7 Days to Die Wiki
Advertisement

Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.

Strength Weapons[ | ]

Clubs, Bats and Sledgehammers[ | ]

Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Wooden Club Strength Pummel Pete 13-20 27-34 11-17 17 55 60-110 0
Baseball Bat Strength Pummel Pete 18-25 35-43 15-21 20 52 200-500 28-560
Steel Club Strength Pummel Pete 27-38 53-64 23-32 23 52 300-700 56-1120
Stone Sledgehammer Strength Skull Crusher 17-26 39-48 27-40 22 50 55-112 0
Iron Sledgehammer Strength Skull Crusher 32-45 70-84 61-87 36 34 133-363 28-560
Steel Sledgehammer Strength Skull Crusher 47-68 105-126 88-127 40 34 207-581 56-1120
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
BaseballBat Baseball Bat 20 40 52 2.4 200 500 350 Repair Kit
Candycaneclub Candy Cane Club 19.2 38.4 52 2.4 200 500 350 Repair Kit
Sledgehammer Iron Sledgehammer 32.2 72.2 34 2.6 133 363 350 Repair Kit
SteelClub Steel Club 26.3 52.5 52 2.4 300 700 700 Repair Kit
SteelSledgehammer Steel Sledgehammer 55.2 123.9 34 2.6 207 581 700 Repair Kit
StoneSledgehammer Stone Sledgehammer 18 40.5 50 2.6 55 112 0 Small Stone
WoodenClub Wooden Club 12 24 55 2.4 60 110 0 Wood

Shotguns[ | ]

Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribut Perk Damage Pellet Magazine Size Rounds / Minute Effective Range Max Durability Stun Target Sell Price
Blunderbuss Strength Boomstick 9-14 10 1 75 5 50-100 4s 20-400
Double Barrel Shotgun Strength Boomstick 11-16 10 2 1049 5 137-249 4s 40-800
Pump Shotgun Strength Boomstick 11-16 10 8 57 5 147-284 4s 80-1600
Auto Shotgun Strength Boomstick 11-16 10 17 66 5 149-424 4s 120-2400

Perception Weapons[ | ]

Spears[ | ]

Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised thought!

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Target Armor Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Stone Spear Perception Javelin Master 10-15 39-44 -20% 5-7 18 55 60-88 0
Iron Spear Perception Javelin Master 12-18 47-53 -20% 7-10 20 55 212-423 28-560
Steel Spear Perception Javelin Master 19-27 72-80 -31% 9-13 22 55 317-592 56-1120
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
IronSpear Iron Spear 20.2 40.2 55 3.2 212 423 350 Repair Kit
SteelSpear Steel Spear 33.3 66.3 55 3.2 317 592 700 Repair Kit
StoneSpear Stone Spear 12 24 55 3.2 60 88 0 Stone

Explosives[ | ]

Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.


Rifles[ | ]

Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Magazine Size Rounds / Minute Effective Range Max Durability Sell Price
Hunting Rifle Perception Dead Eye 64-91 1 114-123 59-65 156-264 40-800
Marksman Rifle Perception Dead Eye 59-86 5 153-155 50-53 175-326 80-1600
Sniper Rifle Perception Dead Eye 67-95 12-13 133-144 60-66 234-422 120-2400

Fortitude Weapons[ | ]

Knuckles[ | ]

Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Knuckle Wraps Fortitude The Brawler 6-9 12-15 2-3 9 100 109-200 3-72
Iron Knuckles Fortitude The Brawler 9-13 18-22 3-4 9 100 385-961 28-560
Steel Knuckles Fortitude The Brawler 13-20 27-33 5-7 10 100 577-1346 28?-560?
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
IronKnuckles Iron Knuckles 11.6 23.1 100 2 385 961 350 Repair Kit
KnuckleWraps Knuckle Wraps 7 14 100 2 109 200 45 Leather
SteelKnuckles Steel Knuckles 19.1 38.1 100 2 577 1346 350 Repair Kit

Machine Guns[ | ]

Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Magazine Size Rounds / Minute Effective Range Max Durability Sell Price
AK-47 Machine Gun Fortitude Machine Gunner 39-56 31 371-376 43-45 224-467 40-800
Tactical Assault Rifle Fortitude Machine Gunner 43-61 31-32 386-419 44-47 210-431 80-1600
M60 Machine Gun Fortitude Machine Gunner 45-64 60-64 450-461 41-46 274-529 120-2400

Agility Weapons[ | ]

Knives[ | ]

Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Sneak Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Bone Knife Agility Deep Cuts 5-7 20-25 +400% 4-6 7 120 120-220 0
Hunting Knife Agility Deep Cuts 6-8 24-29 +400% 5-7 8 120 462-1154 28-560
Machete Agility Deep Cuts 20-29 40-49 +400% 21-31 19 55 288-673 56-1120

Archery[ | ]

Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Sneak Damage Projectile Velocity Max Durability Sell Price
Primitive Bow Agility Archery 19-28 +200% 31 60-150 0
Wooden Bow Agility Archery 21-31 +200% 43-45 163-293 40-800
Compound Bow Agility Archery 25-37 +200% 52-54 180-335 80-1600
Iron Crossbow Agility Archery 26-38 +200% 59-60 88-171 40-800
Compound Crossbow Agility Archery 33-47 +200% 66-68 110-214 80-1600

Handguns and SMG-5[ | ]

Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Magazine Size Rounds / Minute Effective Range Max Durability Sell Price
Pistol Agility Gunslinger 32-47 15 186-188 15-16 224-385 40-800
SMG-5 Agility Gunslinger 32-47 31 495-499 26-27 310-596 120-2400
.44 Magnum Agility Gunslinger 72-102 6 102-104 20-23 136-244 80-1600
.44 Desert Vulture Agility Gunslinger 69-101 9 134-135 21-22 224-342 120-2400


Weapon Entity Damage Rounds Per minute Range Magazine Size Reload Time Base Durability Ammunation Base Price Repair Item
Min Max
44DesertVulture .44 Desert Vulture 44MagnumBullet 90 44MagnumBulletAP 90 44MagnumBulletHP 97 130 50 8.8 2 s 250 400 .44 Magnum Bullet, .44 Magnum Bullet (AP), .44 Magnum Bullet (HP) 1500 Repair Kit
44Magnum .44 Magnum 44MagnumBullet 65 44MagnumBulletAP 65 44MagnumBulletHP 72 100 70 6 4 s 150 300 .44 Magnum Bullet, .44 Magnum Bullet (AP), .44 Magnum Bullet (HP) 1000 Repair Kit
GunHandgunT0PipePistol Pipe Pistol 9mmBullet 28 Ammo9mmBulletAP 34 Ammo9mmBulletHP 31 126 40 6 70 135 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP) 100 Short Iron Pipe
Pistol Pistol 9mmBullet 37 Ammo9mmBulletAP 43 Ammo9mmBulletHP 40 180 50 15 2 s 250 450 9mm Bullet, 9mm Bullet (AP), 9mm Bullet (HP) 500 Repair Kit

Intelligence Weapons[ | ]

Stun Batons[ | ]

Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Stun Baton Intelligence Electrocutioner 11-16 21-27 6-9 15 70 269-673 28-560


Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
StunBaton Stun Baton 20.2 40.2 70 2.4 269 673 350 Repair Kit

Junk Turrets[ | ]

Junk turrets are covered under the perk Turrets Syndrome. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Block Damage Attacks / Minute Max Durability Sell Price
Robotic Sledge Intelligence Turrets Syndrome 11-17 17-25 59 221-522 56-1120


*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Magazine Size Rounds / Minute Effective Range Max Durability Sell Price
Robotic Turret Intelligence Turrets Syndrome 12-17 66-93 110-115 8-9 226-487 40-800


Advertisement