Zombie Cowboy

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Zombie Cowboy
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Description
'Removed: '
Category Zombie
Type Hostile
Zombie Type
Entity-ID
Effects
Drops Cowboy Boots
Cowboy Hat
Guns
Gun Parts
Loot Container 81
Location
Quests


Combat
Damage
Block Damage
Range
Crit Ratio


Versioning
Added Alpha 15
Removed
Updated
Confirmed Alpha 16.4
NPC System




Description[edit | edit source]

Zombie Cowboy is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

Combat[edit | edit source]

These Zombies are normal zombies with not a whole lot of hp's or damage, but like all zombies they can stun you and cause trouble in groups. The Zombie Cowboy can be found in

During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.

Loot List[edit source]

The list below contains the items and tools that may spawn inside a Zombie Cowboy.

All probabilities are modified by the players level. So the chance of finding anything in a container is less the 1 in 4 at the beginning if the container has 1 as the minimum number. If the minimum number is less than one, the chances are even less. Containers that have 1 or more should always drop something once you reach level 151.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%
Item Quality - Base

Quality Levels based on the player party's Gamestage and the LootGamestage effect is added to that.


Gamestage Level Probability Percent Quality
0 - 25 0.0025 0.25% 5 - 6
0.00625 0.625% 3 - 4
1.00 100% 1 - 2
26 - 50 0.005 0.50% 5 - 6
0.0126 1.26% 3 - 4
1.00 100% 1 - 2
51 - 75 0.0075 0.75% 5 - 6
0.01875 1.875% 3 - 4
1.00 100% 1 - 2
76 - 100 0.01 1% 5 - 6
0.025 2.5% 3 - 4
1.00 100% 1 - 2
101 - 150 0.015 1.50% 5 - 6
0.0375 3.75% 3 - 4
1.00 100% 1 - 2
151 - 200 0.02 2% 5 - 6
0.05 5.00% 3 - 4
1.00 100% 1 - 2
201 - 250 0.025 2.5% 5 - 6
0.0625 6.25% 3 - 4
1.00 100% 1 - 2
251 - 300 0.03 3% 5 - 6
0.075 7.50% 3 - 4
1.00 100% 1 - 2
301 - 350 0.035 3.50% 5 - 6
0.0875 8.75% 3 - 4
1.00 100% 1 - 2
351 - 400 0.04 4% 5 - 6
0.1 10% 3 - 4
1.00 100% 1 - 2
401 - 450 0.045 4.5% 5 - 6
0.1125 11.25% 3 - 4
1.00 100% 1 - 2
451 - 500 0.05 5.00% 5 - 6
0.125 12.50% 3 - 4
1.00 100% 1 - 2
501 - 550 0.055 5.50% 5 - 6
0.1375 13.75% 3 - 4
1.00 100% 1 - 2
551 - 600 0.06 6% 5 - 6
0.15 15% 3 - 4
1.00 100% 1 - 2
601 - 650 0.065 6.50% 5 - 6
0.1625 16.25% 3 - 4
1.00 100% 1 - 2
651 - 700 0.7 7% 5 - 6
0.175 17.50% 3 - 4
1.00 100% 1 - 2
701 - 750 0.75 7.50% 5 - 6
0.1875 18.75% 3 - 4
1.00 100% 1 - 2
751 - 800 0.08 8.00% 5 - 6
0.2 20% 3 - 4
1.00 100% 1 - 2
801 - 850 0.85 8.50% 5 - 6
0.2125 21.25% 3 - 4
1.00 100% 1 - 2
851 - 900 0.09 9% 5 - 6
0.225 22.50% 3 - 4
1.00 100% 1 - 2
901 - 950 0.095 9.50% 5 - 6
0.2375 24.75% 3 - 4
1.00 100% 1 - 2
951 - 999 0.1 10% 5 - 6
0.25 25% 3 - 4
1.00 100% 1 - 2


Loot List Table

When opening a Zombie Cowboy you will get between 0 and 0 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Size: 9,8 = 72
  • Count: 0 - 0


Loot Availability Rarity Count Chance
()
Min Max


Version = Alpha 17 0

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.