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{{Infobox buff |
{{Infobox buff |
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|image = SplintedLegIcon.png |
|image = SplintedLegIcon.png |
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+ | |id = splint |
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− | |category = [[Status |
+ | |category = [[Status Effect]] |
|type = Negative |
|type = Negative |
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|cause = [[file:Splint.png|25px]] [[Splint]] |
|cause = [[file:Splint.png|25px]] [[Splint]] |
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|speed = +20 |
|speed = +20 |
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|cure = Time |
|cure = Time |
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+ | |confirmed_version = Alpha 16.1 |
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|}} |
|}} |
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==Description== |
==Description== |
Revision as of 12:45, 6 October 2019
Splinted Leg | |
---|---|
Description | |
Category | Status Effect |
Type | Negative |
Caused by | Splint |
Cured by | Time |
Effects | |
Effect on Speed | +20% |
Description[ | ]
Splinted leg is a status effect that occurs when a broken or sprained leg is stabilized with a splint. It is not possible to shorten the healing phase by taking medicine.
Effects[ | ]
A splinted leg increases the speed against the broken or sprained leg by 20%. Nevertheless, the speed of the player is till reduced by 28% for a broken leg and 4% for a sprained leg, compared to normal. In addition, the player is still more susceptible to additional damage. The length of time the effect lasts is dependent on the length of time the broken or sprained leg was going to last.
Note: Even though the effect of this buff is positive (+20% to speed) it is still has an overall negative effect because it can only be applied to an already broken or sprained leg, which have more of a negative effect then this has positive effect.
Customization options[ | ]
Splinted leg can be customized in the buffs.xml file.