Status Effect
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1
Current game stage: 1
Description[edit | edit source]
Many of the food or drink items, environments, interactive objects or events in 7 Days to Die can give the player a particular status effect. These are expressed as a positive or negative buff. A corresponding icon will be displayed above the player's health bar. This can be found in the lower left corner of the screen while a buff is active. Many of them give either a temporary or permanent gain or loss in health, strength, stamina, damage resistance. It is possible to have multiple Buffs active at the same time.
Positive Buffs[edit | edit source]
Name | Hunger | Thirst | Health | Stamina | Wellness | |
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A Nice Hot Stew | |||||
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Blackstrap Coffee (buff) | .25 every second | ||||
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Buzz | |||||
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Caffeine Buzz | + 20% regeneration every second | ||||
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Cold Resistance | |||||
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Cured | |||||
30px | Efficient Digestion | |||||
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First Aid - Advanced | 1 every second | ||||
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First Aid | 0.5 every second | ||||
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Grandpa's Moonshine (Status Effect) | |||||
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Mega Crush! | +10 every second | ||||
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Pain Killers (Buff) | -30 | 0.34 every second | |||
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Red Tea Cooling | |||||
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Satiation | 0.67 every second | ||||
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Warmed by a Fire | |||||
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Yucca Juice Cooling | |||||
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Yucca Juice Smoothie (Buff) |
Negative Buffs[edit | edit source]
Name | Hunger | Thirst | Health | Stamina | Wellness | |
---|---|---|---|---|---|---|
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Advanced Dysentery | -5 every 60 seconds | -2 every second | -0.25 every 100 in-game seconds | ||
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Alcohol Poisoning | -5 every second | -1 every 100 in-game seconds | |||
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Arrow Critical Bleedout | -1 every second | -1 every second | |||
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Bleeding | -1 every second | -1 every second | |||
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Blood Loss Advanced | -2 every second | -0.6 every 60 seconds | |||
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Blood Loss | -.5 every second | ||||
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Blunt Force Trauma | -100 | ||||
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Broken Leg | |||||
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Burning - Molotov | -12 every second | ||||
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Burning | -10 every second | ||||
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Cannot Breathe | |||||
CritGunAK47 | -150 | |||||
CritGunMP5 | -100 | |||||
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Drowning | -14 every 4 seconds | ||||
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Drunk | +5 every second | ||||
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Dysentery | -1 every second | -0.02 every 30 in-game seconds | |||
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Food Poisoning | |||||
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Freezing | -1 every 10 seconds | ||||
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Hangover | -1 every second | ||||
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Heat Stroke - Stage 1 | -1 every 7 seconds | -1 every second | |||
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Heat Stroke - Stage 2 | -1 every 5 seconds | -1 every 4 seconds | -3 every second | ||
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Hungry | |||||
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Hypothermia - Stage 1 | -1 every 10 seconds | -1 every second | |||
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Hypothermia - Stage 2 | -1 every 7 seconds | -1 every 10 seconds | -2 every second | ||
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Hypothermia - Stage 3 | -1 every 5 seconds | -1 every 4 seconds | -3 every second | ||
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Infection - Stage 1 | -0.3 every second | ||||
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Infection - Stage 2 | -1 every second | -0.25 every 100 in-game seconds | |||
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Infection - Stage 3 | -1 every 3 seconds | -2 every second | -0.25 every 100 in-game seconds | ||
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Infection | |||||
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Internal Bleeding | -15 every second | -15 every second | |||
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Overheated | -1 every 10 seconds | ||||
Shocked | -3 every 0.5 seconds | |||||
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Shotgun Wound | |||||
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Sick Drunk | -1 every second | -0.5 every 100 in-game seconds | |||
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Snowberry Poisoning | -1 every 20 seconds | -0.1 every 20 seconds | |||
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Splinted leg | |||||
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Sprained Leg | |||||
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Starving | |||||
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Stunned | -0.5 | ||||
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Thirsty - Stage 2 | -1 every 30 seconds | -3 every second | -0.5 every 15 seconds | ||
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Thirsty | -0.1 every 30 seconds | ||||
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Weakness | -2 every second | -0.6 every 60 in-game seconds | |||
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Wet |