Current game stage: 1
|Type||Lighting, Melee Weapon|
|Power Attack Entity Damage|
|Power Attack Block Damage|
|Explosion Range Entities|
|Explosion Range Blocks|
|Attacks per Minute||50|
|Rounds per Minute|
|Power Attack Stamina Usage|
|Damage Multiplier: Earth||0.5|
|Damage Multiplier: Metal||0.5|
|Damage Multiplier: Stone||0.5|
|Damage Multiplier: Wood||1|
|Durability (Min Quality)|
|Durability (Max Quality)|
|Degradation per Use|
|Butcher Damage Multiplier|
|Butcher Resource Multiplier|
|Vehicle Sprint Speed|
|Stamina Regen Reduction|
|Consumption Effects Burning 30 }}|
|Effect on Fullness|
|Effect on Hydration|
|Effect on Stamina|
|Effect on Health|
|Effect on Max Health|
|Buff Chance (%)||30|
|Electrical Power Required|
|Burn Time||00′ 25″|
|Time to grow|
Description[edit | edit source]
A Torch is a dual use item primarily used to light dark areas and can also be used as a melee weapon. It can be crafted using the correct items, although it can be difficult to craft. A Torch requires resources that can be difficult to obtain for a new player. While it is not possible to melt, scrap or dismantle a Torch it can be used as a source of Combustible fuel.
Uses[edit | edit source]
As a Light[edit | edit source]
A Torch is used to provide light in dark areas and can be placed on almost any surface and will illuminate a small area around it. The player can move a torch from one location to another at any time by picking it up using the E key. A Torch does not need any type of fuel and will burn indefinitely until either destroyed or extinguished by water.
As a Weapon[edit | edit source]
A Torch is a very basic short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack. There is also chance of setting a Zombie on fire while using a Torch as a weapon with a 10% chance per hit.
Heat Map[edit | edit source]
A player placed torch will generate a "Zombie heat map", making it more likely that zombies will spawn, or be attracted. A torch that has been placed as part of a POI may not generate a "Zombie heat map" depending on which assets the creator uses. As soon as a player picks up a torch of any sort and places it, the Torch becomes a player placed torch and will generate a heat map value.
Crafting[edit | edit source]
There is currently only one recipe for a torch in 7 Days to Die.
Recipe[edit | edit source]
Required Items[edit | edit source]
Notes[edit | edit source]
- Torches burn indefinitely, requiring no fuel upkeep.
- A Torch can't be placed on a vertical side of a block that has a Structural Integrity of 0, like Sand or Gravel.
- The surfaces of many world objects and furniture items(such as trees) are valid for torch placement. Placing a torch on some of them will result in it floating in midair.
- After placement, the Torch can be recovered by interacting with it.