m (Removed the stun baton's mod from the intelligence weapons list) Tag: Visual edit |
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− | Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well. <br> |
+ | Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well. Some weapons may have a secondary action. <br> |
− | Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.<br> |
+ | Weapons can be divided into three main categories: melee, ranged and [[Explosives|explosives]]. Every attribute has at least one melee and ranged weapon covered under them.<br> |
A complete list of weapons can be found in [[List of weapons]]. |
A complete list of weapons can be found in [[List of weapons]]. |
||
=== Strength Weapons === |
=== Strength Weapons === |
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+ | |||
==== Clubs, Bats and Sledgehammers ==== |
==== Clubs, Bats and Sledgehammers ==== |
||
Clubs and bats are covered under the perk [[Pummel Pete]]. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk [[Skull Crusher]]. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life. |
Clubs and bats are covered under the perk [[Pummel Pete]]. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk [[Skull Crusher]]. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life. |
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+ | {{#cargo_query: |
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− | <nowiki>*</nowiki>All data values collected from one instance of each item at level 1 and 6. In game values can vary slightly. Data collected A19.* |
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+ | tables=Items |
||
− | |||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
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− | <dpl> |
||
− | + | |where=Subcategory HOLDS 'Club' OR Subcategory HOLDS 'Sledgehammer' |
|
+ | |order by = Subcategory,Minimum_Durability |
||
− | ordermethod = title |
||
+ | }} |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage,{Infobox item}:block_damage,{Infobox item}:attack_rate,{Infobox item}:stamina_usage, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
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− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
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− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Block Damage!!rowspan="2"|Attacks / Min!!rowspan="2"|Stamina Usage!!rowspan="2"|Range!!colspan="2"|Durability!!rowspan="2"|Sell Price!!rowspan="2"|Repair Item\n|-\n!Basic!!Power!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
====Shotguns==== |
====Shotguns==== |
||
− | Shotguns are covered under the perk [[Boomstick]]. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls |
+ | Shotguns are covered under the perk [[Boomstick]]. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases. |
+ | {{#cargo_query: |
||
− | {| class="wikitable" |
||
+ | tables=Items |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Name |
||
+ | |where=Subcategory HOLDS 'Shotgun' |
||
− | !Attribut |
||
+ | |order by = Magazine_Size |
||
− | !Perk |
||
+ | }} |
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− | !Damage |
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− | !Pellet |
||
− | ! Magazine Size |
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− | !Rounds / Minute |
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− | !Effective Range |
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− | ! Max Durability |
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− | !Stun Target |
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− | !Sell Price |
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− | |- |
||
− | |Blunderbuss |
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− | |Strength |
||
− | |Boomstick |
||
− | |9-14 |
||
− | |10 |
||
− | | 1 |
||
− | |75 |
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− | |5 |
||
− | |50-100 |
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− | | 4s |
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− | |20-400 |
||
− | |- |
||
− | |Double Barrel Shotgun |
||
− | |Strength |
||
− | | Boomstick |
||
− | |11-16 |
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− | |10 |
||
− | |2 |
||
− | |1049 |
||
− | |5 |
||
− | |137-249 |
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− | |4s |
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− | |40-800 |
||
− | |- |
||
− | |Pump Shotgun |
||
− | |Strength |
||
− | |Boomstick |
||
− | |11-16 |
||
− | |10 |
||
− | |8 |
||
− | |57 |
||
− | |5 |
||
− | |147-284 |
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− | |4s |
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− | |80-1600 |
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− | |- |
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− | |Auto Shotgun |
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− | |Strength |
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− | |Boomstick |
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− | |11-16 |
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− | |10 |
||
− | |17 |
||
− | |66 |
||
− | |5 |
||
− | |149-424 |
||
− | |4s |
||
− | |120-2400 |
||
− | |} |
||
− | <dpl> |
||
− | category = Shotgun |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
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− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
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− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
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===Perception Weapons=== |
===Perception Weapons=== |
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− | ====Spears==== |
||
− | Spears are covered under the perk Javelin Master. They offer a longer range than other melee weapons and the ability to throw them. Throwing the only weapon the player has isn't advised though! |
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+ | ==== Spears ==== |
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− | {| class="wikitable" |
||
+ | Spears are covered under the perk [[Spear Master]]. They offer a longer range than other melee weapons. As of Alpha 21 spears can no longer be thrown. |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |||
− | !Name |
||
+ | {{#cargo_query: |
||
− | !Attribute |
||
+ | tables=Items |
||
− | !Perk |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Melee Damage |
||
+ | |where=Subcategory HOLDS 'Spear' |
||
− | !Power Attack Damage |
||
+ | |order by = Minimum_Durability |
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− | !Target Armor |
||
+ | }} |
||
− | !Block Damage |
||
− | !Stamina Cost |
||
− | !Attacks / Minute |
||
− | !Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | | Stone Spear |
||
− | |Perception |
||
− | |Javelin Master |
||
− | |10-15 |
||
− | |39-44 |
||
− | | -20% |
||
− | |5-7 |
||
− | |18 |
||
− | |55 |
||
− | |60-88 |
||
− | |0 |
||
− | |- |
||
− | |Iron Spear |
||
− | |Perception |
||
− | |Javelin Master |
||
− | |12-18 |
||
− | |47-53 |
||
− | | -20% |
||
− | |7-10 |
||
− | |20 |
||
− | |55 |
||
− | |212-423 |
||
− | |28-560 |
||
− | |- |
||
− | |Steel Spear |
||
− | |Perception |
||
− | |Javelin Master |
||
− | |19-27 |
||
− | |72-80 |
||
− | | -31% |
||
− | |9-13 |
||
− | |22 |
||
− | |55 |
||
− | |317-592 |
||
− | |56-1120 |
||
− | |} |
||
− | <dpl> |
||
− | category = Spear |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
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− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
====Explosives==== |
====Explosives==== |
||
− | Explosives are covered under the perk Demolitions Expert. They offer a way to |
+ | [[Explosives]] are covered under the perk [[Demolitions Expert]]. They offer a way to take out many enemies at the same time with [[Grenade|grenades]] and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even though [[List of Land Mines|mines]] are unlocked by the [[Demolitions Expert]] perk, they don't benefit from it any other way. |
+ | {{#cargo_query: |
||
− | <br /> |
||
+ | tables=Items |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Block_Damage |
||
+ | |where=Subcategory HOLDS 'Explosives' AND Subcategory HOLDS NOT 'Rocket' AND _pageName != 'Pressure Plate Mine' OR Subcategory HOLDS 'Molotov Coctail' |
||
+ | |order by = Subcategory,Entity_Damage |
||
+ | }} |
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− | ====Rifles==== |
+ | ==== Rifles ==== |
− | Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity. |
+ | Rifles are covered under the perk [[Dead Eye|Dead Eye.]] They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity. |
+ | {{#cargo_query: |
||
− | {| class="wikitable" |
||
+ | tables=Items |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Name |
||
+ | |where=Subcategory HOLDS 'Rifle' OR Subcategory HOLDS 'Lever-Action Rifle' |
||
− | !Attribute |
||
+ | |order by = Effective_Range |
||
− | !Perk |
||
+ | }} |
||
− | !Ranged Damage |
||
− | !Magazine Size |
||
− | !Rounds / Minute |
||
− | !Effective Range |
||
− | !Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | |Hunting Rifle |
||
− | |Perception |
||
− | |Dead Eye |
||
− | |62-93 |
||
− | |1 |
||
− | |114-125 |
||
− | |56-83 |
||
− | |149-347 |
||
− | |40-800 |
||
− | |- |
||
− | |Marksman Rifle |
||
− | | Perception |
||
− | |Dead Eye |
||
− | |59-88 |
||
− | |4-6 |
||
− | |142-157 |
||
− | | 48-71 |
||
− | |175-431 |
||
− | |80-1600 |
||
− | |- |
||
− | |Sniper Rifle |
||
− | |Perception |
||
− | | Dead Eye |
||
− | |64-96 |
||
− | |11-13 |
||
− | |133-146 |
||
− | | 56-83 |
||
− | |218-539 |
||
− | |120-2400 |
||
− | |} |
||
− | <dpl> |
||
− | category = Rifle |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
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− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
===Fortitude Weapons=== |
===Fortitude Weapons=== |
||
− | ====Knuckles==== |
||
− | Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost. |
||
+ | ==== Knuckles==== |
||
− | {| class="wikitable" |
||
+ | Knuckles are covered under the perk [[The Brawler]]. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost. They have a notable synergy with [[Beer]], which temporarily gives them the highest damage output of any melee weapon. |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
− | !Name |
||
− | !Attribute |
||
− | !Perk |
||
− | ! Melee Damage |
||
− | !Power Attack Damage |
||
− | !Block Damage |
||
− | !Stamina Cost |
||
− | !Attacks / Minute |
||
− | !Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | |Knuckle Wraps |
||
− | |Fortitude |
||
− | | The Brawler |
||
− | |6-9 |
||
− | | 12-15 |
||
− | |2-3 |
||
− | |9 |
||
− | |100 |
||
− | |109-200 |
||
− | |3-72 |
||
− | |- |
||
− | | Iron Knuckles |
||
− | |Fortitude |
||
− | |The Brawler |
||
− | |9-13 |
||
− | |18-22 |
||
− | |3-4 |
||
− | |9 |
||
− | |100 |
||
− | |385-961 |
||
− | | 28-560 |
||
− | |- |
||
− | |Steel Knuckles |
||
− | |Fortitude |
||
− | |The Brawler |
||
− | |13-20 |
||
− | |27-33 |
||
− | |5-7 |
||
− | |10 |
||
− | |100 |
||
− | |577-1346 |
||
− | |28?-560? |
||
− | |} |
||
− | <dpl> |
||
− | category = Knuckles |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
+ | {{#cargo_query: |
||
− | ====Machine Guns==== |
||
+ | tables=Items |
||
− | Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines. |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
+ | |where=Subcategory HOLDS 'Knuckles' |
||
+ | |order by = Minimum_Durability |
||
+ | }} |
||
+ | ==== Machine Guns ==== |
||
− | {| class="wikitable" |
||
+ | Machine guns are covered under the perk [[Machine Gunner]]. They offer a balance between damage and fire rate while having the largest magazines. |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |||
− | !Name |
||
+ | {{#cargo_query: |
||
− | !Attribute |
||
+ | tables=Items |
||
− | !Perk |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Ranged Damage |
||
+ | |where=Subcategory HOLDS 'Machine Gun' |
||
− | !Magazine Size |
||
+ | |order by = Magazine_Size, Rounds_per_Minute |
||
− | !Rounds / Minute |
||
+ | }} |
||
− | !Effective Range |
||
+ | |||
− | !Max Durability |
||
+ | === Agility Weapons=== |
||
− | !Sell Price |
||
− | |- |
||
− | |AK-47 Machine Gun |
||
− | |Fortitude |
||
− | |Machine Gunner |
||
− | |39-56 |
||
− | |31 |
||
− | |371-376 |
||
− | |43-45 |
||
− | | 224-467 |
||
− | |40-800 |
||
− | |- |
||
− | |Tactical Assault Rifle |
||
− | |Fortitude |
||
− | |Machine Gunner |
||
− | |43-61 |
||
− | |31-32 |
||
− | |386-419 |
||
− | |44-47 |
||
− | |210-431 |
||
− | |80-1600 |
||
− | |- |
||
− | |M60 Machine Gun |
||
− | |Fortitude |
||
− | |Machine Gunner |
||
− | |45-64 |
||
− | |60-64 |
||
− | |450-461 |
||
− | |41-46 |
||
− | |274-529 |
||
− | |120-2400 |
||
− | |} |
||
− | <dpl> |
||
− | category = Automatic Weapon |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
− | ===Agility Weapons=== |
||
====Knives==== |
====Knives==== |
||
− | Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player. |
+ | Knives are covered under the perk [[Deep Cuts]]. They offer a lower range and damage per attack, but higher attack speed and [[Status Effect|debuffs]] such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player. |
+ | {{#cargo_query: |
||
− | {| class="wikitable" |
||
+ | tables=Items |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Name |
||
+ | |where=Subcategory HOLDS 'Knife' |
||
− | ! Attribute |
||
+ | |order by = Power_Atk_Entity_Dmg |
||
− | !Perk |
||
+ | }} |
||
− | !Melee Damage |
||
− | !Power Attack Damage |
||
− | ! Sneak Damage |
||
− | !Block Damage |
||
− | !Stamina Cost |
||
− | !Attacks / Minute |
||
− | !Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | |Bone Knife |
||
− | |Agility |
||
− | |Deep Cuts |
||
− | |5-7 |
||
− | |20-25 |
||
− | | +400% |
||
− | |4-6 |
||
− | |7 |
||
− | |120 |
||
− | | 120-220 |
||
− | |0 |
||
− | |- |
||
− | |Hunting Knife |
||
− | |Agility |
||
− | |Deep Cuts |
||
− | |6-8 |
||
− | |24-29 |
||
− | | +400% |
||
− | |5-7 |
||
− | |8 |
||
− | |120 |
||
− | |462-1154 |
||
− | |28-560 |
||
− | |- |
||
− | | Machete |
||
− | |Agility |
||
− | |Deep Cuts |
||
− | |20-29 |
||
− | |40-49 |
||
− | | +400% |
||
− | |21-31 |
||
− | |19 |
||
− | |55 |
||
− | |288-673 |
||
− | |56-1120 |
||
− | |} |
||
− | <dpl> |
||
− | category = Knife |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
− | ====Archery==== |
+ | ==== Archery ==== |
− | Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. |
+ | Bows and crossbows are covered under the perk [[Archery]]. They offer a quiet and efficient way to deal with zombies and other enemies. They need to reload after every shot and have a slow attack speed, which is counterbalanced by having an innate boost to stealth damage. |
+ | {{#cargo_query: |
||
− | {| class="wikitable" |
||
+ | tables=Items |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Name |
||
+ | |where=Subcategory HOLDS 'Bow' OR Subcategory HOLDS 'Crossbow' |
||
− | !Attribute |
||
+ | |order by = Effective_Range, Minimum_Durability |
||
− | !Perk |
||
+ | }} |
||
− | !Ranged Damage |
||
− | ! Sneak Damage |
||
− | !Projectile Velocity |
||
− | !Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | |Primitive Bow |
||
− | |Agility |
||
− | |Archery |
||
− | |19-28 |
||
− | | +200% |
||
− | |31 |
||
− | |60-150 |
||
− | |0 |
||
− | |- |
||
− | |Wooden Bow |
||
− | |Agility |
||
− | |Archery |
||
− | |21-31 |
||
− | | +200% |
||
− | |43-45 |
||
− | |163-293 |
||
− | |40-800 |
||
− | |- |
||
− | |Compound Bow |
||
− | |Agility |
||
− | |Archery |
||
− | |25-37 |
||
− | | +200% |
||
− | |52-54 |
||
− | |180-335 |
||
− | |80-1600 |
||
− | |- |
||
− | |Iron Crossbow |
||
− | |Agility |
||
− | |Archery |
||
− | |26-38 |
||
− | | +200% |
||
− | | 59-60 |
||
− | |88-171 |
||
− | |40-800 |
||
− | |- |
||
− | |Compound Crossbow |
||
− | |Agility |
||
− | |Archery |
||
− | |33-47 |
||
− | | +200% |
||
− | |66-68 |
||
− | |110-214 |
||
− | |80-1600 |
||
− | |} |
||
− | <dpl> |
||
− | category = Bow || Crossbow |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
− | ====Handguns and SMG-5==== |
+ | ====Handguns and SMG-5 ==== |
− | Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically. |
+ | Handguns and the SMG are covered under the perk [[Gunslinger]]. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically. |
+ | {{#cargo_query: |
||
− | {| class="wikitable" |
||
+ | tables=Items |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Effective_Range, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Name |
||
+ | |where=Subcategory HOLDS 'Handgun' |
||
− | !Attribute |
||
+ | |order by = Effective_Range, Minimum_Durability |
||
− | !Perk |
||
+ | }} |
||
− | !Ranged Damage |
||
− | !Magazine Size |
||
− | !Rounds / Minute |
||
− | !Effective Range |
||
− | !Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | |Pistol |
||
− | |Agility |
||
− | |Gunslinger |
||
− | |32-47 |
||
− | |15 |
||
− | |186-188 |
||
− | |15-16 |
||
− | |224-385 |
||
− | |40-800 |
||
− | |- |
||
− | |SMG-5 |
||
− | |Agility |
||
− | |Gunslinger |
||
− | |32-47 |
||
− | |31 |
||
− | |495-499 |
||
− | |26-27 |
||
− | |310-596 |
||
− | |120-2400 |
||
− | |- |
||
− | | .44 Magnum |
||
− | | Agility |
||
− | |Gunslinger |
||
− | |72-102 |
||
− | |6 |
||
− | |102-104 |
||
− | |20-23 |
||
− | |136-244 |
||
− | |80-1600 |
||
− | |- |
||
− | |.44 Desert Vulture |
||
− | |Agility |
||
− | |Gunslinger |
||
− | |69-101 |
||
− | |9 |
||
− | |134-135 |
||
− | |21-22 |
||
− | |224-342 |
||
− | |120-2400 |
||
− | |} |
||
− | <dpl> |
||
− | category = Handgun || SMG |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
===Intelligence Weapons=== |
===Intelligence Weapons=== |
||
− | ====Stun Batons==== |
||
− | Stun batons are covered under the perk Electrocutioner. While not offering too much damage, they cover it up with a unique ability to electrocute and shock zombies, making them stunned for a while. |
||
+ | ====Batons==== |
||
− | {| class="wikitable" |
||
+ | Batons are covered under the perk [[Electrocutioner]]. While not offering too much damage, they make up for it with unique qualities. The Pipe Baton's regular attack causes zombies to stagger instantly and its power attack is an instant knockdown against all but the most tough zombies. It also attacks in an arc similar to the sledgehammer and can knock more than one zombie down. The Stun Baton goes further by electrocuting and shocking zombies, making them stunned for a while. |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |||
− | !Name |
||
+ | {{#cargo_query: |
||
− | !Attribute |
||
+ | tables=Items |
||
− | !Perk |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Power_Atk_Entity_Dmg=P. A. Entity Dmg, Stamina_Usage, Hit_Range, Attacks_per_Minute=Attacks / Min, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Melee Damage |
||
+ | |where=Subcategory HOLDS 'Baton' |
||
− | !Power Attack Damage |
||
+ | |order by = Minimum_Durability |
||
− | !Block Damage |
||
+ | }} |
||
− | !Stamina Cost |
||
− | !Attacks / Minute |
||
− | ! Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | |Stun Baton |
||
− | |Intelligence |
||
− | |Electrocutioner |
||
− | |11-16 |
||
− | |21-27 |
||
− | |6-9 |
||
− | |15 |
||
− | |70 |
||
− | |269-673 |
||
− | |28-560 |
||
− | |} |
||
− | <dpl> |
||
− | titlematch = %Stun Baton% |
||
− | nottitlematch = %Stun Baton Parts% |
||
− | nottitlematch = %Stun Baton Repulsor Mod% |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
||
− | ====Robotic Turrets |
+ | ====Robotic Turrets==== |
− | Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies. |
+ | Robotic turrets are covered under the perk [[Robotics Inventor]]. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies. |
+ | {{#cargo_query: |
||
− | {| class="wikitable" |
||
+ | tables=Items |
||
− | |+*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173* |
||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Icon, _pageName=Name, Entity_Damage, Attacks_per_Minute=Attacks / Min, Rounds_per_Minute=Rounds / Min, Magazine_Size=Magazine, Reload_Speed, Minimum_Durability=Min Durability, Maximum_Durability=Max Durability, Repair_Item |
||
− | !Name |
||
+ | |where=Subcategory HOLDS 'Robotic' |
||
− | !Attribute |
||
+ | |order by = _pageName |
||
− | !Perk |
||
+ | }} |
||
− | !Melee / Ranged Damage |
||
− | !Block Damage |
||
− | !Attacks / Minute |
||
− | !Effective Range |
||
− | !Max Durability |
||
− | !Sell Price |
||
− | |- |
||
− | |Robotic Sledge |
||
− | |Intelligence |
||
− | |Robotics Inventor |
||
− | |11-17 |
||
− | |17-25 |
||
− | |59 |
||
− | | |
||
− | |221-522 |
||
− | |56-1120 |
||
− | |- |
||
− | |Robotic Turret |
||
− | |Intelligence |
||
− | |Robotics Inventor |
||
− | |12-17 |
||
− | |66-93 |
||
− | |110-115 |
||
− | |8-9 |
||
− | |226-487 |
||
− | |40-800 |
||
− | |} |
||
− | <dpl> |
||
− | category = Turret |
||
− | ordermethod = title |
||
− | namespace = |
||
− | uses = Template:Infobox item |
||
− | include = {Infobox item}:image, {Infobox item}:damage, {Infobox item}:pa_damage, {Infobox item}:attack_rate, {Infobox item}:range, {Infobox item}:durability_min, {Infobox item}:durability_max, {Infobox item}:price_base, {infobox item}:repair |
||
− | secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
||
− | format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Weapon!!colspan="2"|Entity Damage!!rowspan="2"|Attacks Per minute!!rowspan="2"|Range!!colspan="2"|Base Durability!!rowspan="2"|Base Price!!rowspan="2"|Repair Item\n|-\n!Basic attack!!Power attack!!Min!!Max,\n|-,,\n |
||
− | </dpl> |
Latest revision as of 02:59, 24 August 2023
Weapons are items whose primary function is to help the player to deal with zombies, animals and possibly with other players as well. Some weapons may have a secondary action.
Weapons can be divided into three main categories: melee, ranged and explosives. Every attribute has at least one melee and ranged weapon covered under them.
A complete list of weapons can be found in List of weapons.
Strength Weapons[ | ]
Clubs, Bats and Sledgehammers[ | ]
Clubs and bats are covered under the perk Pummel Pete. They offer a balance between attack speed and damage. Sledgehammers are covered under the perk Skull Crusher. They, on the other hand, deal the most melee damage of all weapons in a single hit, but trade the power to the very slow attack speed. One misplaced hit could cost the player their life.
Icon | Name | Entity Damage | P. A. Entity Dmg | Stamina Usage | Hit Range | Attacks / Min | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Wooden Club | 12 | 24.0 | 17.4 | 2.4 | 55 | 60 | 110 | Wood | |
Baseball Bat | 20 | 40.0 | 20.9 | 2.4 | 52 | 200 | 500 | Repair Kit | |
Candy Cane Club | 19.2 | 38.4 | 20.9 | 2.4 | 52 | 200 | 500 | Repair Kit | |
Steel Club | 26.3 | 52.5 | 23.7 | 2.4 | 52 | 300 | 700 | Repair Kit | |
Stone Sledgehammer | 18 | 40.5 | 22.3 | 2.6 | 50 | 55 | 112 | Small Stone | |
Iron Sledgehammer | 32.2 | 72.2 | 36.7 | 2.6 | 34 | 133 | 363 | Repair Kit | |
Steel Sledgehammer | 55.2 | 123.9 | 40.5 | 2.6 | 34 | 207 | 581 | Repair Kit |
Shotguns[ | ]
Shotguns are covered under the perk Boomstick. They offer the player a good source of damage in close-quarter combat. However, shotguns' power falls off quite fast when the range between the player and the target increases.
Icon | Name | Entity Damage | Rounds / Min | Magazine | Reload Speed | Effective Range | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Pipe Shotgun | 81 82 76 | 120 | 1 | 5.9 s | 4 9 2 | 100 | 200 | Short Iron Pipe | |
Double Barrel Shotgun | 111 112 106 | 46 | 2 | 2.6 s | 4 9 2 | 150 | 300 | Repair Kit | |
Pump Shotgun | 151 152 146 | 60 | 8 | 2.6 s | 4 9 2 | 160 | 350 | Repair Kit | |
Auto Shotgun | 201 202 196 | 70 | 16 | 2.6 s | 4 9 2 | 160 | 500 | Repair Kit |
Perception Weapons[ | ]
Spears[ | ]
Spears are covered under the perk Spear Master. They offer a longer range than other melee weapons. As of Alpha 21 spears can no longer be thrown.
Icon | Name | Entity Damage | P. A. Entity Dmg | Stamina Usage | Hit Range | Attacks / Min | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Stone Spear | 12 | 24.0 | 18.5 | 3.2 | 55 | 60 | 88 | Stone | |
Iron Spear | 20.2 | 40.2 | 20.3 | 3.2 | 55 | 212 | 423 | Repair Kit | |
Steel Spear | 33.3 | 66.3 | 22.4 | 3.2 | 55 | 317 | 592 | Repair Kit |
Explosives[ | ]
Explosives are covered under the perk Demolitions Expert. They offer a way to take out many enemies at the same time with grenades and other explosive throwables. They are, however, consumed in the process, forcing the player to craft more of them much like ammunition. Even though mines are unlocked by the Demolitions Expert perk, they don't benefit from it any other way.
Icon | Name | Entity Damage | Block Damage |
---|---|---|---|
Rocket Launcher | 420 700 | 2500 10 | |
Exploding Arrow | 180 | 2 | |
Exploding Crossbow Bolt | 250 | 2 | |
Rusty Barrel | 250 | 500 | |
Tin Land Mine | 276 | 10 | |
Cooking Pot Mine | 300 | 10 | |
Hub Cap Land Mine | 450 | 10 | |
Air Filter Land Mine | 690 | 10 | |
Timed Charge | 800 | 3000 | |
Molotov Cocktail | 250 | 5 | |
Pipe Bomb | 253 | 5 | |
Contact Grenade | 341 | 10 | |
Grenade | 341 | 10 | |
Stick of Dynamite | 550 | 3000 |
Rifles[ | ]
Rifles are covered under the perk Dead Eye. They offer the longest range a weapon has with a high damage per bullet. At the downside is the slow attack speed and small magazine capacity.
Icon | Name | Entity Damage | Rounds / Min | Magazine | Reload Speed | Effective Range | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Pipe Rifle | 44 54 49 | 120 | 1 | 50 | 100 | 200 | Short Iron Pipe | ||
Hunting Rifle | 58 68 63 | 120 | 1 | 2.66 s | 59 | 170 | 320 | Repair Kit | |
Lever-Action Rifle | 76 86 81 | 82 | 5 | 2.7 s | 69 | 200 | 400 | ||
Sniper Rifle | 100 110 105 | 150 | 12 | 2.7 s | 80 | 250 | 500 | Repair Kit |
Fortitude Weapons[ | ]
Knuckles[ | ]
Knuckles are covered under the perk The Brawler. They have quite small range and damage per attack, but offer a fast attack speed and low stamina cost. They have a notable synergy with Beer, which temporarily gives them the highest damage output of any melee weapon.
Icon | Name | Entity Damage | P. A. Entity Dmg | Stamina Usage | Hit Range | Attacks / Min | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Knuckle Wraps | 7 | 14.0 | 9.1 | 2 | 100 | 109 | 200 | Leather | |
Iron Knuckles | 11.6 | 23.1 | 9.6 | 2 | 100 | 385 | 961 | Repair Kit | |
Steel Knuckles | 19.1 | 38.1 | 10.2 | 2 | 100 | 577 | 1,346 | Repair Kit |
Machine Guns[ | ]
Machine guns are covered under the perk Machine Gunner. They offer a balance between damage and fire rate while having the largest magazines.
Icon | Name | Entity Damage | Rounds / Min | Magazine | Reload Speed | Effective Range | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Pipe Machine Gun | 30 40 35 | 335 | 15 | 34 | 100 | 350 | Short Iron Pipe | ||
AK-47 Machine Gun | 40 50 45 | 360 | 30 | 2.85 s | 41 | 250 | 550 | Repair Kit | |
Tactical Assault Rifle | 53 63 58 | 405 | 30 | 3.8 s | 49 | 225 | 500 | Repair Kit | |
M60 Machine Gun | 70 80 75 | 440 | 60 | 3.8 s | 58 | 300 | 650 | Repair Kit |
Agility Weapons[ | ]
Knives[ | ]
Knives are covered under the perk Deep Cuts. They offer a lower range and damage per attack, but higher attack speed and debuffs such as bleeding that deal damage. Knives also have boosted damage when hitting zombies that are unaware of the player.
Icon | Name | Entity Damage | P. A. Entity Dmg | Stamina Usage | Hit Range | Attacks / Min | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Bone Knife | 5.1 | 20.2 | 7.3 | 2 | 120 | 120 | 220 | Bone | |
Candy Cane Knife | 6.6 | 26.6 | 8.2 | 2 | 120 | 462 | 1,200 | Repair Kit | |
Hunting Knife | 12 | 36.0 | 8.2 | 2 | 120 | 462 | 1,154 | Repair Kit | |
Machete | 20.1 | 40.1 | 19.2 | 2.3 | 55 | 288 | 673 | Repair Kit |
Archery[ | ]
Bows and crossbows are covered under the perk Archery. They offer a quiet and efficient way to deal with zombies and other enemies. They need to reload after every shot and have a slow attack speed, which is counterbalanced by having an innate boost to stealth damage.
Icon | Name | Entity Damage | Rounds / Min | Magazine | Reload Speed | Effective Range | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Primitive Bow | 30 33 37 20 175 |
75 | 1 | 2 s | 20 | 60 | 150 | Wood | |
Wooden Bow | 44 47 51 34 189 |
75 | 1 | 2 s | 25 | 180 | 350 | Repair Kit | |
Iron Crossbow | 50 59 63 38 250 |
75 | 1 | 3.4 s | 28 | 100 | 200 | Repair Kit | |
Compound Bow | 64 67 71 54 209 |
75 | 1 | 2 s | 34 | 200 | 400 | Repair Kit | |
Compound Crossbow | 75 84 88 63 275 |
75 | 1 | 3.4 s | 40 | 120 | 250 | Repair Kit |
Handguns and SMG-5[ | ]
Handguns and the SMG are covered under the perk Gunslinger. Pistols offer a decent attack speed and magazine size with quite high damage. The SMG does the same but automatically.
Icon | Name | Entity Damage | Rounds / Min | Magazine | Reload Speed | Effective Range | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Pipe Pistol | 28 34 31 | 126 | 6 | 12 | 70 | 135 | Short Iron Pipe | ||
Pistol | 37 43 40 | 180 | 15 | 2 s | 17 | 250 | 450 | Repair Kit | |
.44 Magnum | 65 65 72 | 100 | 6 | 4 s | 27 | 150 | 300 | Repair Kit | |
.44 Desert Vulture | 90 90 97 | 130 | 9 | 2 s | 30 | 250 | 400 | Repair Kit | |
SMG-5 | 50 56 53 | 480 | 30 | 4.1 s | 30 | 350 | 700 | Repair Kit |
Intelligence Weapons[ | ]
Batons[ | ]
Batons are covered under the perk Electrocutioner. While not offering too much damage, they make up for it with unique qualities. The Pipe Baton's regular attack causes zombies to stagger instantly and its power attack is an instant knockdown against all but the most tough zombies. It also attacks in an arc similar to the sledgehammer and can knock more than one zombie down. The Stun Baton goes further by electrocuting and shocking zombies, making them stunned for a while.
Icon | Name | Entity Damage | P. A. Entity Dmg | Stamina Usage | Hit Range | Attacks / Min | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Pipe Baton | 12 | 24.0 | 14.8 | 2.4 | 38 | 60 | Short Iron Pipe | ||
Stun Baton | 20.2 | 40.2 | 15.5 | 2.4 | 70 | 269 | 673 | Repair Kit |
Robotic Turrets[ | ]
Robotic turrets are covered under the perk Robotics Inventor. They offer a unique portable weapons that can be used as a normal weapon or placed to attack on their own. Together with the stun baton they offer a solid DPS to enemies.
Icon | Name | Entity Damage | Attacks / Min | Rounds / Min | Magazine | Reload Speed | Min Durability | Max Durability | Repair Item |
---|---|---|---|---|---|---|---|---|---|
Robotic Sledge | 11.5 | 30 | 300 | 600 | Repair Kit | ||||
Robotic Turret | 11.8 11.8 18.64 | 105.6 105.6 75 | 62 | 3.9 s | 300 | 600 | Repair Kit |