(→Junk Turrest: fixed typo) Tag: Visual edit |
MythicTerror511 (talk | contribs) No edit summary |
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(25 intermediate revisions by 7 users not shown) | |||
Line 7: | Line 7: | ||
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life. |
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life. |
||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Melee Damage |
||
+ | !Power Attack Damage |
||
+ | !Block Damage |
||
+ | !Stamina Cost |
||
+ | !Attacks / Minute |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Wooden Club |
||
+ | |Strength |
||
+ | |Pummel Pete |
||
+ | |13-20 |
||
+ | |27-34 |
||
+ | |11-17 |
||
+ | |17 |
||
+ | |55 |
||
+ | |60-110 |
||
+ | |0 |
||
+ | |- |
||
+ | |Baseball Bat |
||
+ | |Strength |
||
+ | |Pummel Pete |
||
+ | |18-25 |
||
+ | |35-43 |
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+ | |15-21 |
||
+ | |20 |
||
+ | |52 |
||
+ | |200-500 |
||
+ | |28-560 |
||
+ | |- |
||
+ | |Steel Club |
||
+ | |Strength |
||
+ | |Pummel Pete |
||
+ | |27-38 |
||
+ | |53-64 |
||
+ | |23-32 |
||
+ | |23 |
||
+ | |52 |
||
+ | |300-700 |
||
+ | |56-1120 |
||
+ | |- |
||
+ | |Stone Sledgehammer |
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+ | |Strength |
||
+ | |Skull Crusher |
||
+ | |17-26 |
||
+ | |39-48 |
||
+ | |27-40 |
||
+ | |22 |
||
+ | |50 |
||
+ | |55-112 |
||
+ | |0 |
||
+ | |- |
||
+ | |Iron Sledgehammer |
||
+ | |Strength |
||
+ | |Skull Crusher |
||
+ | |32-45 |
||
+ | |70-84 |
||
+ | |61-87 |
||
+ | |36 |
||
+ | |34 |
||
+ | |133-363 |
||
+ | |28-560 |
||
+ | |- |
||
+ | |Steel Sledgehammer |
||
+ | |Strength |
||
+ | |Skull Crusher |
||
+ | |47-68 |
||
+ | |105-126 |
||
+ | |88-127 |
||
+ | |40 |
||
+ | |34 |
||
+ | |207-581 |
||
+ | |56-1120 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
category = Club || Sledgehammer |
category = Club || Sledgehammer |
||
Line 20: | Line 99: | ||
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases. |
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases. |
||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribut |
||
+ | !Perk |
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+ | !Damage |
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+ | !Pellet |
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+ | !Magazine Size |
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+ | !Rounds / Minute |
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+ | !Effective Range |
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+ | !Max Durability |
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+ | !Stun Target |
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+ | !Sell Price |
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+ | |- |
||
+ | |Blunderbuss |
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+ | |Strength |
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+ | |Boomstick |
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+ | |9-14 |
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+ | |10 |
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+ | |1 |
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+ | |75 |
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+ | |5 |
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+ | |50-100 |
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+ | |4s |
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+ | |20-400 |
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+ | |- |
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+ | |Double Barrel Shotgun |
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+ | |Strength |
||
+ | |Boomstick |
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+ | |11-16 |
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+ | |10 |
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+ | |2 |
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+ | |1049 |
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+ | |5 |
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+ | |137-249 |
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+ | |4s |
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+ | |40-800 |
||
+ | |- |
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+ | |Pump Shotgun |
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+ | |Strength |
||
+ | |Boomstick |
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+ | |11-16 |
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+ | |10 |
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+ | |8 |
||
+ | |57 |
||
+ | |5 |
||
+ | |147-284 |
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+ | |4s |
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+ | |80-1600 |
||
+ | |- |
||
+ | |Auto Shotgun |
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+ | |Strength |
||
+ | |Boomstick |
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+ | |11-16 |
||
+ | |10 |
||
+ | |17 |
||
+ | |66 |
||
+ | |5 |
||
+ | |149-424 |
||
+ | |4s |
||
+ | |120-2400 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
− | category = Shotgun |
+ | category = Shotgun |
ordermethod = title |
ordermethod = title |
||
namespace = |
namespace = |
||
uses = Template:Infobox item |
uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}: |
+ | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!! |
+ | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
</dpl> |
</dpl> |
||
− | |||
=== Perception Weapons === |
=== Perception Weapons === |
||
==== Spears ==== |
==== Spears ==== |
||
− | Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised |
+ | Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though! |
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Melee Damage |
||
+ | !Power Attack Damage |
||
+ | !Target Armor |
||
+ | !Block Damage |
||
+ | !Stamina Cost |
||
+ | !Attacks / Minute |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Stone Spear |
||
+ | |Perception |
||
+ | |Javelin Master |
||
+ | |10-15 |
||
+ | |39-44 |
||
+ | | -20% |
||
+ | |5-7 |
||
+ | |18 |
||
+ | |55 |
||
+ | |60-88 |
||
+ | |0 |
||
+ | |- |
||
+ | |Iron Spear |
||
+ | |Perception |
||
+ | |Javelin Master |
||
+ | |12-18 |
||
+ | |47-53 |
||
+ | | -20% |
||
+ | |7-10 |
||
+ | |20 |
||
+ | |55 |
||
+ | |212-423 |
||
+ | |28-560 |
||
+ | |- |
||
+ | |Steel Spear |
||
+ | |Perception |
||
+ | |Javelin Master |
||
+ | |19-27 |
||
+ | |72-80 |
||
+ | | -31% |
||
+ | |9-13 |
||
+ | |22 |
||
+ | |55 |
||
+ | |317-592 |
||
+ | |56-1120 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
category = Spear |
category = Spear |
||
Line 48: | Line 238: | ||
Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way. |
Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way. |
||
− | < |
+ | <br /> |
− | category = Explosive Weapon |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:block_damage, {Infobox item}:explosive_radius_entities |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:40%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Damage!!rowspan="2"|Range\n|-\n!Entity!!Block,\n|-,,\n |
||
− | </dpl> |
||
==== Rifles ==== |
==== Rifles ==== |
||
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity. |
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity. |
||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Ranged Damage |
||
+ | !Magazine Size |
||
+ | !Rounds / Minute |
||
+ | !Effective Range |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Hunting Rifle |
||
+ | |Perception |
||
+ | |Dead Eye |
||
+ | |62-93 |
||
+ | |1 |
||
+ | |114-125 |
||
+ | |56-83 |
||
+ | |149-347 |
||
+ | |40-800 |
||
+ | |- |
||
+ | |Marksman Rifle |
||
+ | |Perception |
||
+ | |Dead Eye |
||
+ | |59-88 |
||
+ | |4-6 |
||
+ | |142-157 |
||
+ | |48-71 |
||
+ | |175-431 |
||
+ | |80-1600 |
||
+ | |- |
||
+ | |Sniper Rifle |
||
+ | |Perception |
||
+ | |Dead Eye |
||
+ | |64-96 |
||
+ | |11-13 |
||
+ | |133-146 |
||
+ | |56-83 |
||
+ | |218-539 |
||
+ | |120-2400 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
category = Rifle |
category = Rifle |
||
Line 66: | Line 290: | ||
namespace = |
namespace = |
||
uses = Template:Infobox item |
uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}: |
+ | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!! |
+ | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
</dpl> |
</dpl> |
||
− | |||
=== Fortitude Weapons === |
=== Fortitude Weapons === |
||
Line 76: | Line 299: | ||
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost. |
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost. |
||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Melee Damage |
||
+ | !Power Attack Damage |
||
+ | !Block Damage |
||
+ | !Stamina Cost |
||
+ | !Attacks / Minute |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Knuckle Wraps |
||
+ | |Fortitude |
||
+ | |The Brawler |
||
+ | |6-9 |
||
+ | |12-15 |
||
+ | |2-3 |
||
+ | |9 |
||
+ | |100 |
||
+ | |109-200 |
||
+ | |3-72 |
||
+ | |- |
||
+ | |Iron Knuckles |
||
+ | |Fortitude |
||
+ | |The Brawler |
||
+ | |9-13 |
||
+ | |18-22 |
||
+ | |3-4 |
||
+ | |9 |
||
+ | |100 |
||
+ | |385-961 |
||
+ | |28-560 |
||
+ | |- |
||
+ | |Steel Knuckles |
||
+ | |Fortitude |
||
+ | |The Brawler |
||
+ | |13-20 |
||
+ | |27-33 |
||
+ | |5-7 |
||
+ | |10 |
||
+ | |100 |
||
+ | |577-1346 |
||
+ | |28?-560? |
||
+ | |} |
||
<dpl> |
<dpl> |
||
category = Knuckles |
category = Knuckles |
||
Line 89: | Line 358: | ||
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines. |
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines. |
||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Ranged Damage |
||
+ | !Magazine Size |
||
+ | !Rounds / Minute |
||
+ | !Effective Range |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |AK-47 Machine Gun |
||
+ | |Fortitude |
||
+ | |Machine Gunner |
||
+ | |39-56 |
||
+ | |31 |
||
+ | |371-376 |
||
+ | |43-45 |
||
+ | |224-467 |
||
+ | |40-800 |
||
+ | |- |
||
+ | |Tactical Assault Rifle |
||
+ | |Fortitude |
||
+ | |Machine Gunner |
||
+ | |43-61 |
||
+ | |31-32 |
||
+ | |386-419 |
||
+ | |44-47 |
||
+ | |210-431 |
||
+ | |80-1600 |
||
+ | |- |
||
+ | |M60 Machine Gun |
||
+ | |Fortitude |
||
+ | |Machine Gunner |
||
+ | |45-64 |
||
+ | |60-64 |
||
+ | |450-461 |
||
+ | |41-46 |
||
+ | |274-529 |
||
+ | |120-2400 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
category = Automatic Weapon |
category = Automatic Weapon |
||
Line 94: | Line 405: | ||
namespace = |
namespace = |
||
uses = Template:Infobox item |
uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}: |
+ | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!! |
+ | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
</dpl> |
</dpl> |
||
− | |||
=== Agility Weapons === |
=== Agility Weapons === |
||
Line 104: | Line 414: | ||
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player. |
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player. |
||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | ! Melee Damage |
||
+ | !Power Attack Damage |
||
+ | !Sneak Damage |
||
+ | !Block Damage |
||
+ | !Stamina Cost |
||
+ | !Attacks / Minute |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Bone Knife |
||
+ | |Agility |
||
+ | |Deep Cuts |
||
+ | |5-7 |
||
+ | |20-25 |
||
+ | | +400% |
||
+ | |4-6 |
||
+ | |7 |
||
+ | |120 |
||
+ | |120-220 |
||
+ | |0 |
||
+ | |- |
||
+ | |Hunting Knife |
||
+ | |Agility |
||
+ | |Deep Cuts |
||
+ | |6-8 |
||
+ | |24-29 |
||
+ | | +400% |
||
+ | |5-7 |
||
+ | |8 |
||
+ | |120 |
||
+ | |462-1154 |
||
+ | |28-560 |
||
+ | |- |
||
+ | |Machete |
||
+ | |Agility |
||
+ | |Deep Cuts |
||
+ | |20-29 |
||
+ | |40-49 |
||
+ | | +400% |
||
+ | |21-31 |
||
+ | |19 |
||
+ | |55 |
||
+ | |288-673 |
||
+ | |56-1120 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
− | category = |
+ | category = Knife |
− | nottitlematch = %Iron Fireaxe%|%Steel Fireaxe%|%Stone Axe%|%Stun Baton%|%Taza's Stone Axe% |
||
ordermethod = title |
ordermethod = title |
||
namespace = |
namespace = |
||
Line 115: | Line 474: | ||
</dpl> |
</dpl> |
||
− | ==== |
+ | ==== Archery ==== |
− | Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed |
+ | Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed. |
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | ! Ranged Damage |
||
+ | !Sneak Damage |
||
+ | !Projectile Velocity |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Primitive Bow |
||
+ | |Agility |
||
+ | |Archery |
||
+ | |19-28 |
||
+ | | +200% |
||
+ | |31 |
||
+ | |60-150 |
||
+ | |0 |
||
+ | |- |
||
+ | |Wooden Bow |
||
+ | |Agility |
||
+ | |Archery |
||
+ | |21-31 |
||
+ | | +200% |
||
+ | |43-45 |
||
+ | |163-293 |
||
+ | |40-800 |
||
+ | |- |
||
+ | |Compound Bow |
||
+ | |Agility |
||
+ | |Archery |
||
+ | |25-37 |
||
+ | | +200% |
||
+ | | 52-54 |
||
+ | |180-335 |
||
+ | |80-1600 |
||
+ | |- |
||
+ | |Iron Crossbow |
||
+ | |Agility |
||
+ | |Archery |
||
+ | |26-38 |
||
+ | | +200% |
||
+ | |59-60 |
||
+ | |88-171 |
||
+ | |40-800 |
||
+ | |- |
||
+ | |Compound Crossbow |
||
+ | |Agility |
||
+ | |Archery |
||
+ | |33-47 |
||
+ | | +200% |
||
+ | |66-68 |
||
+ | |110-214 |
||
+ | |80-1600 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
− | category = |
+ | category = Bow || Crossbow |
ordermethod = title |
ordermethod = title |
||
namespace = |
namespace = |
||
uses = Template:Infobox item |
uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}: |
+ | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!! |
+ | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
</dpl> |
</dpl> |
||
+ | ==== Handguns and SMG-5 ==== |
||
+ | Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically. |
||
+ | |||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Ranged Damage |
||
+ | !Magazine Size |
||
+ | !Rounds / Minute |
||
+ | !Effective Range |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Pistol |
||
+ | |Agility |
||
+ | |Gunslinger |
||
+ | |32-47 |
||
+ | |15 |
||
+ | |186-188 |
||
+ | |15-16 |
||
+ | |224-385 |
||
+ | |40-800 |
||
+ | |- |
||
+ | |SMG-5 |
||
+ | |Agility |
||
+ | |Gunslinger |
||
+ | |32-47 |
||
+ | |31 |
||
+ | | 495-499 |
||
+ | |26-27 |
||
+ | |310-596 |
||
+ | |120-2400 |
||
+ | |- |
||
+ | |.44 Magnum |
||
+ | |Agility |
||
+ | |Gunslinger |
||
+ | |72-102 |
||
+ | |6 |
||
+ | |102-104 |
||
+ | |20-23 |
||
+ | |136-244 |
||
+ | |80-1600 |
||
+ | |- |
||
+ | |.44 Desert Vulture |
||
+ | |Agility |
||
+ | |Gunslinger |
||
+ | |69-101 |
||
+ | |9 |
||
+ | |134-135 |
||
+ | |21-22 |
||
+ | |224-342 |
||
+ | |120-2400 |
||
+ | |} |
||
+ | <dpl> |
||
+ | category = Handgun || SMG |
||
+ | ordermethod = title |
||
+ | namespace = |
||
+ | uses = Template:Infobox item |
||
+ | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
+ | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
+ | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
+ | </dpl> |
||
=== Intelligence Weapons === |
=== Intelligence Weapons === |
||
Line 133: | Line 612: | ||
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while. |
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while. |
||
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Melee Damage |
||
+ | !Power Attack Damage |
||
+ | !Block Damage |
||
+ | !Stamina Cost |
||
+ | !Attacks / Minute |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Stun Baton |
||
+ | |Intelligence |
||
+ | |Electrocutioner |
||
+ | |11-16 |
||
+ | |21-27 |
||
+ | |6-9 |
||
+ | |15 |
||
+ | |70 |
||
+ | |269-673 |
||
+ | |28-560 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
titlematch = %Stun Baton% |
titlematch = %Stun Baton% |
||
Line 144: | Line 647: | ||
</dpl> |
</dpl> |
||
− | ==== |
+ | ==== Robotic Turrets ==== |
− | + | Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies. |
|
+ | {| class="wikitable" |
||
+ | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | !Name |
||
+ | !Attribute |
||
+ | !Perk |
||
+ | !Melee / Ranged Damage |
||
+ | !Block Damage |
||
+ | !Attacks / Minute |
||
+ | !Effective Range |
||
+ | !Max Durability |
||
+ | !Sell Price |
||
+ | |- |
||
+ | |Robotic Sledge |
||
+ | |Intelligence |
||
+ | |Robotics Inventor |
||
+ | |11-17 |
||
+ | |17-25 |
||
+ | |59 |
||
+ | | |
||
+ | |221-522 |
||
+ | |56-1120 |
||
+ | |- |
||
+ | |Robotic Turret |
||
+ | |Intelligence |
||
+ | |Robotics Inventor |
||
+ | |12-17 |
||
+ | |66-93 |
||
+ | |110-115 |
||
+ | |8-9 |
||
+ | |226-487 |
||
+ | |40-800 |
||
+ | |} |
||
<dpl> |
<dpl> |
||
− | + | category = Turret |
|
− | nottitlematch = %Junk Turret Parts%|%Junk Turret Ammo% |
||
ordermethod = title |
ordermethod = title |
||
namespace = |
namespace = |
||
uses = Template:Infobox item |
uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}: |
+ | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!! |
+ | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
</dpl> |
</dpl> |
Revision as of 06:23, 16 October 2020
Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.
Strength Weapons[ | ]
Clubs, Bats and Sledgehammers[ | ]
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Wooden Club | Strength | Pummel Pete | 13-20 | 27-34 | 11-17 | 17 | 55 | 60-110 | 0 |
Baseball Bat | Strength | Pummel Pete | 18-25 | 35-43 | 15-21 | 20 | 52 | 200-500 | 28-560 |
Steel Club | Strength | Pummel Pete | 27-38 | 53-64 | 23-32 | 23 | 52 | 300-700 | 56-1120 |
Stone Sledgehammer | Strength | Skull Crusher | 17-26 | 39-48 | 27-40 | 22 | 50 | 55-112 | 0 |
Iron Sledgehammer | Strength | Skull Crusher | 32-45 | 70-84 | 61-87 | 36 | 34 | 133-363 | 28-560 |
Steel Sledgehammer | Strength | Skull Crusher | 47-68 | 105-126 | 88-127 | 40 | 34 | 207-581 | 56-1120 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Baseball Bat | 20 | 40 | 52 | 2.4 | 200 | 500 | 350 | Repair Kit | |
Candy Cane Club | 19.2 | 38.4 | 52 | 2.4 | 200 | 500 | 350 | Repair Kit | |
Iron Sledgehammer | 32.2 | 72.2 | 34 | 2.6 | 133 | 363 | 350 | Repair Kit | |
Steel Club | 26.3 | 52.5 | 52 | 2.4 | 300 | 700 | 700 | Repair Kit | |
Steel Sledgehammer | 55.2 | 123.9 | 34 | 2.6 | 207 | 581 | 700 | Repair Kit | |
Stone Sledgehammer | 18 | 40.5 | 50 | 2.6 | 55 | 112 | 0 | Small Stone | |
Wooden Club | 12 | 24 | 55 | 2.4 | 60 | 110 | 0 | Wood |
Shotguns[ | ]
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls of quite fast when the range between the player and the target increases.
Name | Attribut | Perk | Damage | Pellet | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Stun Target | Sell Price |
---|---|---|---|---|---|---|---|---|---|---|
Blunderbuss | Strength | Boomstick | 9-14 | 10 | 1 | 75 | 5 | 50-100 | 4s | 20-400 |
Double Barrel Shotgun | Strength | Boomstick | 11-16 | 10 | 2 | 1049 | 5 | 137-249 | 4s | 40-800 |
Pump Shotgun | Strength | Boomstick | 11-16 | 10 | 8 | 57 | 5 | 147-284 | 4s | 80-1600 |
Auto Shotgun | Strength | Boomstick | 11-16 | 10 | 17 | 66 | 5 | 149-424 | 4s | 120-2400 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Auto Shotgun | 201 202 196 | 160 | 500 | 1500 | Repair Kit | ||||
Blunderbuss | 96 | 50 | 100 | 250 | Short Iron Pipe | ||||
Double Barrel Shotgun | 111 112 106 | 150 | 300 | 500 | Repair Kit | ||||
Pump Shotgun | 151 152 146 | 10 18 4 | 160 | 350 | 1000 | Repair Kit |
Perception Weapons[ | ]
Spears[ | ]
Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though!
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Target Armor | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|---|
Stone Spear | Perception | Javelin Master | 10-15 | 39-44 | -20% | 5-7 | 18 | 55 | 60-88 | 0 |
Iron Spear | Perception | Javelin Master | 12-18 | 47-53 | -20% | 7-10 | 20 | 55 | 212-423 | 28-560 |
Steel Spear | Perception | Javelin Master | 19-27 | 72-80 | -31% | 9-13 | 22 | 55 | 317-592 | 56-1120 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Iron Spear | 20.2 | 40.2 | 55 | 3.2 | 212 | 423 | 350 | Repair Kit | |
Steel Spear | 33.3 | 66.3 | 55 | 3.2 | 317 | 592 | 700 | Repair Kit | |
Stone Spear | 12 | 24 | 55 | 3.2 | 60 | 88 | 0 | Stone |
Explosives[ | ]
Explosives are covered under the perk Demolitions Expert. They offer a way to multiple, possibly over ten enemies at the same time with grenade and other exploding throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even thought mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.
Rifles[ | ]
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|
Hunting Rifle | Perception | Dead Eye | 62-93 | 1 | 114-125 | 56-83 | 149-347 | 40-800 |
Marksman Rifle | Perception | Dead Eye | 59-88 | 4-6 | 142-157 | 48-71 | 175-431 | 80-1600 |
Sniper Rifle | Perception | Dead Eye | 64-96 | 11-13 | 133-146 | 56-83 | 218-539 | 120-2400 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Hunting Rifle | 58 68 63 | 150 | 170 | 320 | 500 | Repair Kit | |||
Lever-Action Rifle | 76 86 81 | 150 | 200 | 400 | |||||
Marksman Rifle | 56 66 61 | 200 | 400 | 1000 | Repair Kit | ||||
Pipe Rifle | 44 54 49 | 150 | 100 | 200 | Short Iron Pipe | ||||
Sniper Rifle | 100 110 105 | 150 | 250 | 500 | 1500 | Repair Kit |
Fortitude Weapons[ | ]
Knuckles[ | ]
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Knuckle Wraps | Fortitude | The Brawler | 6-9 | 12-15 | 2-3 | 9 | 100 | 109-200 | 3-72 |
Iron Knuckles | Fortitude | The Brawler | 9-13 | 18-22 | 3-4 | 9 | 100 | 385-961 | 28-560 |
Steel Knuckles | Fortitude | The Brawler | 13-20 | 27-33 | 5-7 | 10 | 100 | 577-1346 | 28?-560? |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Iron Knuckles | 11.6 | 23.1 | 100 | 2 | 385 | 961 | 350 | Repair Kit | |
Knuckle Wraps | 7 | 14 | 100 | 2 | 109 | 200 | 45 | Leather | |
Steel Knuckles | 19.1 | 38.1 | 100 | 2 | 577 | 1346 | 350 | Repair Kit |
Machine Guns[ | ]
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|
AK-47 Machine Gun | Fortitude | Machine Gunner | 39-56 | 31 | 371-376 | 43-45 | 224-467 | 40-800 |
Tactical Assault Rifle | Fortitude | Machine Gunner | 43-61 | 31-32 | 386-419 | 44-47 | 210-431 | 80-1600 |
M60 Machine Gun | Fortitude | Machine Gunner | 45-64 | 60-64 | 450-461 | 41-46 | 274-529 | 120-2400 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
AK-47 Machine Gun | 40 50 45 | 90 | 250 | 550 | 500 | Repair Kit | |||
M60 Machine Gun | 70 80 75 | 90 | 300 | 650 | 1500 | Repair Kit | |||
Pipe Machine Gun | 30 40 35 | 90 | 100 | 350 | 100 | Short Iron Pipe | |||
Tactical Assault Rifle | 53 63 58 | 90 | 225 | 500 | 1000 | Repair Kit |
Agility Weapons[ | ]
Knives[ | ]
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Sneak Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|---|
Bone Knife | Agility | Deep Cuts | 5-7 | 20-25 | +400% | 4-6 | 7 | 120 | 120-220 | 0 |
Hunting Knife | Agility | Deep Cuts | 6-8 | 24-29 | +400% | 5-7 | 8 | 120 | 462-1154 | 28-560 |
Machete | Agility | Deep Cuts | 20-29 | 40-49 | +400% | 21-31 | 19 | 55 | 288-673 | 56-1120 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Bone Knife | 5.1 | 20.2 | 120 | 2 | 120 | 220 | 0 | Bone | |
Candy Cane Knife | 6.6 | 26.6 | 120 | 2 | 462 | 1200 | 350 | Repair Kit | |
Hunting Knife | 12 | 36 | 120 | 2 | 462 | 1154 | 350 | Repair Kit | |
Machete | 20.1 | 40.1 | 55 | 2.3 | 288 | 673 | 700 | Repair Kit |
Archery[ | ]
Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. The drawback is the need to reload after every shot and slow attack speed.
Name | Attribute | Perk | Ranged Damage | Sneak Damage | Projectile Velocity | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|
Primitive Bow | Agility | Archery | 19-28 | +200% | 31 | 60-150 | 0 |
Wooden Bow | Agility | Archery | 21-31 | +200% | 43-45 | 163-293 | 40-800 |
Compound Bow | Agility | Archery | 25-37 | +200% | 52-54 | 180-335 | 80-1600 |
Iron Crossbow | Agility | Archery | 26-38 | +200% | 59-60 | 88-171 | 40-800 |
Compound Crossbow | Agility | Archery | 33-47 | +200% | 66-68 | 110-214 | 80-1600 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Compound Bow | 64 67 71 54 209 |
100 | 200 | 400 | 1000 | Repair Kit | |||
Compound Crossbow | 75 84 88 63 275 |
100 | 120 | 250 | 1000 | Repair Kit | |||
Iron Crossbow | 50 59 63 38 250 |
100 | 100 | 200 | 500 | Repair Kit | |||
Primitive Bow | 30 33 37 20 175 |
100 | 60 | 150 | 0 | Wood | |||
Wooden Bow | 44 47 51 34 189 |
100 | 180 | 350 | 500 | Repair Kit |
Handguns and SMG-5[ | ]
Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
Name | Attribute | Perk | Ranged Damage | Magazine Size | Rounds / Minute | Effective Range | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|
Pistol | Agility | Gunslinger | 32-47 | 15 | 186-188 | 15-16 | 224-385 | 40-800 |
SMG-5 | Agility | Gunslinger | 32-47 | 31 | 495-499 | 26-27 | 310-596 | 120-2400 |
.44 Magnum | Agility | Gunslinger | 72-102 | 6 | 102-104 | 20-23 | 136-244 | 80-1600 |
.44 Desert Vulture | Agility | Gunslinger | 69-101 | 9 | 134-135 | 21-22 | 224-342 | 120-2400 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
.44 Desert Vulture | 90 90 97 | 50 | 250 | 400 | 1500 | Repair Kit | |||
.44 Magnum | 65 65 72 | 70 | 150 | 300 | 1000 | Repair Kit | |||
Pipe Pistol | 28 34 31 | 40 | 70 | 135 | 100 | Short Iron Pipe | |||
Pistol | 37 43 40 | 50 | 250 | 450 | 500 | Repair Kit | |||
SMG-5 | 50 56 53 | 65 | 350 | 700 | 1500 | Repair Kit |
Intelligence Weapons[ | ]
Stun Batons[ | ]
Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Stun Baton | Intelligence | Electrocutioner | 11-16 | 21-27 | 6-9 | 15 | 70 | 269-673 | 28-560 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Stun Baton | 20.2 | 40.2 | 70 | 2.4 | 269 | 673 | 350 | Repair Kit |
Robotic Turrets[ | ]
Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
Name | Attribute | Perk | Melee / Ranged Damage | Block Damage | Attacks / Minute | Effective Range | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|
Robotic Sledge | Intelligence | Robotics Inventor | 11-17 | 17-25 | 59 | 221-522 | 56-1120 | |
Robotic Turret | Intelligence | Robotics Inventor | 12-17 | 66-93 | 110-115 | 8-9 | 226-487 | 40-800 |
Weapon | Entity Damage | Attacks Per minute | Range | Base Durability | Base Price | Repair Item | |||
---|---|---|---|---|---|---|---|---|---|
Basic attack | Power attack | Min | Max | ||||||
Robotic Sledge | 11.5 | 30 | 2 | 300 | 600 | 700 | Repair Kit | ||
Robotic Turret | 11.8 11.8 18.64 | 300 | 600 | 500 | Repair Kit | ||||
SMG Auto Turret | 22 | 30 | 3000 | Forged Iron, Mechanical Parts, Electrical Parts | |||||
Shotgun Auto Turret | 9 | 15 | 2500 |