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|Used to place|
|Crafting Skill Group||Gun Smithing (Skill)|
|Action Skill Group||Rifles (Skill)
|Smell on Belt|
|Smell strength on Belt|
|Smell in Bag|
|Smell strength in Bag|
|Durability (Base Quality)||1700|
|Durability (Max Quality)||7000|
|Degradation Rate (Base Quality)||15|
|Degradation Rate (Max Quality)||21|
|Heat Map Strength||0.3|
|Heat Map Time||02′ 00″|
|Heat Map Frequency|
|Explosive Radius (Entity)|
|Entity Damage (Base Quality)||41.4|
|Entity Damage (Max Quality)||69|
|Explosive Radius (Block)|
|Block Damage (Base Quality)||8|
|Block Damage (Max Quality)||14|
|Range (Base Quality)||96|
|Range (Max Quality)||160|
|Dismemberment Chance (Base)||1|
|Dismemberment Chance (Max)||6|
|Butcher Damage Multiplier|
|Harvesting Damage Multiplier|
|Hoe Damage Multiplier|
|Disassemble Damage Multiplier||
|Effect on Fullness|
|Effect on Hydration|
|Effect on Health|
|Effect on Stamina|
|Effect on Wellness|
|Effect on Gassiness|
|Ammo Type||7.62mm Bullet|
|Unlocked through||Sniper Rifle Schematic|
|Repaired using||Repair Kit|
|Used to craft|
|Used Gun Parts||Sniper Rifle Barrel|
Sniper Rifle Receiver
Sniper Rifle Parts
Sniper Rifle Stock
|Used to upgrade|
|Used to cook|
|Provides Electrical Power|
|Requires Electrical Power||
|Used to forge|
|Forge Weight (oz)||128|
|Time to grow|
|Used to grow|
Overview[edit | edit source]
The Sniper Rifle is a ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies. It can also be assembled after reading the Sniper Rifle Schematic. The Sniper Rifle uses 7.62mm Bullets as Ammunition and can hold 5 rounds. It has a Durability maximum of between 1700-7000 depending on the quality of the part it is made from. A Sniper Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').
Unlocking[edit | edit source]
Before being able to craft a Sniper Rifle, the recipe must be unlocked. This is done by reading the specified schematic.
Combat[edit | edit source]
The Sniper Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. Fitted with a telescopic sight, it can zoom in on distant targets, making it a perfect weapon for taking out dangerous enemies from a safe distance. It is also powerful at close range, although it only contains five cartridges per magazine, meaning it will require frequent reloading. It is also worth noting that it is approximately 33% quieter than the Hunting Rifle due to it's suppressor, as the Sniper Rifle has a noise range of 35 M, while the Hunting Rifle has a noise range of 50 M. This makes it an even more viable option for long range engagements with enemies, especially in more populated areas.
Gun Parts[edit source]
Each part of the Sniper Rifle can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Sniper Rifle. Sniper Rifle does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Sniper Rifle fails.
- Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon
With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Sniper Rifle the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.
- Minimum Quality (1): 3500 / 15 = 233
- Almost Maximum (599): 8742 / 20 = 437
- Maximum Quality (600): 8750 / 21 = 416
Crafting[edit | edit source]
Required Items[edit | edit source]
Crafting Recipe[edit | edit source]
Just click on any part and click Assemble. From there you will be able to add and remove items from the weapon. You have to have read the schematic first though. If one has a flashlight, they have the option to attach it, though it isn't recommended due to the fact that sniper rifles aren't meant for close quarters, and the flashlight has a much shorter range.
Repair[edit | edit source]
The condition of a Sniper Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
- One Repair Kit will restore partial durability.
Other Uses[edit | edit source]
A Sniper Rifle can be Assembled by clicking on any gun part and clicking Assemble. This will break the weapon down into its component state, and display the parts in the main crafting screen. The player can then remove the parts and place them into their bag or tool belt.
Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the Assemble screen, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the Assemble screen and "swap" it with the OLD one. You must first drag the OLD gun part off of the Assemble Screen and replace or swap it with the NEW one.
Forging[edit | edit source]
Scrapping[edit | edit source]
A Sniper Rifle can be scrapped by clicking on the Sniper Rifle and selecting "Scrap".
Notes[edit | edit source]
- A Sniper Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
- With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.