Switches and Triggers (Perk)

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

This page is a candidate for deletion.

If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the {{delete}} tag.

Remember to check what links here and the page history before deleting.




Ui game symbol misc crafting.png
This page contains content no longer in the game.
This feature was removed and exists only in previous versions of 7 Days to Die.




This article is a stub. For more information on what defines a stub, see Template:Stub.
You can help 7 Days to Die Wiki by expanding it.


Switches and Triggers
SwitchesAndTriggers.png
Description
Removed: {{{removed_version}}}
Attribute
Group Science
Max level 3
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level
Skill points multiplier


Effects
Effects
Perk
Required Player Level
Required Skill Name
  1. Science (Skill)
Required Skill Level
Unlocks
Requirements
Level 1
Level 2
Level 3
Level 4
Level 5



Unlocks[edit | edit source]

Recipes

The following recipes require Switches and Triggers (Perk):

Item Required Materials
TripWirePost.png Trip Wire Post Woodresource.png Wood *5, ElectricParts.png Electrical Parts *1