Tin Land Mine

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1



Tin Land Mine
MineCandyTin.png
Basic Information
Removed: {{{removed_version}}}
Group Tools/Traps
Category Trap
Type Land Mine
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points 4
Storage Slots
Lockable
Horizontal Support 320
Mass 20
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 45
Power Attack Entity Damage
Block Damage 10
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities 4
Explosion Range Blocks 2
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects }}
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Cures
Buff [[]]
Buff Chance (%)
Buff Effect
Characteristic Properties
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack 40
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

The Tin Land Mine is a ground based explosive, similar to the Hub Cap Land Mine or Air Filter Land Mine, which can be strategically placed on any flat surface except water. If anything steps on it, whether a Zombie, the player, or an animal, the mine will explode. Mines can not be picked up once placed. The Tin Land Mine is the weakest of all Mines.

Crafting[edit | edit source]

ScrapIron.png 10* Scrap Iron At a
Workbench.pngWorkbench
Produces
{{{yield}}}
GunPowder.png 8* Gun Powder
CandyTin.png 1* Candy Tin Can
DuctTape.png 1* Duct Tape
[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Notes[edit | edit source]

  • (Alpha 1) The Tin Land Mine has the smallest damage/blast radius of the three mines currently.
  • When triggered, the mine does not damage the world.
  • As Alpha 15, mines cannot be picked up again once they are placed.
  • A mine destroyed by an *explosion* only has a 33% chance to detonate.
  • The damage value is for entities in the center of the explosion. Zombies take 2x this damage.

Video Tutorial[edit | edit source]

Alpha 17.4 damage 83