They go kill kill
Strength Weapons[ | ]
Clubs, Bats and Sledgehammers[ | ]
They go smack smack
Shotguns[ | ]
They go bang bang
Name | Attribut | Perk | Damage | Pellet | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Stun Target | Sell Price | |
---|---|---|---|---|---|---|---|---|---|---|---|
Blunderbuss | Strength | Boomstick | 9-14 | 10 | 1 | 75 | 5 | 50-100 | 4s | 20-400 | |
Double Barrel Shotgun | Strength | Boomstick | 11-16 | 10 | 2 | 1049 | 5 | 137-249 | 4s | 40-800 | |
Pump Shotgun | Strength | Boomstick | 11-16 | 10 | 8 | 57 | 5 | 147-284 | 4s | 80-1600 | |
Auto Shotgun | Strength | Boomstick | 11-16 | 10 | 17 | 66 | 5 | 149-424 | 4s | 120-2400 |
Perception Weapons[ | ]
Spears[ | ]
The Edge's signature move
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Target Armor | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|---|---|
Stone Spear | Perception | Javelin Master | 10-15 | 39-44 | -20% | 5-7 | 18 | 55 | 60-88 | 0 | |
Iron Spear | Perception | Javelin Master | 12-18 | 47-53 | -20% | 7-10 | 20 | 55 | 212-423 | 28-560 | |
Steel Spear | Perception | Javelin Master | 19-27 | 72-80 | -31% | 9-13 | 22 | 55 | 317-592 | 56-1120 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Iron Spear | 20.2 | 40.2 | 55 | 3.2 | 212 | 423 | 350 | Repair Kit | |
Steel Spear | 33.3 | 66.3 | 55 | 3.2 | 317 | 592 | 700 | Repair Kit | |
Stone Spear | 12 | 24 | 55 | 3.2 | 60 | 88 | 0 | Stone |
Explosives[ | ]
They go BOOM BOOM
Rifles[ | ]
They go pew pew
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|
Hunting Rifle | Perception | Dead Eye | 64-91 | 1 | 114-123 | 59-65 | 156-264 | 40-800 | |
Marksman Rifle | Perception | Dead Eye | 59-86 | 5 | 153-155 | 50-53 | 175-326 | 80-1600 | |
Sniper Rifle | Perception | Dead Eye | 67-95 | 12-13 | 133-144 | 60-66 | 234-422 | 120-2400 |
Fortitude Weapons[ | ]
Knuckles[ | ]
They make a good sandwich
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|---|
Knuckle Wraps | Fortitude | The Brawler | 6-9 | 12-15 | 2-3 | 9 | 100 | 109-200 | 3-72 | |
Iron Knuckles | Fortitude | The Brawler | 9-13 | 18-22 | 3-4 | 9 | 100 | 385-961 | 28-560 | |
Steel Knuckles | Fortitude | The Brawler | 13-20 | 27-33 | 5-7 | 10 | 100 | 577-1346 | 28?-560? |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Iron Knuckles | 11.6 | 23.1 | 100 | 2 | 385 | 961 | 350 | Repair Kit | |
Knuckle Wraps | 7 | 14 | 100 | 2 | 109 | 200 | 45 | Leather | |
Steel Knuckles | 19.1 | 38.1 | 100 | 2 | 577 | 1346 | 350 | Repair Kit |
Machine Guns[ | ]
They go pew pew pew pew pew pew pew pew pew pew pew
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|
AK-47 Machine Gun | Fortitude | Machine Gunner | 39-56 | 31 | 371-376 | 43-45 | 224-467 | 40-800 | |
Tactical Assault Rifle | Fortitude | Machine Gunner | 43-61 | 31-32 | 386-419 | 44-47 | 210-431 | 80-1600 | |
M60 Machine Gun | Fortitude | Machine Gunner | 45-64 | 60-64 | 450-461 | 41-46 | 274-529 | 120-2400 |
Agility Weapons[ | ]
Knives[ | ]
They go stabby stabby
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Sneak Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|---|---|
Bone Knife | Agility | Deep Cuts | 5-7 | 20-25 | +400% | 4-6 | 7 | 120 | 120-220 | 0 | |
Hunting Knife | Agility | Deep Cuts | 6-8 | 24-29 | +400% | 5-7 | 8 | 120 | 462-1154 | 28-560 | |
Machete | Agility | Deep Cuts | 20-29 | 40-49 | +400% | 21-31 | 19 | 55 | 288-673 | 56-1120 |
Archery[ | ]
They go pssssssss ting
Name | Attribute | Perk | Ranged Damage | Sneak Damage | Projectile Velocity | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|
Primitive Bow | Agility | Archery | 19-28 | +200% | 31 | 60-150 | 0 | |
Wooden Bow | Agility | Archery | 21-31 | +200% | 43-45 | 163-293 | 40-800 | |
Compound Bow | Agility | Archery | 25-37 | +200% | 52-54 | 180-335 | 80-1600 | |
Iron Crossbow | Agility | Archery | 26-38 | +200% | 59-60 | 88-171 | 40-800 | |
Compound Crossbow | Agility | Archery | 33-47 | +200% | 66-68 | 110-214 | 80-1600 |
Handguns and SMG-5[ | ]
Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|
Pistol | Agility | Gunslinger | 32-47 | 15 | 186-188 | 15-16 | 224-385 | 40-800 | |
SMG-5 | Agility | Gunslinger | 32-47 | 31 | 495-499 | 26-27 | 310-596 | 120-2400 | |
.44 Magnum | Agility | Gunslinger | 72-102 | 6 | 102-104 | 20-23 | 136-244 | 80-1600 | |
.44 Desert Vulture | Agility | Gunslinger | 69-101 | 9 | 134-135 | 21-22 | 224-342 | 120-2400 |
Weapon | Entity Damage | Rounds Per minute | Range | Magazine Size | Reload Time | Base Durability | Ammunation | Base Price | Repair Item | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | ||||||||||
.44 Desert Vulture | 90 90 97 | 130 | 50 | 8.8 | 2 s | 250 | 400 | .44 Magnum Bullet, .44 Magnum Bullet (AP), .44 Magnum Bullet (HP) | 1500 | Repair Kit | |
.44 Magnum | 65 65 72 | 100 | 70 | 6 | 4 s | 150 | 300 | .44 Magnum Bullet, .44 Magnum Bullet (AP), .44 Magnum Bullet (HP) | 1000 | Repair Kit | |
Pipe Pistol | 28 34 31 | 126 | 40 | 6 | 70 | 135 | 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP) | 100 | Short Iron Pipe | ||
Pistol | 37 43 40 | 180 | 50 | 15 | 2 s | 250 | 450 | 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP) | 500 | Repair Kit |
Intelligence Weapons[ | ]
Stun Batons[ | ]
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|---|
Stun Baton | Intelligence | Electrocutioner | 11-16 | 21-27 | 6-9 | 15 | 70 | 269-673 | 28-560 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Stun Baton | 20.2 | 40.2 | 70 | 2.4 | 269 | 673 | 350 | Repair Kit |
Junk Turrets[ | ]
Junk turrets are covered under the perk Turrets Syndrome. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
Name | Attribute | Perk | Melee Damage | Block Damage | Attacks / Minute | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|
Robotic Sledge | Intelligence | Turrets Syndrome | 11-17 | 17-25 | 59 | 221-522 | 56-1120 |
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price | |
---|---|---|---|---|---|---|---|---|---|
Robotic Turret | Intelligence | Turrets Syndrome | 12-17 | 66-93 | 110-115 | 8-9 | 226-487 | 40-800 |