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-->|{{#switch: {{#explode:{{#var:catlist}}|,|{{#var:qcount}}}}<!--
 
-->|{{#switch: {{#explode:{{#var:catlist}}|,|{{#var:qcount}}}}<!--
 
-->|Ammo = <includeonly>[[Category:Ammunition]]</includeonly><!--
 
-->|Ammo = <includeonly>[[Category:Ammunition]]</includeonly><!--
-->|Weapon = <includeonly>[[Category:Weapon]]</includeonly><!--
+
-->|Melee Weapon = <includeonly>[[Category:Melee Weapon]]</includeonly><!--
  +
-->|Ranged Weapon = <includeonly>[[Category:Ranged Weapon]]</includeonly><!--
 
-->|Explosive = <includeonly>[[Category:Explosive Weapon]]</includeonly><!--
 
-->|Explosive = <includeonly>[[Category:Explosive Weapon]]</includeonly><!--
 
-->|Tool = <includeonly>[[Category:Tool]]</includeonly><!--
 
-->|Tool = <includeonly>[[Category:Tool]]</includeonly><!--

Revision as of 06:14, 4 August 2020

This template adds rows to the table "Items", which is declared by the template Items/CargoDec. View table.

Quest icon   Changes to this template will affect several other pages.

Please be careful when modifying this template.

This template is used on 1046 pages.

Template-info Documentation


This template generates an infobox for items. The Infobox provides a summary of statistics associated with a given item. It is intended to organize the information consistently across all items and provide a quick reference-point for pertinent information about the item.

Formatting and ordering of information is largely done by the template with a few exceptions noted below (sizing images, adding links, etc).

Information is passed to the template in the form of parameters and values that are designated as such: |parameter = value. Parameters containing no value or only whitespace will be ignored and not included in the infobox.

Auto-categorization[]

Certain parameters enable the template to automatically add the item to other categories. The parameters with this feature are noted below in the list of parameters. This functionality extends the usefulness of the infobox but it may not always be desirable. To disable auto-categorization, add the parameter/value combination: |nocat = 1.

The removed_version parameter also affects auto-categorization by disabling categorization by other parameters to ensure the item is only auto-categorized into Category:Removed_Items. There may be other categories added to the item outside the infobox, which the infobox can not control or manipulate.

Auto-link[]

If a field is set to auto-link, it will automatically include the [[ and ]] around the field. Thus creating a link to the page that is referenced in this field. The template should make sure that the field is accurate by passing the value through a validation template, normally the Validate list or Validate list list templates.

The removed_version parameter disables also the auto link system.

Boolean Values[]

Parameters that expect boolean values such as true or false allow for some variation in terminology as in the following:

1, yes = TRUE
0, no = FALSE

For more information, see the documentation for Template:Validate_bool.

Notes[]

  • Please use the template {{AmmoDmg}} for weapon damage as it's inherited from the bullets. Same goes for any other property that is the bullet's own, not the gun's.
  • Most values for items can be found in items.xml.
  • Information on placeable items, such as traps and mines, are found in blocks.xml.

Syntax[]

Use the following to easily create new infoboxes. Cut and paste the code then replace needed values.

Preset
{{Infobox item
|name = 
|image =
|caption =
|image_alt1 =
|caption_alt1 =
|image_alt2 =
|caption_alt2 =
|size =

|group = 
|category = 
|type = 
|loot_cont = 
|slot = 
|attribute_focus =
|perk_related =
|book_related =

|durability = 
|storage = 
|lockable = 
|max_load = 
|mass = 
|light-opacity = 
|upgrades_to = 
|breaks_to = 

|damage = 
|pa_damage = 
|block_damage = 
|pa_block_damage = 
|range = 
|range_effective = 
|explosive_radius_entities =
|explosive_radius_blocks =
|attack_rate = 
|round_rate =
|reload_speed = 
|ammo = 
|mag = 
|stamina_usage = 
|bonus_damage_earth = 
|bonus_damage_metal = 
|bonus_damage_stone = 
|bonus_damage_wood = 
|butcher_tool = 
|butcher_damage_multiplier = 
|butcher_resource_multiplier = 
|disassemble_tool = 
 
|vehicle_speed_base = 
|vehicle_speed_sprint = 
|seats = 

|hypo-thermal = 
|hyper-thermal = 
|waterproof = 
|damage_resist = 
|element_resist =
|effect resist = 
|mobility = 
|sta_regen = 
|noise =

|food = 
|water = 
|stamina = 
|health = 
|health_max = 
|cures = 
|buff = 
|buff_chance = 
|buff_effect = 
|dysentery_chance =

|durability_min = 
|durability_max = 
|degradation_rate = 
|mod_type = 
|mod_compa = 
|repair = 
|power_required = 
|unlocks = 
|price_base = 
|stack =

|scrappable = 
|breaks= 
|meltable = 
|metal = 
|fuel = 
|burn-time = 

|crop = 
|seed = 
|grow-time = 

|obtain = 
}}

Parameters[]

Parameter Legal Values Description Auto-categorizes Auto-links
removed_version Version in which item was removed (overrides further auto-categorization) Y
nocat Disables auto-categorization. Syntax: nocat = true
name Name to be shown in the header of the infobox, uses {{PAGENAME}} if not specified
image Main image file name to be displayed
caption Caption for the main image
image_alt1 First alternative image file name to be displayed
caption_alt1 Caption for the first alternate image
image_alt2 Second alternate image file name to be displayed
caption_alt2 Caption for the second alternate image
size Size (in px) the image should be displayed at, eg. 75px

Basic Information Section

group The group this item belongs to. Can be more than one. Y Y
category
  • Ammo
  • Melee Weapon
  • Ranged Weapon
  • Explosive
  • Tool
  • Book
  • Building Block
  • Furniture
  • Clothing
  • Armor
  • Food
  • Beverage
  • Seed
  • Armor Mod
  • Weapon Mod
  • Clothing Mod
  • Tool Mod
  • Trap
  • Resource
  • Plant
  • Vehicle
The wiki category/categories in which to place the item. Can be more than one. Y
type <Text> A comma separated list of a sub-category, depending on the item. For example Melee Weapon, Repair Tool.
loot_cont <Numeric> The loot container this container uses.
slot
  • Hat
  • Glasses
  • Face
  • Overcoat
  • Chest Armor
  • Shirt
  • Gloves
  • Leg Armor
  • Pants
  • Boots
  • Backpack
Gear slot. Example: for bandana slot = Face
attribute_focus <Text> Which Attribute covers the item; usually for tools, weapons and armor.
perk_related <Text> Which Perks cover the item; usually for tools, weapons and armor.
book_related <Text> Which Perk Books cover the item; usually for tools, weapons and armor.

Block Properties Section

durability <Numeric> Hit Points of a block. Note that blocks use durability without min/max, items with quality levels use durability min/max
storage <Numeric> How many storage slots this item has (if container).
lockable <Boolean> Whether this item can be locked. Y
max_load <Numeric> See: Max Load
mass <Numeric> Weight (only for blocks); see: Mass
light-opacity <Numeric> How much light the block blocks.
upgrades_to <Text> The block into which it upgrades (Mostly building blocks and doors/hatches)
breaks_to <Text> Breaks into what block. (The opposite of the above.)

Weapon/Tool Properties Section

damage <Numeric> Damage this item deals to entities; see Entity Damage.
pa_damage <Numeric> Power Attack damage this item deals to entities.
block_damage <Numeric> Damage this item deals to blocks; see Block Damage.
pa_block_damage <Numeric> Power Attack damage this item deals to blocks.
range <Numeric> Maximum range for melee and ranged attacks
range_effective <Numeric> For ranged weapons, effective range with full damage. See: Range
explosive_radius_entities <Numeric> This is the radius of effect of the explosion as applied to entities.
explosive_radius_blocks <Numeric> This is the radius of effect of the explosion as applied to blocks.
attack_rate <Numeric> Attack rate for melee items, units are per minute.
round_rate <Numeric> Round rate for firearms, units are per minute.
reload_speed <Numeric> Time it takes to reload item
ammo <Numeric> The item/s this item uses as ammo.
mag <Numeric> Magazine Size
stamina_usage <Numeric> How much stamina this item uses with normal use.
pa_stamina_usage <Numeric> How much stamina this item uses on power attacks.
bonus_damage_earth <Numeric> Bonus damage to this type of item, expressed as a multiplier
bonus_damage_metal <Numeric> Bonus damage to this type of item, expressed as a multiplier
bonus_damage_stone <Numeric> Bonus damage to this type of item, expressed as a multiplier
bonus_damage_wood <Numeric> Bonus damage to this type of item, expressed as a multiplier
butcher_tool <Boolean> If the item is a butcher tool.
butcher_damage_multiplier <Numeric> Self-explanatory, usually over 1.
butcher_resource_multiplier <Numeric> Self-explanatory, between 0 and 1.
disassemble_tool <Boolean> If the item is a disassemble tool.

Vehicle Properties Section

vehicle_speed_base <Numeric> Base speed of a vehicle
vehicle_speed_sprint <Numeric> Sprint speed of a vehicle
seats <Numeric> The amount of people that can sit in the vehicle at the same time.

Protection Properties Section

hypo-thermal <Numeric> Temperature modifier. This is the how much protection against the cold the item provides.
hyper-thermal <Numeric> Temperature modifier. This is the how much protection against heat the item provides.
waterproof <Numeric> How much protection the item provides against water, rain and the like, this will help or hinder with temperature effects.
damage_resist <Numeric> The basic armor rating of the armor.
element_resist <Numeric> The basic element resist of the armor.
effect_resist <Numeric> The basic effect resist of the armor (straight in the game files, 10% + shown in-game value).
mobility <Numeric> What effect the armor has in mobility, eg. -4.1%.
sta_regen <Numeric> How much the item reduces stamina regeneration while running, eg. the bigger number that is shown in-game too. For example -1.5%
noise <Numeric> How much the item increases the player's noise eg. +20%

Consumption Effects Section

food <Numeric> Fullness change when you eat/drink this one.
water <Numeric> Thirst change when you eat/drink this one.
stamina <Numeric> Stamina change when you eat/drink this one.
health <Numeric> Health change when you eat/drink this one.
health_max <Numeric> Change to max health when you eat/drink/use this one - Integrated Survival System.
cures <Text> Effects this item cures when used.
buff <Text> Other buffs when you eat/drink this one.
buff_chance <Numeric> The chance to obtain said buff.
buff_effect <Text> What the buff does.
dysentery_chance <Numeric> The chance to obtain dysentery.

Characteristic Properties Section

durability_min <Numeric> The durability of an item at its minimum quality. Note that blocks use durability without min/max, items with quality levels use durability min/max
durability_max <Numeric> The durability of an item at its maximum quality. Note that blocks use durability without min/max, items with quality levels use durability min/max
degradation_rate <Numeric> The rate at which the durability decreases per use when the item is used.
mod_type <Text> The mod's type, eg. Barrel Attachment
mod_compa <Text> The mod types this item can have.
repair <Text> The item that is needed to repair this one.
power_required <Numeric> The value given is the amount of power required to run this device.
unlocks <Text> The item this one unlocks (if any).
price_base <Numeric> Default Value of an item
stack <Numeric> Maximum amount of items in one stack

Scrapping/Forging Properties Section

scrappable <Boolean> Whether or not the item can be scrapped.
breaks <Text> The material got when scrapping this item.
meltable <Boolean> Whether or not the item can be melted in forge.
metal
  • Brass
  • Sand
  • Iron
  • Lead
  • Stone
  • Clay
The kind of metal this item gives when melted.
fuel <Boolean> Whether or not the item can be used as fuel in campfire/forge etc.
burn-time <Numeric> amount of time the item burns (in seconds).

Farming Properties Section

crop <Text> The item that can be harvested from the plant this seed grows.
seed <Text> The seed that can be planted to get this crop.
grow-time <Numeric> The time this seed needs to grow to be harvestable.

Obtaining Section

obtain
  • Cooking
  • Crafting
  • Farming
  • Forging
  • Looting
  • Mining
  • Scrapping
  • Upgrading
  • Trading
  • Quest Reward
How this item can be obtained.