User:GrayBeard Actual/to-do

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.


General Cleanup[edit | edit source]

High-Priority[edit | edit source]

Low-Priority[edit | edit source]

Add smell attributes to Template:Infobox_item and update food items with values.

Sort/merge the following: Nitrate_powder, Potassium_Nitrate_Pwdr, Potassium_Nitrate

Sort/merge the following: Decayed Sedan, Sedan, Car

Consolidate Category:Removed Items and Category:Removed

Page name What's needed Completed Y/N Last touched
The_Riddle_of_Steel Update Special:WhatLinksHere/The_Riddle_of_Steel. Marked page as "removed" Y May 23, 2016
Dehydrated Removed. Replaced with Thirsy2 Y May 22, 2016
Full (buff) needs created Y May 22, 2016
Craftable_medicine Broken DPL Y
Starving Removed. Replaced with Hungry2 Y
Building_Materials Change the "Blocks" table to a DPL query N
Pistol+Ammo and Shotgun+Ammo Have a think N
Update icons as necessary N
Cob Web and Wood Log Spike Getting categorized as Category:Weapons and not traps N
Category:Clothing Empty category. Compare VS Category:Gear N
Cloth Pants Make way for Cloth Pants article, per Community Portal N
Help:Redirects How and when, addressing what links here, etc.
See Help:Deleting#Alternatives_To_Deletion once done
N
Beginners_Guide Good feedback in Talk:Beginners_Guide to address N
Tool_Smithing_(Skill) too much like a guide? N
Auger_Parts Needs expansion N
Miscellaneous Broken DPL N

Buffs[edit | edit source]

  • Add weapon buffs pages + update item infobox on existing weapons pages
  • Update icons on existing buffs as needed

Medical Pages Needing Attention[edit | edit source]

Still need to decide what to do about the two categories. Are they both needed and useful or can one be removed for clarity/cleanliness?

Categories

Category:Medical_Supplies (meta-category only)
Category:Medicine_(Group) (meta-category only)

Pages

Pain_Killers (Buff)

Bleeding (the buff)

Medical supplies redirects to Category:Medical Supplies

Medicine_(Group) (DPL looking for Category:Medicine_(Group) which is empty

The following would be categorized in Category:Medical_Supplies if Template:Infobox_item knew about the category.

They all also seem to use the "group = Medicine (Group)" parameter, which points to the page Medicine_(Group) which uses a DPL query to search based on the empty category Category:Medicine_(Group)

Oh the tangled webs...

Note: items.xml does not categorize or group items as "Medical Supplies." Rather it groups as "Medicine" which we have as Category:Medicine (Group), which is currently empty of items.

*Link Health to main page once it's cleaned up and updated and issues above have been sorted.

Infobox Work[edit | edit source]

  • Need to correct my work with buff in relation to effects. Consolidate the two and reorganize the infobox.
  • Add parameters to infobox:
CraftingSkillGroup
ActionSkillGroup
Reload_time Previously done
buff (as in critGunAK47, which is defined in buff.xml)
buff_chance
buff_effect
Insulation
Waterproof
Concussive Protection
Puncture Protection
Fire Protection
Radiation Protection

Game Mechanics[edit | edit source]

Need to make the page a brief, top-level-overview of all systems with the main information for each system its own page, reducing the "wall of text" that is Game Mechanics:

  • Need articles for buffs: Cold and Hot then link from Weather (which itself needs improved)
  • Several red-links on Stamina need fixed
  • Create dedicated articleExpand article Heatmap
Info: Campfire#Heat_Map maybe better: Game_mechanics#Heat_Map
See sounds.xml: <Noise range="60" prio="1" time="1" heat_map_strength="0.3" heat_map_time="120" />
See blocks.xml:
<property name="HeatMapStrength" value="0.5"/>
<property name="HeatMapTime" value="1200"/><br>
<property name="HeatMapFrequency" value="25"/><br>
<!-- NOTE: HeatMapFrequency is constrained to on blocks that are not tile entities (like the forge or campfire). -->
<!-- 1=min, 15=max NOTE: 1 tick is approximately a 1 to 2 minute real-time interval. -->

Wishlist[edit | edit source]

Category:Weapons
Category:Weapons_by_category (meta-category only)
Category:Firearms
Category:Rocket_launchers
Category:Traps (meta-category only)
Category:Weapons_by_type (meta-category only, subcategories all empty)
Category:Land_mines (empty)
Category:Melee (empty)
Category:Perimeter_Fence (empty)
Category:Projectile (empty)
Category:Pump-action (empty)
Category:Semi-automatic (empty)
Need Category:Automatic
Category:Gun_Parts

Continue Work on Pages Created[edit | edit source]

Page name Comment Completed? Last touched
CritGunAK47 close enough May 17, 2016
ShotgunWound close enough May 17, 2016
Template:Cleanup Complete Keywords: Template:Cleanup/Sandbox Y May 17, 2016
Map_Menu Needs expansion close enough May 13, 2016‎
7_Days_To_Die_Wiki:Cleanup Consider other management templates to assist N February 25, 2016
Looting_Menu Needs significant expansion. Consider a "menu" group/category N May 13, 2016‎
Crafting_Menu Needs expansion N May 13, 2016‎
Character_Menu Needs expansion N May 13, 2016‎
Skills_Menu Needs expansion N May 13, 2016‎
Template:Warning_Box Add keywords functionality N May 17, 2016
Template:mbox Complete it! N February 12, 2016
Iron (Forge) Expand it N February 23, 2016
Brass (Forge) Expand it N February 23, 2016
Lead (Forge) Expand it N February 23, 2016
Glass (Forge) Expand it N February 23, 2016
Stone (Forge) Expand it N February 23, 2016
Clay (Forge) Expand it N February 23, 2016
Cement_Mixer Expand it N May 4, 2016
Workbench Expand it N May 4, 2016
Animal_Hide_Poncho Expand it N May 4, 2016
Treasure Quest Expand it N May 11, 2016
Quality expand it & link to it N
Heatmap expand it & link to it N