7 Days to Die Wiki
(→‎Junk Turrest: fixed typo)
Tag: Visual edit
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Line 7: Line 7:
 
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
 
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Melee Damage
  +
!Power Attack Damage
  +
!Block Damage
  +
!Stamina Cost
  +
!Attacks / Minute
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Wooden Club
  +
|Strength
  +
|Pummel Pete
  +
|13-20
  +
|27-34
  +
|11-17
  +
|17
  +
|55
  +
|60-110
  +
|0
  +
|-
  +
|Baseball Bat
  +
|Strength
  +
|Pummel Pete
  +
|18-25
  +
|35-43
  +
|15-21
  +
|20
  +
|52
  +
|200-500
  +
|28-560
  +
|-
  +
|Steel Club
  +
|Strength
  +
|Pummel Pete
  +
|27-38
  +
|53-64
  +
|23-32
  +
|23
  +
|52
  +
|300-700
  +
|56-1120
  +
|-
  +
|Stone Sledgehammer
  +
|Strength
  +
|Skull Crusher
  +
|17-26
  +
|39-48
  +
|27-40
  +
|22
  +
|50
  +
|55-112
  +
|0
  +
|-
  +
|Iron Sledgehammer
  +
|Strength
  +
|Skull Crusher
  +
|32-45
  +
|70-84
  +
|61-87
  +
|36
  +
|34
  +
|133-363
  +
|28-560
  +
|-
  +
|Steel Sledgehammer
  +
|Strength
  +
|Skull Crusher
  +
|47-68
  +
|105-126
  +
|88-127
  +
|40
  +
|34
  +
|207-581
  +
|56-1120
  +
|}
 
<dpl>
 
<dpl>
 
category = Club || Sledgehammer
 
category = Club || Sledgehammer
Line 20: Line 99:
 
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases.
 
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribut
  +
!Perk
  +
!Damage
  +
!Pellet
  +
!Magazine Size
  +
!Rounds / Minute
  +
!Effective Range
  +
!Max Durability
  +
!Stun Target
  +
!Sell Price
  +
|-
  +
|Blunderbuss
  +
|Strength
  +
|Boomstick
  +
|9-14
  +
|10
  +
|1
  +
|75
  +
|5
  +
|50-100
  +
|4s
  +
|20-400
  +
|-
  +
|Double Barrel Shotgun
  +
|Strength
  +
|Boomstick
  +
|11-16
  +
|10
  +
|2
  +
|1049
  +
|5
  +
|137-249
  +
|4s
  +
|40-800
  +
|-
  +
|Pump Shotgun
  +
|Strength
  +
|Boomstick
  +
|11-16
  +
|10
  +
|8
  +
|57
  +
|5
  +
|147-284
  +
|4s
  +
|80-1600
  +
|-
  +
|Auto Shotgun
  +
|Strength
  +
|Boomstick
  +
|11-16
  +
|10
  +
|17
  +
|66
  +
|5
  +
|149-424
  +
|4s
  +
|120-2400
  +
|}
 
<dpl>
 
<dpl>
category = Shotgun Weapon
+
category = Shotgun
 
ordermethod = title
 
ordermethod = title
 
namespace =
 
namespace =
 
uses = Template:Infobox item
 
uses = Template:Infobox item
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:round_rate, {Infobox item}:range, {Infobox item}:mag, {Infobox item}:reload_speed, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:ammo, {Infobox item}:price_base, {infobox item}:repair
+
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,
 
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Rounds Per minute!!rowspan="2"|Range!!rowspan="2"|Magazine Size!!rowspan="2"|Reload Time!!colspan="2"|Base Durability!!rowspan="2"|Ammunation!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
+
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
</dpl>
 
   
 
=== Perception Weapons ===
 
=== Perception Weapons ===
 
==== Spears ====
 
==== Spears ====
Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised thought!
+
Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Melee Damage
  +
!Power Attack Damage
  +
!Target Armor
  +
!Block Damage
  +
!Stamina Cost
  +
!Attacks / Minute
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Stone Spear
  +
|Perception
  +
|Javelin Master
  +
|10-15
  +
|39-44
  +
| -20%
  +
|5-7
  +
|18
  +
|55
  +
|60-88
  +
|0
  +
|-
  +
|Iron Spear
  +
|Perception
  +
|Javelin Master
  +
|12-18
  +
|47-53
  +
| -20%
  +
|7-10
  +
|20
  +
|55
  +
|212-423
  +
|28-560
  +
|-
  +
|Steel Spear
  +
|Perception
  +
|Javelin Master
  +
|19-27
  +
|72-80
  +
| -31%
  +
|9-13
  +
|22
  +
|55
  +
|317-592
  +
|56-1120
  +
|}
 
<dpl>
 
<dpl>
 
category = Spear
 
category = Spear
Line 48: Line 238:
 
Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.
 
Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.
   
<dpl>
+
<br />
category = Explosive Weapon
 
ordermethod = title
 
namespace =
 
uses = Template:Infobox item
 
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:block_damage, {Infobox item}:explosive_radius_entities
 
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,
 
format = {| class="wikitable sortable" style="width:40%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Damage!!rowspan="2"|Range\n|-\n!Entity!!Block,\n|-,,\n
 
</dpl>
 
   
 
==== Rifles ====
 
==== Rifles ====
 
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
 
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Ranged Damage
  +
!Magazine Size
  +
!Rounds / Minute
  +
!Effective Range
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Hunting Rifle
  +
|Perception
  +
|Dead Eye
  +
|62-93
  +
|1
  +
|114-125
  +
|56-83
  +
|149-347
  +
|40-800
  +
|-
  +
|Marksman Rifle
  +
|Perception
  +
|Dead Eye
  +
|59-88
  +
|4-6
  +
|142-157
  +
|48-71
  +
|175-431
  +
|80-1600
  +
|-
  +
|Sniper Rifle
  +
|Perception
  +
|Dead Eye
  +
|64-96
  +
|11-13
  +
|133-146
  +
|56-83
  +
|218-539
  +
|120-2400
  +
|}
 
<dpl>
 
<dpl>
 
category = Rifle
 
category = Rifle
Line 66: Line 290:
 
namespace =
 
namespace =
 
uses = Template:Infobox item
 
uses = Template:Infobox item
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:round_rate, {Infobox item}:range, {Infobox item}:mag, {Infobox item}:reload_speed, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:ammo, {Infobox item}:price_base, {infobox item}:repair
+
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,
 
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Rounds Per minute!!rowspan="2"|Range!!rowspan="2"|Magazine Size!!rowspan="2"|Reload Time!!colspan="2"|Base Durability!!rowspan="2"|Ammunation!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
+
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
</dpl>
 
   
 
=== Fortitude Weapons ===
 
=== Fortitude Weapons ===
Line 76: Line 299:
 
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
 
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Melee Damage
  +
!Power Attack Damage
  +
!Block Damage
  +
!Stamina Cost
  +
!Attacks / Minute
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Knuckle Wraps
  +
|Fortitude
  +
|The Brawler
  +
|6-9
  +
|12-15
  +
|2-3
  +
|9
  +
|100
  +
|109-200
  +
|3-72
  +
|-
  +
|Iron Knuckles
  +
|Fortitude
  +
|The Brawler
  +
|9-13
  +
|18-22
  +
|3-4
  +
|9
  +
|100
  +
|385-961
  +
|28-560
  +
|-
  +
|Steel Knuckles
  +
|Fortitude
  +
|The Brawler
  +
|13-20
  +
|27-33
  +
|5-7
  +
|10
  +
|100
  +
|577-1346
  +
|28?-560?
  +
|}
 
<dpl>
 
<dpl>
 
category = Knuckles
 
category = Knuckles
Line 89: Line 358:
 
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.
 
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Ranged Damage
  +
!Magazine Size
  +
!Rounds / Minute
  +
!Effective Range
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|AK-47 Machine Gun
  +
|Fortitude
  +
|Machine Gunner
  +
|39-56
  +
|31
  +
|371-376
  +
|43-45
  +
|224-467
  +
|40-800
  +
|-
  +
|Tactical Assault Rifle
  +
|Fortitude
  +
|Machine Gunner
  +
|43-61
  +
|31-32
  +
|386-419
  +
|44-47
  +
|210-431
  +
|80-1600
  +
|-
  +
|M60 Machine Gun
  +
|Fortitude
  +
|Machine Gunner
  +
|45-64
  +
|60-64
  +
|450-461
  +
|41-46
  +
|274-529
  +
|120-2400
  +
|}
 
<dpl>
 
<dpl>
 
category = Automatic Weapon
 
category = Automatic Weapon
Line 94: Line 405:
 
namespace =
 
namespace =
 
uses = Template:Infobox item
 
uses = Template:Infobox item
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:round_rate, {Infobox item}:range, {Infobox item}:mag, {Infobox item}:reload_speed, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:ammo, {Infobox item}:price_base, {infobox item}:repair
+
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair
 
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!rowspan="2"|Entity Damage!!rowspan="2"|Rounds Per minute!!rowspan="2"|Range!!rowspan="2"|Magazine Size!!rowspan="2"|Reload Time!!colspan="2"|Base Durability!!rowspan="2"|Ammunation!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Min!!Max,\n|-,,\n
+
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
</dpl>
 
</dpl>
 
   
 
=== Agility Weapons ===
 
=== Agility Weapons ===
Line 104: Line 414:
 
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
 
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
! Melee Damage
  +
!Power Attack Damage
  +
!Sneak Damage
  +
!Block Damage
  +
!Stamina Cost
  +
!Attacks / Minute
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Bone Knife
  +
|Agility
  +
|Deep Cuts
  +
|5-7
  +
|20-25
  +
| +400%
  +
|4-6
  +
|7
  +
|120
  +
|120-220
  +
|0
  +
|-
  +
|Hunting Knife
  +
|Agility
  +
|Deep Cuts
  +
|6-8
  +
|24-29
  +
| +400%
  +
|5-7
  +
|8
  +
|120
  +
|462-1154
  +
|28-560
  +
|-
  +
|Machete
  +
|Agility
  +
|Deep Cuts
  +
|20-29
  +
|40-49
  +
| +400%
  +
|21-31
  +
|19
  +
|55
  +
|288-673
  +
|56-1120
  +
|}
 
<dpl>
 
<dpl>
category = Butcher Tool
+
category = Knife
nottitlematch = %Iron Fireaxe%|%Steel Fireaxe%|%Stone Axe%|%Stun Baton%|%Taza's Stone Axe%
 
 
ordermethod = title
 
ordermethod = title
 
namespace =
 
namespace =
Line 115: Line 474:
 
</dpl>
 
</dpl>
   
==== Bows, Crossbows, Pistols and SMG-5 ====
+
==== Archery ====
Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed. Pistols and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
+
Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
! Ranged Damage
  +
!Sneak Damage
  +
!Projectile Velocity
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Primitive Bow
  +
|Agility
  +
|Archery
  +
|19-28
  +
| +200%
  +
|31
  +
|60-150
  +
|0
  +
|-
  +
|Wooden Bow
  +
|Agility
  +
|Archery
  +
|21-31
  +
| +200%
  +
|43-45
  +
|163-293
  +
|40-800
  +
|-
  +
|Compound Bow
  +
|Agility
  +
|Archery
  +
|25-37
  +
| +200%
  +
| 52-54
  +
|180-335
  +
|80-1600
  +
|-
  +
|Iron Crossbow
  +
|Agility
  +
|Archery
  +
|26-38
  +
| +200%
  +
|59-60
  +
|88-171
  +
|40-800
  +
|-
  +
|Compound Crossbow
  +
|Agility
  +
|Archery
  +
|33-47
  +
| +200%
  +
|66-68
  +
|110-214
  +
|80-1600
  +
|}
 
<dpl>
 
<dpl>
category = Archery Weapon | Handgun
+
category = Bow || Crossbow
 
ordermethod = title
 
ordermethod = title
 
namespace =
 
namespace =
 
uses = Template:Infobox item
 
uses = Template:Infobox item
include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:round_rate, {Infobox item}:range, {Infobox item}:mag, {Infobox item}:reload_speed, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:ammo, {Infobox item}:price_base, {infobox item}:repair
+
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+
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</dpl>
 
</dpl>
   
  +
==== Handguns and SMG-5 ====
  +
Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
  +
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Ranged Damage
  +
!Magazine Size
  +
!Rounds / Minute
  +
!Effective Range
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Pistol
  +
|Agility
  +
|Gunslinger
  +
|32-47
  +
|15
  +
|186-188
  +
|15-16
  +
|224-385
  +
|40-800
  +
|-
  +
|SMG-5
  +
|Agility
  +
|Gunslinger
  +
|32-47
  +
|31
  +
| 495-499
  +
|26-27
  +
|310-596
  +
|120-2400
  +
|-
  +
|.44 Magnum
  +
|Agility
  +
|Gunslinger
  +
|72-102
  +
|6
  +
|102-104
  +
|20-23
  +
|136-244
  +
|80-1600
  +
|-
  +
|.44 Desert Vulture
  +
|Agility
  +
|Gunslinger
  +
|69-101
  +
|9
  +
|134-135
  +
|21-22
  +
|224-342
  +
|120-2400
  +
|}
  +
<dpl>
  +
category = Handgun || SMG
  +
ordermethod = title
  +
namespace =
  +
uses = Template:Infobox item
  +
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  +
</dpl>
   
 
=== Intelligence Weapons ===
 
=== Intelligence Weapons ===
Line 133: Line 612:
 
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
 
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Melee Damage
  +
!Power Attack Damage
  +
!Block Damage
  +
!Stamina Cost
  +
!Attacks / Minute
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Stun Baton
  +
|Intelligence
  +
|Electrocutioner
  +
|11-16
  +
|21-27
  +
|6-9
  +
|15
  +
|70
  +
|269-673
  +
|28-560
  +
|}
 
<dpl>
 
<dpl>
 
titlematch = %Stun Baton%
 
titlematch = %Stun Baton%
Line 144: Line 647:
 
</dpl>
 
</dpl>
   
==== Junk Turrets ====
+
==== Robotic Turrets ====
Junk turrets are covered under the perk Turrets Syndrome. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
+
Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
   
  +
{| class="wikitable"
  +
|+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
  +
!Name
  +
!Attribute
  +
!Perk
  +
!Melee / Ranged Damage
  +
!Block Damage
  +
!Attacks / Minute
  +
!Effective Range
  +
!Max Durability
  +
!Sell Price
  +
|-
  +
|Robotic Sledge
  +
|Intelligence
  +
|Robotics Inventor
  +
|11-17
  +
|17-25
  +
|59
  +
|
  +
|221-522
  +
|56-1120
  +
|-
  +
|Robotic Turret
  +
|Intelligence
  +
|Robotics Inventor
  +
|12-17
  +
|66-93
  +
|110-115
  +
|8-9
  +
|226-487
  +
|40-800
  +
|}
 
<dpl>
 
<dpl>
titlematch = %Junk Turret%
+
category = Turret
nottitlematch = %Junk Turret Parts%|%Junk Turret Ammo%
 
 
ordermethod = title
 
ordermethod = title
 
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namespace =
 
uses = Template:Infobox item
 
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+
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+
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n
 
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</dpl>

Revision as of 06:23, 16 October 2020

Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.

Strength Weapons[ | ]

Clubs, Bats and Sledgehammers[ | ]

Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Wooden Club Strength Pummel Pete 13-20 27-34 11-17 17 55 60-110 0
Baseball Bat Strength Pummel Pete 18-25 35-43 15-21 20 52 200-500 28-560
Steel Club Strength Pummel Pete 27-38 53-64 23-32 23 52 300-700 56-1120
Stone Sledgehammer Strength Skull Crusher 17-26 39-48 27-40 22 50 55-112 0
Iron Sledgehammer Strength Skull Crusher 32-45 70-84 61-87 36 34 133-363 28-560
Steel Sledgehammer Strength Skull Crusher 47-68 105-126 88-127 40 34 207-581 56-1120
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
BaseballBat Baseball Bat 20 40 52 2.4 200 500 350 Repair Kit
Candycaneclub Candy Cane Club 19.2 38.4 52 2.4 200 500 350 Repair Kit
Sledgehammer Iron Sledgehammer 32.2 72.2 34 2.6 133 363 350 Repair Kit
SteelClub Steel Club 26.3 52.5 52 2.4 300 700 700 Repair Kit
SteelSledgehammer Steel Sledgehammer 55.2 123.9 34 2.6 207 581 700 Repair Kit
StoneSledgehammer Stone Sledgehammer 18 40.5 50 2.6 55 112 0 Small Stone
WoodenClub Wooden Club 12 24 55 2.4 60 110 0 Wood

Shotguns[ | ]

Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribut Perk Damage Pellet Magazine Size Rounds / Minute Effective Range Max Durability Stun Target Sell Price
Blunderbuss Strength Boomstick 9-14 10 1 75 5 50-100 4s 20-400
Double Barrel Shotgun Strength Boomstick 11-16 10 2 1049 5 137-249 4s 40-800
Pump Shotgun Strength Boomstick 11-16 10 8 57 5 147-284 4s 80-1600
Auto Shotgun Strength Boomstick 11-16 10 17 66 5 149-424 4s 120-2400
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
AutomaticShotgun Auto Shotgun ShotgunShell 201 ShotgunSlug 202 AmmoShotgunBreachingSlug 196 160 500 1500 Repair Kit
Blunderbuss Blunderbuss BlunderbussAmmo 96 50 100 250 Short Iron Pipe
DoubleBarrelShotgun Double Barrel Shotgun ShotgunShell 111 ShotgunSlug 112 AmmoShotgunBreachingSlug 106 150 300 500 Repair Kit
PumpShotgun Pump Shotgun ShotgunShell 151 ShotgunSlug 152 AmmoShotgunBreachingSlug 146 ShotgunShell 10 ShotgunSlug 18 AmmoShotgunBreachingSlug 4 160 350 1000 Repair Kit

Perception Weapons[ | ]

Spears[ | ]

Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Target Armor Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Stone Spear Perception Javelin Master 10-15 39-44 -20% 5-7 18 55 60-88 0
Iron Spear Perception Javelin Master 12-18 47-53 -20% 7-10 20 55 212-423 28-560
Steel Spear Perception Javelin Master 19-27 72-80 -31% 9-13 22 55 317-592 56-1120
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
IronSpear Iron Spear 20.2 40.2 55 3.2 212 423 350 Repair Kit
SteelSpear Steel Spear 33.3 66.3 55 3.2 317 592 700 Repair Kit
StoneSpear Stone Spear 12 24 55 3.2 60 88 0 Stone

Explosives[ | ]

Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.


Rifles[ | ]

Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Magazine Size Rounds / Minute Effective Range Max Durability Sell Price
Hunting Rifle Perception Dead Eye 62-93 1 114-125 56-83 149-347 40-800
Marksman Rifle Perception Dead Eye 59-88 4-6 142-157 48-71 175-431 80-1600
Sniper Rifle Perception Dead Eye 64-96 11-13 133-146 56-83 218-539 120-2400
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
HuntingRifle Hunting Rifle 762mmBullet 58 Ammo762mmBulletAP 68 Ammo762mmBulletHP 63 150 170 320 500 Repair Kit
GunRifleT2LeverActionRifle Lever-Action Rifle 762mmBullet 76 Ammo762mmBulletAP 86 Ammo762mmBulletHP 81 150 200 400
MarksmanRifle Marksman Rifle 762mmBullet 56 Ammo762mmBulletAP 66 Ammo762mmBulletHP 61 200 400 1000 Repair Kit
GunRifleT0PipeRifle Pipe Rifle 762mmBullet 44 Ammo762mmBulletAP 54 Ammo762mmBulletHP 49 150 100 200 Short Iron Pipe
SniperRifle Sniper Rifle 762mmBullet 100 Ammo762mmBulletAP 110 Ammo762mmBulletHP 105 150 250 500 1500 Repair Kit

Fortitude Weapons[ | ]

Knuckles[ | ]

Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Knuckle Wraps Fortitude The Brawler 6-9 12-15 2-3 9 100 109-200 3-72
Iron Knuckles Fortitude The Brawler 9-13 18-22 3-4 9 100 385-961 28-560
Steel Knuckles Fortitude The Brawler 13-20 27-33 5-7 10 100 577-1346 28?-560?
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
IronKnuckles Iron Knuckles 11.6 23.1 100 2 385 961 350 Repair Kit
KnuckleWraps Knuckle Wraps 7 14 100 2 109 200 45 Leather
SteelKnuckles Steel Knuckles 19.1 38.1 100 2 577 1346 350 Repair Kit

Machine Guns[ | ]

Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Magazine Size Rounds / Minute Effective Range Max Durability Sell Price
AK-47 Machine Gun Fortitude Machine Gunner 39-56 31 371-376 43-45 224-467 40-800
Tactical Assault Rifle Fortitude Machine Gunner 43-61 31-32 386-419 44-47 210-431 80-1600
M60 Machine Gun Fortitude Machine Gunner 45-64 60-64 450-461 41-46 274-529 120-2400
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
Ak47 AK-47 Machine Gun 762mmBullet 40 Ammo762mmBulletAP 50 Ammo762mmBulletHP 45 90 250 550 500 Repair Kit
M60MachineGun M60 Machine Gun 762mmBullet 70 Ammo762mmBulletAP 80 Ammo762mmBulletHP 75 90 300 650 1500 Repair Kit
GunMGT0PipeMachineGun Pipe Machine Gun 762mmBullet 30 Ammo762mmBulletAP 40 Ammo762mmBulletHP 35 90 100 350 100 Short Iron Pipe
TacticalAssaultRifle Tactical Assault Rifle 762mmBullet 53 Ammo762mmBulletAP 63 Ammo762mmBulletHP 58 90 225 500 1000 Repair Kit

Agility Weapons[ | ]

Knives[ | ]

Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Sneak Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Bone Knife Agility Deep Cuts 5-7 20-25 +400% 4-6 7 120 120-220 0
Hunting Knife Agility Deep Cuts 6-8 24-29 +400% 5-7 8 120 462-1154 28-560
Machete Agility Deep Cuts 20-29 40-49 +400% 21-31 19 55 288-673 56-1120
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
BoneShiv Bone Knife 5.1 20.2 120 2 120 220 0 Bone
Candycaneknife Candy Cane Knife 6.6 26.6 120 2 462 1200 350 Repair Kit
HuntingKnife Hunting Knife 12 36 120 2 462 1154 350 Repair Kit
Machete Machete 20.1 40.1 55 2.3 288 673 700 Repair Kit

Archery[ | ]

Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Sneak Damage Projectile Velocity Max Durability Sell Price
Primitive Bow Agility Archery 19-28 +200% 31 60-150 0
Wooden Bow Agility Archery 21-31 +200% 43-45 163-293 40-800
Compound Bow Agility Archery 25-37 +200% 52-54 180-335 80-1600
Iron Crossbow Agility Archery 26-38 +200% 59-60 88-171 40-800
Compound Crossbow Agility Archery 33-47 +200% 66-68 110-214 80-1600
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
CompoundBow Compound Bow Arrow 64 IronArrow 67 SteelArrow 71
FlamingArrow 54 ExplodingArrow 209
100 200 400 1000 Repair Kit
CompoundCrossbow Compound Crossbow CrossbowBolt 75 IronCrossbowBolt 84 SteelCrossbowBolt 88
FlamingCrossbowBolt 63 ExplodingCrossbowBolt 275
100 120 250 1000 Repair Kit
Crossbow Iron Crossbow CrossbowBolt 50 IronCrossbowBolt 59 SteelCrossbowBolt 63
FlamingCrossbowBolt 38 ExplodingCrossbowBolt 250
100 100 200 500 Repair Kit
PrimitiveBow Primitive Bow Arrow 30 IronArrow 33 SteelArrow 37
FlamingArrow 20 ExplodingArrow 175
100 60 150 0 Wood
WoodenBow Wooden Bow Arrow 44 IronArrow 47 SteelArrow 51
FlamingArrow 34 ExplodingArrow 189
100 180 350 500 Repair Kit

Handguns and SMG-5[ | ]

Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Ranged Damage Magazine Size Rounds / Minute Effective Range Max Durability Sell Price
Pistol Agility Gunslinger 32-47 15 186-188 15-16 224-385 40-800
SMG-5 Agility Gunslinger 32-47 31 495-499 26-27 310-596 120-2400
.44 Magnum Agility Gunslinger 72-102 6 102-104 20-23 136-244 80-1600
.44 Desert Vulture Agility Gunslinger 69-101 9 134-135 21-22 224-342 120-2400
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
44DesertVulture .44 Desert Vulture 44MagnumBullet 90 44MagnumBulletAP 90 44MagnumBulletHP 97 50 250 400 1500 Repair Kit
44Magnum .44 Magnum 44MagnumBullet 65 44MagnumBulletAP 65 44MagnumBulletHP 72 70 150 300 1000 Repair Kit
GunHandgunT0PipePistol Pipe Pistol 9mmBullet 28 Ammo9mmBulletAP 34 Ammo9mmBulletHP 31 40 70 135 100 Short Iron Pipe
Pistol Pistol 9mmBullet 37 Ammo9mmBulletAP 43 Ammo9mmBulletHP 40 50 250 450 500 Repair Kit
MP5 SMG-5 9mmBullet 50 Ammo9mmBulletAP 56 Ammo9mmBulletHP 53 65 350 700 1500 Repair Kit

Intelligence Weapons[ | ]

Stun Batons[ | ]

Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee Damage Power Attack Damage Block Damage Stamina Cost Attacks / Minute Max Durability Sell Price
Stun Baton Intelligence Electrocutioner 11-16 21-27 6-9 15 70 269-673 28-560
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
StunBaton Stun Baton 20.2 40.2 70 2.4 269 673 350 Repair Kit

Robotic Turrets[ | ]

Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.

*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*
Name Attribute Perk Melee / Ranged Damage Block Damage Attacks / Minute Effective Range Max Durability Sell Price
Robotic Sledge Intelligence Robotics Inventor 11-17 17-25 59 221-522 56-1120
Robotic Turret Intelligence Robotics Inventor 12-17 66-93 110-115 8-9 226-487 40-800
Weapon Entity Damage Attacks Per minute Range Base Durability Base Price Repair Item
Basic attack Power attack Min Max
RoboticSledge Robotic Sledge 11.5 30 2 300 600 700 Repair Kit
RoboticsTurret Robotic Turret AmmoRoboticTurret 11.8 AmmoJunkTurretAP 11.8 AmmoJunkTurretShell 18.64 300 600 500 Repair Kit
AutoTurret SMG Auto Turret 22 30 3000 Forged Iron, Mechanical Parts, Electrical Parts
ShotgunTurret Shotgun Auto Turret 9 15 2500