Torch

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Torch
Torch.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID torch
Categories Lighting, Weapon
Item Group Decor/Miscellaneous(!)Decor/Miscellaneous, Basics
Type Melee
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points 50
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value 0.35
Speed
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 4.05
Activity Level Time 20′ 00″
Activity Level Frequency 15
Gear Slots
Inventory Slots
Max Stack 50
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact 12
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective 2.4
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage 14
Block Damage 5
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) 4 °F, 2.2°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time 0:04
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed
Updated Alpha 17.1
Confirmed


Description[edit | edit source]

A Torch is a dual use item primarily used to light dark areas and can also be used as a melee weapon. It can be crafted using the correct items, although it can be difficult to craft. A Torch requires resources that can be difficult to obtain for a new player. While it is not possible to melt, scrap or dismantle a Torch it can be used as a source of Combustible fuel.

Uses[edit | edit source]

As a Light[edit | edit source]

A Torch is used to provide light in dark areas and can be placed on almost any surface and will illuminate a small area around it. The player can move a torch from one location to another at any time by picking it up using the E key. A Torch does not need any type of fuel and will burn indefinitely until either destroyed or extinguished by water.

As a Weapon[edit | edit source]

A Torch is a very basic short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack. There is also chance of setting a Zombie on fire while using a Torch as a weapon with a 10% chance per hit.

Heat Map[edit | edit source]

A player placed torch will generate a "Zombie heat map", making it more likely that zombies will spawn, or be attracted. A torch that has been placed as part of a POI may not generate a "Zombie heat map" depending on which assets the creator uses. As soon as a player picks up a torch of any sort and places it, the Torch becomes a player placed torch and will generate a heat map value.

Crafting[edit | edit source]

There is currently only one recipe for a torch in 7 Days to Die.

Recipe[edit | edit source]

Required Items[edit | edit source]

Cloth.png 1* Cloth Fragment Produces
{{{yield}}}
AnimalFat.png 1* Animal Fat
Woodresource.png 1* Wood
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[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
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Notes[edit | edit source]

  • Torches burn indefinitely, requiring no fuel upkeep.
  • A Torch can't be placed on a vertical side of a block that has a Structural Integrity of 0, like Sand or Gravel.
  • The surfaces of many world objects and furniture items(such as trees) are valid for torch placement. Placing a torch on some of them will result in it floating in midair.
  • After placement, the Torch can be recovered by interacting with it.

Images[edit | edit source]

Torch shown placed in game on a Metal Reinforced Wood block.