Video Display Options

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
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Proposed since April 21, 2016.



Video Options Screen

Display Resolution: Sets the screen resolution at which the game is displayed.
Performance Impact: Very High
Larger resolutions will decrease your performance.

Fullscreen: Run the game in fullscreen or windowed mode.
Performance Impact: Medium
Windowed mode will have a negative impact on performance in most operating systems.

Vertical Synchronization: Combats screen tearing by synchronizing the game to the monitors refresh rate.
Performance Impact: Low
This is a great option to cap the FPS of the game at the FPS for your monitor.

Anti-Aliasing: Removes jagged edges from objects.
Performance Impact: Medium
I would only recommend using this options on a higher-end card.

Texture Quality: Saves video memory and performance by setting the texture resolution.
Performance Impact: Medium

Reflection Quality: How clear reflections are. Provides more realistic lighting.
Performance Impact: Very High
At the time of this writing, "Very High" is a bit of an understatement. This feature still needs to be optimized better.

Reflected Shadows: Shadows are processed and displayed inside reflections.
Performance Impact: High

Water Quality: Layers and effects occurring on surface of water planes.
Performance Impact: Low
Low quality water is very dark and difficult to see through.

Gamma: How bright the game is.
Performance Impact: Low

View Distance: How far the world can me viewed.
Performance Impact: High

Field of View: How wide your view angle is.
Performance Impact: Low
Higher settings can cause a "fisheye" look with curving at the outer edges of the screen.

Level of Detail: The overall maximum level of detail at which the world is displayed. As you move further away from an object, it switches to a lower quality version of the mesh
Performance Impact: High
Lower values decrease quality of distanced textures and improve performance.

Shadow Distance: Quality and distance of object shadows.
Performance Impact: High
This is the second largest item that affects overall performance on most mid/low-range cards.

Tree Quality: Overall quality of the trees based on how far away they are.
Performance Impact: High
Setting this lower than high will cause distant trees to render as stick poles until you get into closer range. (Like LOD for trees)

Grass Distance: The maximum distance at which you can see grass.
Performance Impact: Medium

Motion Blur: Quality level of motion blur (more pixel samples & smoothing).
Performance Impact: High

UI Background Opacity: UI wallpaper / background opacity / transparency.
Performance Impact: Very Low

UI Foreground Opacity: UI outlines and text opacity / transparency.
Performance Impact: Very Low

SSAO (Screen Space Ambient Occlusion): Use the image effect SSAO which draws more detailed shadows on objects.
Performance Impact: Medium

DOF (Depth of Field): Distant objects get blurred.
Performance impact: Medium
Can help to obfuscate a low LOD setting without as large of an impact on performance as a high LOD.

Sun Shafts: A.K.A. "God Rays". Shines rays of light from the sun past obstructing objects.
Performance Impact: Medium


Author's note: With the above settings I get a very solid 60 FPS with an i7 3930k, and a GTX 660 Ti.