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Sniper Rifle

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Sniper Rifle
SniperRifle.png
Description
Removed: {{{removed_version}}}
Item ID 51
Group Ammo/Weapons
Title
Description
Category Firearms
Type Semi-automatic
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Used to place
Cooking Ingredient
Meltable Yes
Scrappable Yes
Dismantleable Yes
Lockable
Crafting Skill Group Gun Smithing (Skill)
Action Skill Group Rifles (Skill)


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Base Quality) 1700
Durability (Max Quality) 7000
Degradation Rate (Base Quality) 15
Degradation Rate (Max Quality) 21
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength 0.3
Heat Map Time 02′ 00″
Heat Map Frequency
Light Value
Inventory Slots
Max Stack


Attack Statistics
Entity Damage
Explosive Radius (Entity)
Entity Damage (Base Quality) 41.4
Entity Damage (Max Quality) 69
Block Damage
Explosive Radius (Block)
Block Damage (Base Quality) 8
Block Damage (Max Quality) 14
Critical Chance
Range
Range (Base Quality) 96
Range (Max Quality) 160
Dismemberment Chance (Base) 1
Dismemberment Chance (Max) 6
Accuracy (Base)
Accuracy (Max)
Attack Speed 0.5
Reload Speed 2.5
Stamina Usage
Multiplier: Headshot 9
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth 0.2
Multiplier: Glass 25
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood 5
Buff
Debuff
Buff Chance %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Insulation °F, 0°C
Waterproof %
Bullet
Melee
Concussive %
Puncture %
Blunt
Explosive %
Radiation %
Fire %
Electrical %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Cures
Effect on Gassiness
Other Effects


Ammunition
Ammo Type 762mmBullet.png 7.62mm Bullet
Capacity 5 Cartridges
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through Sniper Rifle Schematic
Repaired using Repair Kit
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts Sniper Rifle Barrel
Sniper Rifle Receiver
Sniper Rifle Parts
Sniper Rifle Stock


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron 1:16
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs) 8.0
Forge Weight (oz) 128
Material Iron
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu Yes
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting Yes
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added
Removed
Updated
Confirmed Alpha 15.1



Overview[edit | edit source]

The Sniper Rifle is a ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies. It can also be assembled after reading the Sniper Rifle Schematic. The Sniper Rifle uses 7.62mm Bullets as Ammunition and can hold 5 rounds. It has a Durability maximum of between 1700-7000 depending on the quality of the part it is made from. A Sniper Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').

Unlocking[edit | edit source]

Before being able to craft a Sniper Rifle, the recipe must be unlocked. This is done by reading the specified schematic.

SniperRifleSchematic.png Sniper Rifle Schematic

Combat[edit | edit source]

The Sniper Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. Fitted with a telescopic sight, it can zoom in on distant targets, making it a perfect weapon for taking out dangerous enemies from a safe distance. It is also powerful at close range, although it only contains five cartridges per magazine, meaning it will require frequent reloading. It is also worth noting that it is approximately 33% quieter than the Hunting Rifle due to it's suppressor, as the Sniper Rifle has a noise range of 35 M, while the Hunting Rifle has a noise range of 50 M. This makes it an even more viable option for long range engagements with enemies, especially in more populated areas.


Gun Parts[edit source]

Each part of the Sniper Rifle can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Sniper Rifle. Sniper Rifle does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Sniper Rifle fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.


Gun Parts component effect.
Sniper Rifle Stock Sniper Rifle Receiver Sniper Rifle Parts Sniper Rifle Barrel
SniperRifle stock.png SniperRifle triggerHousing.png Sniper Rifle Parts.png SniperRifle barrel 1.png
Dismemberment Chance Range Accuracy [1] Entity Damage Block Damage
1 - 6 96 - 160 13 - 13 41.4 - 69 8 - 14
  1. Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon

With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Sniper Rifle the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.

Uses:
Minimum Quality (1): 3500 / 15 = 233
Almost Maximum (599): 8742 / 20 = 437
Maximum Quality (600): 8750 / 21 = 416


Crafting[edit | edit source]

Required Items[edit | edit source]

SniperRifle barrel 1.png 1* Sniper Rifle Barrel after learning from
SniperRifleSchematic.png Sniper Rifle Schematic
Produces
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Sniper Rifle Parts.png 1* Sniper Rifle Parts
SniperRifle triggerHousing.png 1* Sniper Rifle Receiver
SniperRifle stock.png 1* Sniper Rifle Stock
Optional:Flashlight02.png 1* Flashlight
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Crafting Recipe[edit | edit source]

Just click on any part and click Assemble. From there you will be able to add and remove items from the weapon. You have to have read the schematic first though. If one has a flashlight, they have the option to attach it, though it isn't recommended due to the fact that sniper rifles aren't meant for close quarters, and the flashlight has a much shorter range.


Repair[edit | edit source]

The condition of a Sniper Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Other Uses[edit | edit source]

Assemble[edit | edit source]

A Sniper Rifle can be Assembled by clicking on any gun part and clicking Assemble. This will break the weapon down into its component state, and display the parts in the main crafting screen. The player can then remove the parts and place them into their bag or tool belt.

Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the Assemble screen, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the Assemble screen and "swap" it with the OLD one. You must first drag the OLD gun part off of the Assemble Screen and replace or swap it with the NEW one.


Forging[edit | edit source]

The player can place a Sniper Rifle into a Forge and it will be melted down into iron. Each Sniper Rifle will produce some Scrap Iron.

Scrapping[edit | edit source]

A Sniper Rifle can be scrapped by clicking on the Sniper Rifle and selecting "Scrap".



Notes[edit | edit source]

  • A Sniper Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
  • With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.



Videos[edit | edit source]

Sniper Rifle In Action