7 Days to Die Wiki
Advertisement

entityclasses.xml[ | ]

Here, every entity of the game is defined. The player, the zombies, the hornet, the animals, the cars, the minibike, the plane and even the supply crates.

  • property name="RightHandJointName" value="Bip001 Head"

If you want another zombie other then the cop to puke, you need to add this line. Without, the zombie has no mesh to puke from, and in result he would have to dry heaves without puking...


entitygroups.xml[ | ]

Yet to be explained


spawning.xml[ | ]

Yet to be explained


loot.xml[ | ]

Yet to be explained


phsysicsbodies.xml[ | ]

Yet to be explained

Advertisement