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+ | {{Infobox item |
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⚫ | |||
|name = Tactical Assault Rifle |
|name = Tactical Assault Rifle |
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|image = TacticalAssaultRifle.png |
|image = TacticalAssaultRifle.png |
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+ | |caption = |
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− | |item-id = 55 - Tactical Assault Rifle |
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|group = Ammo/Weapons |
|group = Ammo/Weapons |
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− | |category = Weapon |
+ | |category = Ranged Weapon |
− | |type = |
+ | |type = Machine Gun |
+ | |attribute_focus = Fortitude |
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⚫ | |||
+ | |damage = {{AmmoDmg|7.62mm Bullet|damage|add=6}} {{AmmoDmg|7.62mm Bullet (AP)|damage|add=6}} {{AmmoDmg|7.62mm Bullet (HP)|damage|add=6}} |
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⚫ | |||
+ | |block_damage = {{AmmoDmg|7.62mm Bullet|block_damage|add=-2}} {{AmmoDmg|7.62mm Bullet (AP)|block_damage|add=-2}} {{AmmoDmg|7.62mm Bullet (HP)|block_damage|add=-2}} |
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− | |degradation_rate_min = 16 |
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⚫ | |||
− | |damage = [[File:762mmBullet.png|20px|link=762mmBullet]] 50 |
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+ | |round_rate = 405 |
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⚫ | |||
+ | |mag = 30 |
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+ | |ammo = 7.62mm Bullet, 7.62mm Bullet (AP), 7.62mm Bullet (HP) |
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⚫ | |||
⚫ | |||
+ | |degradation_rate = 1 |
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⚫ | |||
⚫ | |||
+ | |butcher_tool = no |
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+ | |disassemble_tool = no |
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+ | |mod_compa = Barrel, Side, Small Top, Medium Top, Stock, Magazine, Drum Magazine, Firing Mode, Bottom |
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⚫ | |||
+ | |price_base = 1000 |
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+ | |stack = 1 |
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+ | |scrappable = yes |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |obtain = Crafting, Looting, Trading |
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⚫ | |||
⚫ | |||
− | [[File:Ammo762mmBulletHP.png|20px|link=Ammo762mmBulletHP]] 65 |
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− | |||
− | [[File:Ammo762mmBulletAP.png|20px|link=Ammo762mmBulletAP]] 50 |
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− | |block_damage = {{#expr: {{Get-field|7.62mm Round|block_damage}} }} |
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⚫ | |||
⚫ | |||
− | |attack_rate = 421 |
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− | |rof = 421 |
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− | |rof_burst = |
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− | |recoil = |
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− | |handling = 0.7 |
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⚫ | |||
− | |ammo = [[File:762mmBullet.png|20px|link=7.62mm Round]][[7.62mm Round]] |
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− | |||
− | [[File:Ammo762mmBulletHP.png|20px|link=7.62mm HP Round (Hollow Point)]][[7.62mm HP Round (Hollow Point)]] |
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− | |||
− | [[File:Ammo762mmBulletAP.png|20px|link=7.62mm AP Round (Armor Piercing)]][[7.62mm AP Round (Armor Piercing)]] |
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− | |clip = 30 Rounds |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |value = 800 |
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⚫ | |||
− | |scrapable = y |
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− | |ob_loot = Yes |
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− | |ob_craft = Yes |
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− | |ob_buy = Yes |
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− | |ob_schematic = Yes |
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− | |schematic_name = Tactical Assault Rifle Schematic |
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− | |unlocked= |
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⚫ | |||
− | |heat_map_strength = 0.3 |
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− | |heat_map_time = 120 |
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− | |noise_volume = |
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− | |noise_range = |
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− | |ActionSkillGroup = Rifles (Skill) |
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− | |CraftingSkillGroup = Gun Smithing (Skill) |
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− | |confirmed_version = Alpha 15.1 |
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− | |updated_version = Alpha 18 |
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− | |added_version = |
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− | |scrap_additional='''3''' [[Machine Gun Parts]]}} |
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The Tactical Assault Rifle is a [[Perks#Fortitude Attribute|Fortitude]]-based [[Ammo/Weapons|Machine Gun]] in ''[[7 Days to Die]]''. |
The Tactical Assault Rifle is a [[Perks#Fortitude Attribute|Fortitude]]-based [[Ammo/Weapons|Machine Gun]] in ''[[7 Days to Die]]''. |
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==Description== |
==Description== |
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The Tactical Assault Rifle is a short- to medium-ranged automatic weapon, affected by the [[Machine Gunner (Perk)|Machine Gunner]] perk. Similar to other machine guns and rifles, the Tactical Assault Rifle uses [[7.62mm Round]]s as [[List of ammunition|Ammunition]]. |
The Tactical Assault Rifle is a short- to medium-ranged automatic weapon, affected by the [[Machine Gunner (Perk)|Machine Gunner]] perk. Similar to other machine guns and rifles, the Tactical Assault Rifle uses [[7.62mm Round]]s as [[List of ammunition|Ammunition]]. |
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+ | |||
+ | It is heavily based on the real-life [https://en.m.wikipedia.org/wiki/M4_carbine M4 Carbine], although the M4 fires smaller 5.56×45mm NATO rounds. The rifle is likely a short stroke piston system with the absence of a rear buffer tube with instead in place what appears to be a hand saw. |
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==Crafting== |
==Crafting== |
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− | ''For level 1 {{PAGENAME}}'' |
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{{Recipe |
{{Recipe |
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− | |image1=MachineGunParts.png | linkname1=Machine Gun Parts |itemcount1= |
+ | |image1=MachineGunParts.png | linkname1=Machine Gun Parts |itemcount1=1 |
− | |image2=IngotSteel.png | linkname2=Forged |
+ | |image2=IngotSteel.png | linkname2=Forged Steel | itemcount2=10 |
|image3=DuctTape.png | linkname3=Duct Tape | itemcount3=3 |
|image3=DuctTape.png | linkname3=Duct Tape | itemcount3=3 |
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|image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=5 |
|image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=5 |
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|image5=Spring.png | linkname5=Spring | itemcount5=3 |
|image5=Spring.png | linkname5=Spring | itemcount5=3 |
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|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
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+ | |magazinetype=Tactical Warfare |
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− | |schematic=Tactical Assault Rifle Schematic|time=171}} |
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+ | |magazinecount=27 |
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⚫ | |||
+ | |LeveledCraft=1 |
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+ | |craftmultiplier=1 |
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+ | |magazinequal2=35 |
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+ | |magazinequal3=43 |
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+ | |magazinequal4=51 |
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+ | |magazinequal5=59 |
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⚫ | |||
+ | |||
⚫ | |||
The condition of a Tactical Assault Rifle deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a [[Repair Kit]]. |
The condition of a Tactical Assault Rifle deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a [[Repair Kit]]. |
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+ | ==Recommended Mods== |
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− | ===Scrapping=== |
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− | The Tactical Assault Rifle can be scrapped to produce 3 [[Machine Gun Parts]]. |
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− | |||
− | ==Weapon Modifications== |
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− | {| class="wikitable" |
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− | ! |
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− | !Mod |
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− | !Effects |
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− | |||
− | |- |
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− | |[[File:BarrelExtender.png|30px]] |
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− | |[[Barrel Extender Mod]] |
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− | |Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy. |
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− | |||
− | |- |
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− | |[[File:MuzzleBrake.png|30px]] |
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− | |[[Muzzle Brake Mod]] |
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− | |Reduces recoil. |
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+ | {{#cargo_query: |
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− | |- |
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+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
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− | |[[File:Silencer.png|30px]] |
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+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
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− | |[[Silencer Mod]] |
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+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
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− | |Suppresses firing sound. Reduces damage and range. |
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+ | |where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Bottom' OR Mods__Mod_Type._value = 'Medium Top' OR Mods__Mod_Type._value = 'Stock' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Magazine' OR Mods__Mod_Type._value = 'Firing Mode' OR Mods__Mod_Type._value = 'Drum Magazine' |
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− | |- |
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+ | |group by=Mods._ID |
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− | |[[File:LaserSight.png|30px]] |
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+ | |order by=Affected_Part |
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− | |[[Laser Sight Mod]] |
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+ | }} |
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− | |Increases hip-fire accuracy and adds a laser sight to the weapon. |
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− | |- |
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− | |[[File:WeaponFlashlight.png|30px]] |
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− | |[[Weapon Flashlight Mod]] |
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− | |Adds a flashlight to the weapon. |
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− | |- |
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− | |[[File:Scope2X.png|30px]] |
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− | |[[Scope 2x Mod]] |
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− | |Adds a scope with 2x zoom. |
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− | |- |
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− | |[[File:Scope4X.png|30px]] |
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− | |[[Scope 4x Mod]] |
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− | |Adds a scope with both 2x and 4x zoom. |
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− | |- |
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− | |[[File:ReflexSight.png|30px]] |
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− | |[[Reflex Sight Mod]] |
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− | |Adds a holographic dot sight with minor magnification. |
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− | |- |
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− | |[[File:TriggerSemi.png|30px]] |
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− | |[[Trigger Group: Semi Mod]] |
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− | |Causes the weapon to fire semi-automatically. |
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− | |- |
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− | |[[File:TriggerBurst.png|30px]] |
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− | |[[Trigger Group: Burst Mod]] |
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− | |Causes the weapon to fire in three-round bursts. |
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− | |- |
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− | |[[File:TriggerAuto.png|30px]] |
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− | |[[Trigger Group: Full Auto Mod]] |
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− | |Causes the weapon to fire automatically. (no noticeable difference) |
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− | |- |
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− | |[[File:Bipod.png|30px]] |
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− | |[[Bipod Mod]] |
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− | |Increases aimed accuracy and weapon handling while aiming. |
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− | |- |
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− | |[[File:ForeGrip.png|30px]] |
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− | |[[Fore Grip Mod]] |
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− | |Increases hip-fire accuracy and weapon handling while moving or firing from the hip. |
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− | |- |
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− | |[[File:RetractingStock.png|30px]] |
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− | |[[Retracting Stock Mod]] |
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− | |Increases weapon handling while moving or firing from the hip. |
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− | |- |
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− | |[[File:MagazineExtender.png|30px]] |
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− | |[[Magazine Extender Mod]] |
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− | |Increases magazine capacity by 15. |
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− | |- |
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− | |[[File:DrumMagazine.png|30px]] |
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− | |[[Drum Magazine Mod]] |
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− | |Doubles magazine capacity. |
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− | |- |
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− | |[[File:CrippleEm.png|30px]] |
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− | |[[Cripple 'Em Mod]] |
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− | |Adds a 20% chance to cripple a leg on a bipedal target. |
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− | |- |
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− | |[[File:TheHunter.png|link=https://7daystodie.gamepedia.com/File:TheHunter.png|frameless|32x32px]] |
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− | |[[The Hunter Mod]] |
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− | |Increases damage against living beings. |
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− | |- |
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− | |[[File:RadRemover.png|frameless|30x30px]] |
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− | |[[Rad Remover Mod]] |
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− | |Disable radiated zombie regeneration abillity. |
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⚫ | |||
− | ==Notes== |
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− | The recipe listed above is for crafting a [[quality]] 1 Tactical Assault Rifle, which is only possible with the related schematic. After unlocking level 1 of [[Machine Gunner (Perk)|Machine Gunner]], the player is able to craft a [[quality]] 2 poor Tactical Assault Rifle which requires more materials than [[quality]] 1. With each level of the [[Boomstick (Perk)|Machine Gunner]], the player is able to craft higher quality Tactical Assault Rifles, which require more materials. |
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+ | {{Ammo/Weapons}} |
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− | The required materials for each quality level is listed here: |
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− | {| class="wikitable sortable mw-collapsible" |
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− | |+Cost for Tactical Assault Rifles |
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− | !Level |
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⚫ | |||
− | !Forged Steel |
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− | !Duct Tape |
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− | !Scrap Polymers |
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− | !Spring |
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− | |- |
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− | |1 |
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− | |5 |
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− | |10 |
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− | |3 |
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− | |5 |
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− | |3 |
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− | |- |
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− | |2 |
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− | |7 |
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− | |10 |
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− | |4 |
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− | |7 |
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− | |4 |
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− | |- |
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− | |3 |
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− | |10 |
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− | |10 |
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− | |6 |
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− | |10 |
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− | |6 |
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− | |- |
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− | |4 |
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− | |12 |
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− | |10 |
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− | |7 |
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− | |12 |
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− | |7 |
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− | |- |
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− | |5 |
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− | |15 |
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− | |10 |
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− | |9 |
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− | |15 |
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− | |9 |
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− | |}Check out [[Talk:Quality]] for more information.{{Ammo/Weapons}} |
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[[Category:Automatic Weapon]] |
[[Category:Automatic Weapon]] |
Latest revision as of 09:30, 11 January 2024
Tactical Assault Rifle | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Machine Gun | |||||
Related Attribute | Fortitude | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 53 63 58 | |||||
Block Damage | 6 8 7 | |||||
Range | 90 | |||||
Effective Range | 49 | |||||
Rounds per Minute | 405 | |||||
Reload Time | 3.8 s | |||||
Ammo Type | 7.62mm Bullet 7.62mm Bullet (AP) 7.62mm Bullet (HP) | |||||
Magazine Size | 30 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 225 | |||||
Durability (Max Quality) | 500 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, Side, Small Top, Medium Top, Stock, Magazine, Drum Magazine, Firing Mode, Bottom | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Machine Gun Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Tactical Assault Rifle is a Tier 2 Assault Rifle after the AK-47.
The Tactical Assault Rifle is a Fortitude-based Machine Gun in 7 Days to Die.
Description[ | ]
The Tactical Assault Rifle is a short- to medium-ranged automatic weapon, affected by the Machine Gunner perk. Similar to other machine guns and rifles, the Tactical Assault Rifle uses 7.62mm Rounds as Ammunition.
It is heavily based on the real-life M4 Carbine, although the M4 fires smaller 5.56×45mm NATO rounds. The rifle is likely a short stroke piston system with the absence of a rear buffer tube with instead in place what appears to be a hand saw.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Machine Gun Parts | 1 | 2 | 3 | 4 | 5 | ||
Forged Steel | 10 | 20 | 30 | 40 | 50 | ||
Duct Tape | 3 | 6 | 9 | 12 | 15 | ||
Scrap Polymers | 5 | 10 | 15 | 20 | 25 | ||
Spring | 3 | 6 | 9 | 12 | 15 | ||
Unlock Options | |||||||
Tactical Warfare */100 | 27 | 35 | 43 | 51 | 59 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Tactical Assault Rifle.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair[ | ]
The condition of a Tactical Assault Rifle deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a Repair Kit.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Drum Magazine Mod | Magazine | Greatly increases magazine capacity with the cost of reload time. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Scope 4x Mod | Scope | Increases visual magnification when aiming. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. |