no edit summary
m (Hardness is removed from A17) |
No edit summary |
||
{{cleanup|Reason=Outdated|date=May 25, 2016}}
== Historical Information ==
The '''{{PAGENAME}}''' index of a material determines how much effort is needed to break the material. You can obtain this index using the Item Stats functionality added to the game in the alpha 7.6. To do this, place the mouse over an item to see the Object Stats, including its '''{{PAGENAME}}'''.
=== Calculations ===
Hardness is a base data for calculating [[Durability]] and [[Pure-Dur]] for blocks.
==== [[Durability]] ====
'''''x''' = [[Hardness]] ÷ [[Block Damage]] ([[Appropriate Tool]])<br> If '''x''' = Integer<br> Then [[Durability]] = '''x''' + 1<br> Else [[Durability]] = RoundUp('''x''')<br> In words: Divide [[Hardness]] by the [[Block Damage]] of the [[Appropriate Tool]] and add one if whole number or round up the quotient.''
==== [[Pure-Dur]] ====
'''''x''' = [[Hardness]] ÷ 0.075 ([[Enemy Damage]] [[Infected Survivor]])<br> [[Pure-Dur]] = RoundUp('''x''')<br> In words: Divide [[Hardness]] by 0.075 and round up the quotient.''
=== Notes ===
You can use the [[Creative Menu]] to consult the '''{{PAGENAME}}''' for all the items.
Or see [[Building_Materials]] for an overview in hardness within different building blocks.
=== See also ===
* [[Durability]]
* [[Pure-Dur]]
|