Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name
Attribut
Perk
Damage
Pellet
Magazine Size
Rounds / Minute
Effective Range
Max Durability
Stun Target
Sell Price
Blunderbuss
Strength
Boomstick
9-14
10
1
75
5
50-100
4s
20-400
Double Barrel Shotgun
Strength
Boomstick
11-16
10
2
1049
5
137-249
4s
40-800
Pump Shotgun
Strength
Boomstick
11-16
10
8
57
5
147-284
4s
80-1600
Auto Shotgun
Strength
Boomstick
11-16
10
17
66
5
149-424
4s
120-2400
Perception Weapons[ | ]
Spears[ | ]
Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised thought!
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.
Rifles[ | ]
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name
Attribute
Perk
Ranged Damage
Magazine Size
Rounds / Minute
Effective Range
Max Durability
Sell Price
Hunting Rifle
Perception
Dead Eye
64-91
1
114-123
59-65
156-264
40-800
Marksman Rifle
Perception
Dead Eye
59-86
5
153-155
50-53
175-326
80-1600
Sniper Rifle
Perception
Dead Eye
67-95
12-13
133-144
60-66
234-422
120-2400
Fortitude Weapons[ | ]
Knuckles[ | ]
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name
Attribute
Perk
Ranged Damage
Magazine Size
Rounds / Minute
Effective Range
Max Durability
Sell Price
AK-47 Machine Gun
Fortitude
Machine Gunner
39-56
31
371-376
43-45
224-467
40-800
Tactical Assault Rifle
Fortitude
Machine Gunner
43-61
31-32
386-419
44-47
210-431
80-1600
M60 Machine Gun
Fortitude
Machine Gunner
45-64
60-64
450-461
41-46
274-529
120-2400
Agility Weapons[ | ]
Knives[ | ]
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name
Attribute
Perk
Melee Damage
Power Attack Damage
Sneak Damage
Block Damage
Stamina Cost
Attacks / Minute
Max Durability
Sell Price
Bone Knife
Agility
Deep Cuts
5-7
20-25
+400%
4-6
7
120
120-220
0
Hunting Knife
Agility
Deep Cuts
6-8
24-29
+400%
5-7
8
120
462-1154
28-560
Machete
Agility
Deep Cuts
20-29
40-49
+400%
21-31
19
55
288-673
56-1120
Archery[ | ]
Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name
Attribute
Perk
Ranged Damage
Sneak Damage
Projectile Velocity
Max Durability
Sell Price
Primitive Bow
Agility
Archery
19-28
+200%
31
60-150
0
Wooden Bow
Agility
Archery
21-31
+200%
43-45
163-293
40-800
Compound Bow
Agility
Archery
25-37
+200%
52-54
180-335
80-1600
Iron Crossbow
Agility
Archery
26-38
+200%
59-60
88-171
40-800
Compound Crossbow
Agility
Archery
33-47
+200%
66-68
110-214
80-1600
Handguns and SMG-5[ | ]
Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Junk turrets are covered under the perk Turrets Syndrome. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name
Attribute
Perk
Melee Damage
Block Damage
Attacks / Minute
Max Durability
Sell Price
Robotic Sledge
Intelligence
Turrets Syndrome
11-17
17-25
59
221-522
56-1120
*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*