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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
Item Group Basics, Decor/Miscellaneous
Categories Placeable, Weapon
Type Lighting, Melee Weapon


Hit Points
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Vehicle Base Speed
Vehicle Sprint Speed
Horizontal Support
Light Value 0.35
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 4.05
Activity Level Time 20′ 00″
Activity Level Frequency 15
Gear Slots
Inventory Slots
Max Stack 50
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Mod Type
Mod Compatibility
Base Price
Modified by
Attack stats
Max Range 2.4
Effective Range
Entity Damage 10.2
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Critical Chance
Attacks per minute 50
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Hip Accuracy
Aim Accuracy
Unholster time
Reload Time (seconds)
Stamina per Use 15.8
Block Range 3
Block Damage 7
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth 0.5
Multiplier: metal 0.5
Multiplier: organic
Multiplier: stone 0.5
Multiplier: water
Multiplier: wood 1
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Effect Resistance
Cold Resist 4 °F, 2.2°C
Heat Resist °F, 0°C
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Ammo Type
Requires Electrical Power
Smelted Into
Smelted Amount
Burn Time as Fuel 00′ 25″
Provides Electrical Power
Other uses
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Unlocked with
Learned with
Ingredients Used
Repaired using
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into Leather.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Crafting Yes
Has Schematic
Loot Containers

Description[edit | edit source]

A Torch is a dual use item primarily used to light dark areas and can also be used as a melee weapon. It can be crafted using the correct items, although it can be difficult to craft. A Torch requires resources that can be difficult to obtain for a new player. While it is not possible to melt, scrap or dismantle a Torch it can be used as a source of Combustible fuel.

Uses[edit | edit source]

As a Light[edit | edit source]

A Torch is used to provide light in dark areas and can be placed on almost any surface and will illuminate a small area around it. The player can move a torch from one location to another at any time by picking it up using the E key. A Torch does not need any type of fuel and will burn indefinitely until either destroyed or extinguished by water.

As a Weapon[edit | edit source]

A Torch is a very basic short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack. There is also chance of setting a Zombie on fire while using a Torch as a weapon with a 10% chance per hit.

Heat Map[edit | edit source]

A player placed torch will generate a "Zombie heat map", making it more likely that zombies will spawn, or be attracted. A torch that has been placed as part of a POI may not generate a "Zombie heat map" depending on which assets the creator uses. As soon as a player picks up a torch of any sort and places it, the Torch becomes a player placed torch and will generate a heat map value.

Crafting[edit | edit source]

There is currently only one recipe for a torch in 7 Days to Die.

Recipe[edit | edit source]

Required Items[edit | edit source]

Cloth.png 1* Cloth Fragment Produces
AnimalFat.png 1* Animal Fat
Woodresource.png 1* Wood
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Notes[edit | edit source]

  • Torches burn indefinitely, requiring no fuel upkeep.
  • A Torch can't be placed on a vertical side of a block that has a Structural Integrity of 0, like Sand or Gravel.
  • The surfaces of many world objects and furniture items(such as trees) are valid for torch placement. Placing a torch on some of them will result in it floating in midair.
  • After placement, the Torch can be recovered by interacting with it.

Images[edit | edit source]

Torch shown placed in game on a Metal Reinforced Wood block.