This is pretty impressive and I hope you keep up with this. It would be really nice if we could get something like an "how to" for custom maps IF you are going in that direction :) - Eichi87 (talk) 15:23, 16 February 2014 (UTC)
Item Loot[edit source]
You may be interested in the loot system I have been trying to set up to work:
- Wrench/Sandbox -- Not quite working the way I want yet, does not seem to find the highest parent group (in this case the Working Stiffs Crate).
- Working_Stiffs_Crate/Sandbox -- Shows the items that are available in a crate, and the chance of it appearing, assuming that I have the number and the way they are calculated right.
- User:Tilleen, I haven't had a ton of time recently to do stuff on the wiki, but I am definitely interested as this seems like an important next step for information on the wiki. Are you planning on having a separate template for each and every single page? If not, I am wondering how you will store the data for the loot, is it possible to make sort of a "database" of loot where a template can grab data that it needs based on the PAGENAME? I know wiki markup is not ideal but I think implementing some sort of database like structure could help not only here but in many other places. I think a custom template for each page feels overkill, like there should be a better solution.
- Ill take a look at the links you put once I get a chance; the wiki template language always seems so verbose and hard to read.
- The way it has been set up is based on the loot.xml file. So, There is a page for each "lootgroup" and "lootcontainer" each of these pages have a table that is defined by 3 loot templates (header, item, footer), this standardizes the display. This table is set up with an <onlyinclude> around it. This allows the other templates to include the appropriate part of the page into a containers page, (eg. Working_Stiffs_Crate/Sandbox) and also allows the inclusion of any sub-groups which then have the chance of them appearing modified by the parent group or containers chances.
- It did not however allow me to find the parent container and chance of it appearing for an item, it only shows the next level up.
- Currently there are a few examples that show how this pans out.
- It does not take into account the lootprobtemplate which adjusts all the probabilities based on the characters level.
- This assumes that I have understood what is happening when a loot container is opened, e.g. I don't when it says that a container has 0-3 items, if, 0 items has the same chance as 3 items.
- It may all change once Alpha 16 comes out soon.
- ---— Tilleen (talk) 05:00, 8 June 2017 (UTC)