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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
Screamer
Alpha 17 artworks
7D2D Alpha 18.jpg
4x4TruckPlaceable.png
44MagnumBulletAP.png
44MagnumBulletHP.png
A1Auto.png
A1AutoLeft.png
A1AutoPOV.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
Items by group
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
Dedicated Server Providers
Gamestage
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Stealth System
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Stealth System
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==Stealth Mode== Stealth mode is activated by crouching, which can be toggled on or off using the Toggle Crouch key (default '''Left-ctrl''') or by holding down the Crouch key (default '''c key'''). A yellow stealth meter will be shown in the lower-left corner, bearing an eye, which reflects the light level and noise being generated. Smaller numbers indicate you are being very stealthy, and higher numbers indicate the player is in a brighter lit area and/or making noise, thereby being less stealthy. Your ability to remain undetected in stealth mode is based on several factors: your '''stealth ability''', '''proximity''' to an enemy, '''light levels''' in the area, and '''noise generated''' by the character. Moving, sprinting, opening doors, using objects, and using weapons can all generate noise and lead to you being detected by one or more enemies. Being detected does not deactivate stealth mode; you remain crouched even if you are being hunted or damaged. Stealth mode is deactivated automatically when you use a ladder or enter a vehicle. Once an enemy detects you, moving out of the line of sight of that enemy will cause you to become hidden from that enemy again. The enemy will usually continue to travel to the point where it last detected you, so if you remain in place, you will eventually be detected. An enemy can be distracted by the sounds of thrown objects. A zombie may pursue the sound of a [[Small Stone]] or other item thrown away from the character.
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