Status Effect

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Description[edit | edit source]

Many of the food or drink items, environments, interactive objects or events in 7 Days to Die can give the player a particular status effect. These are expressed as a positive or negative buff. A corresponding icon will be displayed above the player's health bar. This can be found in the lower left corner of the screen while a buff is active. Many of them give either a temporary or permanent gain or loss in health, strength, stamina, damage resistance. It is possible to have multiple Buffs active at the same time.

Positive Buffs[edit | edit source]

Name Hunger Thirst Health Stamina Wellness
CaffieneBuzz.png A Nice Hot Stew        
Beer icon.png Buzz        
CaffieneBuzz.png Caffeine Buzz        2 every second
CaffieneBuzz.png Cold Resistance        
Pain Killers.png Cured        
FirstAid.png First Aid - Advanced      1 every second  
FirstAid.png First Aid      0.5 every second  
Beer icon.png Grandpa's Moonshine (Status Effect)        
Run icon.png Mega Crush!        +10 every second
Pain Killers.png Pain Killers (Buff)    -30  0.34 every second  
Tea.png Red Tea Cooling        
Natural healing icon.png Satiation      0.67 every second  
Ui game symbol campfire.png Warmed by a Fire        
Tea.png Yucca Juice Cooling        

Negative Buffs[edit | edit source]

Name Hunger Thirst Health Stamina Wellness
Dysentery.png Advanced Dysentery      -5 every 60 seconds  -2 every second -0.25 every 100 in-game seconds
FoodPoisoning.png Alcohol Poisoning        -5 every second -1 every 100 in-game seconds
Critical icon.png Arrow Critical Bleedout      -1 every second  -1 every second
Critical icon.png Bleeding      -1 every second  -1 every second
Critical icon.png Blood Loss Advanced        -2 every second -0.6 every 60 seconds
Critical icon.png Blood Loss        -.5 every second
Stunned.png Blunt Force Trauma      -100  
Brokenbone icon.png Broken Leg        
Fire icon.png Burning - Molotov      -12 every second  
Fire icon.png Burning      -10 every second  
O2.png Cannot Breathe        
CritGunAK47      -150  
CritGunMP5      -100  
O2.png Drowning      -14 every 4 seconds  
Drunk icon.png Drunk        +5 every second
Dysentery.png Dysentery        -1 every second -0.02 every 30 in-game seconds
FoodPoisoning.png Food Poisoning        
Cold icon.png Freezing  -1 every 10 seconds      
FoodPoisoning.png Hangover        -1 every second
Hot icon.png Heat Stroke - Stage 1    -1 every 7 seconds    -1 every second
Hot icon.png Heat Stroke - Stage 2    -1 every 5 seconds  -1 every 4 seconds  -3 every second
Hunger icon.png Hungry        
Cold icon.png Hypothermia - Stage 1  -1 every 10 seconds      -1 every second
Cold icon.png Hypothermia - Stage 2  -1 every 7 seconds    -1 every 10 seconds  -2 every second
Cold icon.png Hypothermia - Stage 3  -1 every 5 seconds    -1 every 4 seconds  -3 every second
Infection.png Infection - Stage 1        -0.3 every second
Infection.png Infection - Stage 2        -1 every second -0.25 every 100 in-game seconds
Infection.png Infection - Stage 3      -1 every 3 seconds  -2 every second -0.25 every 100 in-game seconds
Infection.png Infection        
Critical icon.png Internal Bleeding      -15 every second  -15 every second
Hot icon.png Overheated    -1 every 10 seconds    
Shocked      -3 every 0.5 seconds  
Brokenbone icon.png Shotgun Wound        
Dysentery.png Sick Drunk        -1 every second -0.5 every 100 in-game seconds
FoodPoisoning.png Snowberry Poisoning      -1 every 20 seconds   -0.1 every 20 seconds
SplintedLegIcon.png Splinted leg        
Brokenbone icon.png Sprained Leg        
Hunger icon.png Starving        
Stunned.png Stunned         -0.5
Thirst icon.png Thirsty - Stage 2      -1 every 30 seconds  -3 every second -0.5 every 15 seconds
Thirst icon.png Thirsty         -0.1 every 30 seconds
Death.png Weakness        -2 every second -0.6 every 60 in-game seconds
Wet icon.png Wet