Stick

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Stick
Stick.png
Entity
Removed: Alpha 13
Entity ID
Entity ID stick
Categories
Item Group
Type
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
ScrapPlastics.pngScrap Polymers
MechanicalParts.pngMechanical Parts
ElectricParts.pngElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed Alpha 13
Updated
Confirmed



Description[edit | edit source]

A Stick is a Multipurpose crafting material and melee weapon which can be found throughout the world in 7 Days to Die. It can be crafted using the correct items and is both easy to craft as well cheap on resources, not requiring any rare or expensive materials. It does not suffer from damage and has no Durability level which means that if it is used as a weapon it will last indefinitely. It cannot be dismantled, scrapped or melted in a Forge, but it can be used as a source of Combustible fuel.

It can easily be found throughout the map by destroying dead shrubs with an axe (earns two or three sticks) or by punching green shrubs in the early game (earns one stick ).

Uses[edit | edit source]

As Cookware[edit | edit source]

It is possible to use a Stick on Camp Fire as a type of cookware and will allow you to cook raw meat into the charred variety.

As a Tool[edit | edit source]

Using a Stick along with various other material you will be able to craft the following items.

Arrow.png Arrow
BarbedFence.png Barbed Fence Wire
CoalTorch.png Coal Torch
Crossbow.png Crossbow
CrossbowBolt.png Crossbow Bolt
ExplodingCrossbowBolt.png Exploding Crossbow Bolt
Fireaxe.png Fireaxe
Hoe.png Gardening Hoe
HuntingKnife.png Hunting Knife
IronArrow.png Iron Arrow
IronCrossbowBolt.png Iron Crossbow Bolt
ClubIron.png Iron Reinforced Club
Ladder.png Ladder
WindowPaned01.png Paned Window
Pickaxe.png Pickaxe
Shovel.png Shovel
Sledgehammer.png Sledgehammer
ClubSpiked.png Spiked Club
SteelArrow.png Steel Arrow
SteelCrossbowBolt.png Steel Crossbow Bolt
StoneAxe.png Stone Axe
StoneShovel.png Stone Shovel
Torch.png Torch
WoodenBow.png Wooden Bow
Chair01.png Wooden Chair
ClubWood.png Wooden Club
TrapSpikes01.png Wood Spikes

A Stick can also be used to repair the following weapons. Each Stick used will restore 10 durability.

ClubWood.png Wooden Club
WoodenBow.png Wooden Bow
Crossbow.png Crossbow

As a Weapon[edit | edit source]

A Stick is a very basic short range weapon and can kill an average Zombie with six direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with a group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack. As a weapon it does not require any form of Ammunition. In the latest patch of Alpha version 11 there is no attackanimation.

Crafting[edit | edit source]

Required Item[edit | edit source]

To craft a Stick you will need the following item.

WoodPlank.png
1x Wood Plank