Torch

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Torch
Torch.png
Description
Removed: {{{removed_version}}}
Item ID torch
Group Decor/Miscellaneous , Basics
Title
Description
Category Lighting, Weapon
Type Melee
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Drive-able
Used to place
Cooking Ingredient
Meltable No
Scrappable No
Dismantleable No
Lockable
Crafting Skill Group [[]]
Action Skill Group [[]]


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability 50
Cumulative Durability
Durability (Level 1)
Durability (Level 6)
Degradation Rate
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength 4.05
Heat Map Time 20′ 00″
Heat Map Frequency 15
Noise Volume
Noise Range
Light Value 0.35
Inventory Slots
Speed
Max Stack 50
Base Price
Mod Type
Mod Compatibility


Attack Statistics
Entity Damage 12
Power Attack Multiplier
Explosive Radius (Entity)
Block Damage 5
Power Attack Multiplier
Explosive Radius (Block)
Block Damage (Base Quality)
Block Damage (Max Quality)
Critical Chance
Range Effective 2.4
Range Max
Rounds/min
Rounds/min Burst
Attacks/min 50
Recoil
Handling
Velocity
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base)
Accuracy (Max)
Attack Speed
Reload Speed
Stamina Usage 14
Multiplier: Headshot
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood
Buff Burning
Debuff
Buff Chance 30 %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Armor Rating
Effect Resist %
Mobility Decrease %
Insulation °F, 0°C
Hypo-thermal (Cold Resist) 4 °F, 2.2°C
Hyper-thermal (Heat Resist) °F, 0°C
Waterproof %
Bullet
Melee
Concussive %
Puncture %
Blunt
Explosive %
Radiation %
Fire %
Electrical %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Max Health
Effect on Stamina
Effect on Fullness
Food Poisoning %
Cures
Other Effects


Ammunition
Ammo Type
Capacity
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through
Repaired using
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
MechanicalParts.pngMechanical Parts
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs)
Forge Weight (oz)
Material
Combustible Yes
Burn Time 0:04


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added
Removed
Updated Alpha 17.1
Confirmed




Description[edit | edit source]

A Torch is a dual use item primarily used to light dark areas and can also be used as a melee weapon. It can be crafted using the correct items, although it can be difficult to craft. A Torch requires resources that can be difficult to obtain for a new player. While it is not possible to melt, scrap or dismantle a Torch it can be used as a source of Combustible fuel.

Uses[edit | edit source]

As a Light[edit | edit source]

A Torch is used to provide light in dark areas and can be placed on almost any surface and will illuminate a small area around it. The player can move a torch from one location to another at any time by picking it up using the E key. A Torch does not need any type of fuel and will burn indefinitely until either destroyed or extinguished by water.

As a Weapon[edit | edit source]

A Torch is a very basic short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack. There is also chance of setting a Zombie on fire while using a Torch as a weapon with a 10% chance per hit.

Heat Map[edit | edit source]

A player placed torch will generate a "Zombie heat map", making it more likely that zombies will spawn, or be attracted. A torch that has been placed as part of a POI may not generate a "Zombie heat map" depending on which assets the creator uses. As soon as a player picks up a torch of any sort and places it, the Torch becomes a player placed torch and will generate a heat map value.

Crafting[edit | edit source]

There is currently only one recipe for a torch in 7 Days to Die.

Recipe[edit | edit source]

Required Items[edit | edit source]

Cloth.png 1* Cloth Fragment Produces
{{{yield}}}
AnimalFat.png 1* Animal Fat
Woodresource.png 1* Wood
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[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
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Notes[edit | edit source]

  • Torches burn indefinitely, requiring no fuel upkeep.
  • A Torch can't be placed on a vertical side of a block that has a Structural Integrity of 0, like Sand or Gravel.
  • The surfaces of many world objects and furniture items(such as trees) are valid for torch placement. Placing a torch on some of them will result in it floating in midair.
  • After placement, the Torch can be recovered by interacting with it.

Images[edit | edit source]

Torch shown placed in game on a Metal Reinforced Wood block.