This template generates an infobox for items. The Infobox provides a summary of statistics associated with a given item. It is intended to organize the information consistently across all items and provide a quick reference-point for pertinent information about the item.
Formatting and ordering of information is largely done by the template with a few exceptions noted below (sizing images, adding links, etc).
Information is passed to the template in the form of parameters and values that are designated as such: |parameter = value. Parameters containing no value or only whitespace will be ignored and not included in the infobox.
Auto-categorization[]
Inclusion of the template will auto-categorize the article in Category:Items. Additionally, certain parameters enable the template to automatically add the item to other categories. The parameters with this feature are noted below in the list of parameters. This functionality extends the usefulness of the infobox but it may not always be desirable. To disable auto-categorization, add the parameter/value combination: |nocat = 1
.
The removed
parameter also affects auto-categorization by disabling categorization by other parameters to ensure the item is only auto-categorized into Category:Removed_Items. There may be other categories added to the item outside the infobox, which the infobox can not control or manipulate.
Boolean Values[]
Parameters that expect boolean values such as true or false allow for some variation in terminology as in the following:
- 1, y, yes, t, true = TRUE
- 0, n, no, f, false = FALSE
For more information, see the documentation for Template:Validate_bool
Notes[]
- Please add a small picture of an item you put into the infobox (e.g. ammunition) for the overall look.
Use this syntax: |ammo = [[File:CrossbowBolt.png|20px|link=Crossbow Bolt]][[Crossbow Bolt]] will look like: Crossbow Bolt
- When using the experience components, exp1 is the inital experience gained for the first use, exp2 is every subsequent use of the item.
- Most values for items can be found in items.xml.
- Information on placeable items, such as traps and mines, are found in blocks.xml
Cut, Paste, and Replace[]
Use the following to easily create new infoboxes. Cut and paste the code then replace the values as appropriate.
Firearm |
---|
{{Infobox_item/Sandbox |image = Ak47.png |item-id = 48 |group = Ammo/Weapons |category = Firearms |type = Automatic |damage_min = 25 |damage_max = (combination of all the parts qualities.) |speed = 0.10 |bonus_damage_headshot = 6 |durability_min = 1 |durability_max = 600 |range = 100 |ammo = [[File:762mmBullet.png|20px|link=762mm Bullet]] [[762mm Bullet]] |clip = 30 Cartridges |used_parts = [[Ak 47 Receiver]]<br>[[Ak 47 Barrel]]<br>[[Ak 47 Stock]]<br>[[Ak 47 Parts]] |weight = 6.8 |weight_forge = 108 |metal = Iron |meltable = y |scrapable = y |dismantleable = y |scrap_iron = 13 |ob_craft = 1 |ob_loot = 1 |ob_cheat = 1 |repair = [[Weapon Repair Kit]] |unlocked = [[Ak 47 Schematic]] |ActionSkillGroup = [[Rifles (Skill)]] |CraftingSkillGroup = [[Gun Smithing (Skill)]] }} |
Clothing |
---|
{{Infobox item |image = HazmatShirt.png |item-id = hazmatShirt |group = Clothing |durability = 1-600 (depending on quality level) |slot = Chest |repair = [[Cloth Fragment]] |insulation = 20 |waterproof = 20 |concussive = 30 |puncture = 20 |burn-time = 0:03 |bullet = |melee = |blunt = |explosives = |fuel = |ob_craft = |ob_cheat = |ActionSkillGroup = [[Rifles (Skill)]] |CraftingSkillGroup = [[Gun Smithing (Skill)]] |ActionSkillGroup = |CraftingSkillGroup = }} |
Food |
---|
{{Infobox item |category = Food |group = Food/Cooking |health = +5 |hunger = +20 |image = VenisonStew.png |ob_loot = 1 |ob_cheat = 1 |ob_cook = 1 |smell_bp = 20m |smell_bp_str = 4m |smell_tb = 60m |smell_tb_str = 4m |stack = 500 |thirst = 0 |type = Boiled |used_ingredients = [[Bottled Water]]<br>[[Raw Meat]]<br>[[Potato]]<br>[[Corn]] |used_utensil = [[Cooking Pot]] |well = +1.6 |ActionSkillGroup = [[Rifles (Skill)]] |CraftingSkillGroup = [[Gun Smithing (Skill)]] }} |
Syntax[]
Basic syntax:
{{Infobox item | name = {{PAGENAME}} | parameter = value | parameter = value | parameter = value }}
Parameters[]
Parameter | Description | Auto-categorizes |
---|---|---|
CraftingSkillGroup | The skill used to craft an item. Can be found in items.xml | |
ActionSkillGroup | The skill that receives skill points when an item is used. Can be found in items.xml | |
removed | Version in which item was removed (overrides further auto-categorization) | Y |
nocat | Disables auto-categorization. Syntax: nocat = true |
|
name | Name of the item | |
image | Main image of the item | |
caption | Caption for the main image | |
image_alt1 | First alternate Image of the item | |
caption_alt1 | Caption for the first alternate image | |
image_alt2 | Second alternate image of the item | |
caption_alt2 | Caption for the second alternate image | |
size | ||
group | The group this item belongs to. (For possible groups see: Group) | |
category | The wiki category in which to place the item. | Y |
type | A sub-category, depending on the item. For example a "semi-automatic" firearm. | |
tool-type | ||
item-id | Item ID number in brackets in creative menu. | |
location | ||
found | ||
breaks | Breaks into which items | |
slot | Gear slot. Example: Bandana = face | |
tool-fuel | Fuel to use this tool. (There is only Gas Can.) | |
places | ||
exp | How much experience you gain from this item (First time | Subsequent times) | |
cookable | Whether this item can be cooked | Y |
meltable | Whether this item can be melted | Y |
scrapable | Whether this item can be scrapped | Y |
dismantleable | Whether this item can be dismantled | Y |
lockable | Whether this item can be locked | Y |
storage | How many storage slots this item has (if container) | |
smell_tb | Smell radius when carried on toolbelt (in m) | |
smell_tb_str | Smell strength when carried on toolbelt | |
smell_br | Smell radius when carried in backpack (in m) | |
smell_br_str | Smell strength when carried in backpack | |
durability | Durability of the item; see Durability | |
puredur | Pure durability of the item; see: Pure-Dur | |
hardness | Hardness of the item; see: Hardness | |
structural integrity | See: Structural Integrity | |
max_load | See: Max Load | |
mass | Weight (only for blocks); see: Mass | |
tool | The Appropriate Tool best to destroy this item (only for blocks) | |
damage | Damage this item deals to entities; see Entity Damage | |
block_damage | Damage this item deals to blocks; see Block Damage | |
range | Weapon/Tool range. See: Range | |
buff | Buff imparted by item. | |
buff_chance | Percent chance buff will be imparted | |
reload_speed | Time it takes to reload item | |
speed | Attack speed. | |
bonus_damage_headshot | Headshot damage multiplier. | |
inv_slots | ||
stack | Maximum amount of items in one stack | |
bullet | Bullet protection. | |
melee | Melee protection. | |
puncture | Punture protection. | |
blunt | Blunt protection. | |
explosives | Explosives protection. | |
hunger | Fullness change when you eat/drink this one. | |
thirst | Thirst change when you eat/drink this one. | |
health | Health change when you eat/drink this one. | |
stamina | Stamina change when you eat/drink this one. | |
well | Wellness change when you eat/drink this one. | |
gas | Gassiness change when you eat/drink this one. | |
consumption | Other effects when you eat/drink this one. | |
ammo | The item this item uses as ammo (if any) | |
clip | Amount of ammo that fits in one clip | |
used_by | ||
unlocks | The item this one unlocks (if any) | |
unlocked | The item that unlocks this one (eg. schematic) | |
repair | The item that is needed to repair this one | |
repairs | The item this one repairs | |
rep_value | The amount with which this item repairs | |
used_in | Items you can craft with this one. | |
used parts | Parts used to assembly. | |
used in upgrading | ||
frame | ||
used_parts_upgrading | Items used to upgrade this one. | |
unlocked_cooking | ||
used in cooking | ||
used_utensil | ||
used_ingredients | Ingredients used to cook this one. | |
unlocked_chemistry | ||
used_in_chemistry | ||
used_ingredients_chemistry | ||
used_in_forging | ||
weight | Weight in lbs | |
weight_forge | How much 'metal' this item gives when melted | |
metal | The kind of metal this item gives when melted | |
fuel | whether the item can be burnt | |
burn-time | amount of time the item burns (in secs) | |
ob_cheat | whether the item is obtainable through creative menu | Y |
ob_cook | whether the item is obtainable through cooking | Y |
ob_craft | whether the item is obtainable through crafting | Y |
ob_dismantle | whether the item is obtainable through dismanteling | Y |
ob_farm | whether the item is obtainable through farming | Y |
ob_forge | whether the item is obtainable through forging | Y |
ob_loot | whether the item is obtainable through looting | Y |
ob_mine | whether the item is obtainable through mining | Y |
ob_scavenge | whether the item is obtainable through scavenging | Y |
ob_scrap | whether the item is obtainable through scrapping | Y |
ob_upgrade | whether the item is obtainable through upgrading | Y |
scrap_iron | How much Scrap Iron this item gives when scraped | Y |
scrap_brass | How much Scrap Brass this item gives when scraped | Y |
scrap_lead | How much Scrap Lead this item gives when scraped | Y |
scrap_tungsten | How much Scrap Tungsten this item gives when scraped | Y |
cloth_fragment | How much Cloth Fragment this item gives when scraped | Y |
This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.