - 999 0.1 10% 5 - 6
0.25 25% 3 - 4
1.00 100% 1 - 2


Loot List Table

When opening a loot bag dropped by Zombie Cowboy you will get all listed items. Each item is one of the items in the list underneath, with chance indicating how probable it is to get a certain item. Note: It is possible to get multiple instances of the same item, if that item was chosen more than once.

  • Container's Size: 9*8 = 72
Loot Availability Count Chance
Min Max
Version = Alpha 19

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.