Water

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Water
Water.png
Entity
Removed:
Item Group Decor/Miscellaneous
Categories Building Material
Type Terrain
Description

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Characteristics
Hit Points
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Driveable
Vehicle Base Speed
Vehicle Sprint Speed
Mass
Horizontal Support
Light Value
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price
Attack stats
Max Range
Effective Range
Entity Damage
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Critical Chance
Attacks per minute
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Time (seconds)
Stamina per Use
Block Range
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth
Multiplier: metal
Multiplier: organic
Multiplier: stone
Multiplier: water
Multiplier: wood
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Tool
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Use
Ammo Type
Capacity
Capacity
Requires Electrical Power
Production
Smelted Into
Smelted Amount
Burn Time as Fuel
Provides Electrical Power
Other uses
Unlocks
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Crafting
Unlocked with
Ingredients Used
Repaired using
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers
Versioning
Added
Removed
Updated
Confirmed


Water is a basic resource which can be picked up with an empty Bucket, Glass Jar or Empty Can. A13 has drastically changed the way water behaves. It now flows into empty spaces to fill in holes, bunkers and caves so that there is a flooding possibility. Water is also no longer an infinite voxel. Meaning if you put a bucket of water in a well, it will dry up over time and uses. Each block of water is equal to about 15 jars of water.

Water is currently very buggy. Worst possible situation can start if you ride with a minibike to the water.


Sources[edit | edit source]

There are several places you can get it from. These include:

  • Direct natural - rivers & lakes, for example.
  • Indirect natural - certain foods like Blueberries are hydrating in themselves when eaten.
  • You can no longer get water from Toilets.
  • Water towers contain large amounts of water once they are broken into.

Water dynamics[edit | edit source]

  • When emptying a water bucket on the ground, that block becomes the water source block, from this block water will flow up to 7 blocks farther (Thus it has a length of 8 blocks in total: 1 source block + 7 current blocks)
When water runs down a cliff it will not stop after 7 blocks deep, but will keep flowing until reaching the bottom.
  • It is possible to refill an infinite amount of buckets from a water pool with at least 2 source blocks.
  • You can remove water by placing another block of any other material inside it, such as dirt, sand, stone etc.
  • Note that Chests will be destroyed by water, if it spreads over them.
  • Ladders, Torch, Candle will be destroyed by water, if it spreads over them.
  • You can drink water by right-clicking on a water block while you have no item equipped.
  • As of Alpha 9, water is no longer required for farming.
  • Here's a quick video on how to fix issues that may occur with water: