7 Days to Die Wiki
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|cure = Eating any food item
 
|cure = Eating any food item
 
|well = 0.5 points every 10 second
 
|well = 0.5 points every 10 second
|removed_verson = Alpha 13
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|removed_version = Alpha 13
 
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==Description==
 
==Description==

Revision as of 22:47, 17 November 2016


Ui game symbol misc crafting
This page contains content no longer in the game.
This status effect was removed in Alpha 13.



Starving
File:Starving.png
Description
Removed: Alpha 13
Category Status Effects
Type Negative
Description You are starving.
Caused by Being Hungry for

longer than 20 minutes

Cured by Eating any food item
Leads to
Debuffs
Overall Duration in-gameExpression error: Unrecognized word "until".:Expression error: Unrecognized word "until".
Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness 0.5 points every 10 second
Duration
Effect on Temperature °F, 0°C
Duration


Stun Resist
Damage Resist
Other Effects
Stack (Cumulative) Effects


Description[ | ]

Starving is the progression of the Hungry De-buff. It is acquired when a player has let their characters Fullness level fall to zero and left their character Hungry for longer than 20 minutes. This is displayed as a small knife and fork icon just above the main player statistic bars at the bottom left of the screen. Starving will reduce a players Wellness at the rate of 0.5 points every 10 second until the players Wellness reaches zero, causing death.

Cure[ | ]

It is possible to negate the effects of this De-buff by eating any item of food. However, the quality and quantity of food consumed is relative to the amount of Fullness a player will gain from consuming it and the length of time before their charter becomes hungry again.

Notes[ | ]

Starving has been replaced by Hungry2.