Skills and Perks

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Skills and Perks are used by the player's to increase their effectiveness with many different Game Mechanics (although not all of them). They can make the player more proficient with Blade Weapons (Skill), or with Handguns (Skill). They can help the player collect resources at a higher rate with Mining Tools (Skill) or with Bad Mechanic (Perk), or teach the player to craft new items or higher quality items with Machete Crafting (Perk), or with Armor Crafting (Perk). Skills and Perks are the player's way of progressing in 7 Days to Die, and is a very important part of surviving.

Skill points are awarded every Character Level, granting the player 6 skill points each Character Level to increase the level of Skills and Perks. Skill points can also be acquired from completing Quests. The required amount of skill points to level a Skill or Perk will only level a single level in that Skill or Perk, for example to level Archery (Skill) from level 21 to 22 it only requires 1 skill point. But to level Better Lead Than Dead (Perk) from level 2 to 3 it requires 10 skill points. This is because each skill point does not mean a level in the place it is put, each Skill or Perk has a required amount to gain a level.

The difference between Skills and Perks are that Skills must be learnt over time by using the corresponding item, it can also be increased with skill points, but skill points are more importantly used in Perks. This is because Perks cannot be leveled overtime, they also do not have as a high of a max level as skills do. Perks must be learnt with skill points and each level will cost more than 1 skill point in comparison to using skill points on Skills. All Painting skills, and the Battery Bank, can only be obtained by Recipe Books, and cannot be learnt through use, or through skill points.

Skills[edit | edit source]

Skills are used to less effectively and gradually to affect the player's ability to do things. Skills grant bonuses over time and with use, this means that levels in Skills will grant small bonuses, which add up over time. Skills do not require any certain Character Level, or Skill or Perk level to gain levels, this means, if the player has the item that will gain them experience in a certain Skill, they will gain that experience. Skills also require a lot more time to reach max level, as each Skill has a max level of 100, compared to most perks having 1, 3, 5, or 10. A player's experience in a certain Skill can also be found by looking at the experience bar located in the information for the selected Skill.

Perks[edit | edit source]

Perks are used to more effectively and immediately to affect the player's ability to do things. This can range from giving a flat bonus damage to shotguns using Boom Stick (Perk) or teach the player a new ability such as Workbench (Perk). Perks also require a certain level in either the Character Level, or a level of a certain Skill. For example a player must achieve level 20 with Construction Tools (Skill) before the option is available to purchase the Concrete Mixing (Perk).

List of Skills and Perks[edit | edit source]

Firearms[edit | edit source]

Skill/Perk Name Level Perk Skill
Gun Smithing (Perk) 0/10
9mm Round Crafting (Perk) 0/1
.44 Magnum Round Crafting (Perk) 0/1
7.62mm Round Crafting (Perk) 0/1
Shotgun Shell Crafting (Perk) 0/1
Handguns (Skill) 0/100
The Outlaw (Perk) 0/5
Dead Shot (Perk) 0/3
Rifles (Skill) 0/100
Better Lead Than Dead (Perk) 0/5
Shotguns (Skill) 0/100
Boom Stick (Perk) 0/5
Splatter Gun (Perk) 0/3

Weapons[edit | edit source]

Skill/Perk Name Level Perk Skill
Weapon Smithing (Perk) 0/10
Archery (Skill) 0/100
Blade Weapons (Skill) 0/100
Knife Guy (Perk) 0/5
The Decapitator (Perk) 0/3
Blunt Weapons (Skill) 0/100
Pummel Pete (Perk) 0/5
Breaking and Entering (Perk) 0/5
Machete Crafting (Perk) 0/1

Tools/Traps[edit | edit source]

Skill/Perk Name Level Perk Skill
Tool Smithing (Perk) 0/10
Construction Tools (Skill) 0/100
Workbench (Perk) 0/1
Concrete Mixing (Perk) 0/1
Bad Mechanic (Perk) 0/5
Chemistry Station (Perk) 0/1
Steel Smithing (Perk) 0/1
Mining Tools (Skill) 0/100
Miner 69er (Perk) 0/5

Clothing[edit | edit source]

Skill/Perk Name Level Perk Skill
Armor Crafting (Perk) 0/10
Clothing / Armor (Skill) 0/100

Scavenging/Trading[edit | edit source]

Skill/Perk Name Level Perk Skill
Barter (Skill) 0/100
Secret Stash (Perk) 0/3
Scavenging (Skill) 0/100
Fast Eddie (Perk) 0/4
Quality Joe (Perk) 0/3
Treasure Hunter (Perk) 0/3

Health/Fitness[edit | edit source]

Skill/Perk Name Level Perk Skill
The Survivor (Perk) 0/5
The Camel (Perk) 0/5
Athletics (Skill) 0/100
Health Nut (Perk) 0/5
Sexual Tyranosaurus (Perk) 0/5
Medicine (Skill) 0/100

Crafting/Miscellaneous[edit | edit source]

Skill/Perk Name Level Perk Skill
Misc Crafting (Perk) 0/5
Quicker Crafting (Perk) 0/5
The Fixer (Perk) 0/4

Science[edit | edit source]

Skill/Perk Name Level Perk Skill Schematic
Science (Perk) 0/10
Electricity Basics (Perk) 0/2
Switches and Triggers (Perk) 0/3
Melee Traps (Perk) 0/2
Ranged Traps (Perk) 0/3
Generator Bank (Perk) 0/1
Do It Yourself (Perk) 0/3
Battery Bank (Schematic) 0/1

Painting[edit | edit source]

Skill/Perk Name Level Perk Skill Schematic
Painting: Decorations (Magazine) 0/1
Painting: Faux (Magazine) 0/1
Painting: Masonry (Magazine) 0/1
Painting: Metal (Magazine) 0/1
Painting: Wall Coverings (Magazine) 0/1
Painting: Wood and Roofing (Magazine) 0/1

List of Removed Skills and Perks[edit | edit source]

Firearms[edit | edit source]

Weapons[edit | edit source]

Tools/Traps[edit | edit source]

Clothing[edit | edit source]

Health/Fitness[edit | edit source]

Crafting/Miscellaneous[edit | edit source]

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