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Shotgun Messiah Crate

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Shotgun Messiah Crate
ShotgunMessiahCrate.png
Crate with seal removed
Entity
Removed:
Item Group Decor/Miscellaneous
Categories Placeable
Type Container
Description

}}

Characteristics
Hit Points
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Driveable
Vehicle Base Speed
Vehicle Sprint Speed
Mass
Horizontal Support
Light Value
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots 9
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price
Attack stats
Max Range
Effective Range
Entity Damage
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Critical Chance
Attacks per minute
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Time (seconds)
Stamina per Use
Block Range
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth
Multiplier: metal
Multiplier: organic
Multiplier: stone
Multiplier: water
Multiplier: wood
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resistance
Waterproof
Cold Resist °F, 0°C
Heat Resist °F, 0°C
Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Tool
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Use
Ammo Type
Capacity
Capacity
Requires Electrical Power
Production
Smelted Into
Smelted Amount
Burn Time as Fuel
Provides Electrical Power
Other uses
Unlocks
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Crafting
Unlocked with
Ingredients Used
Repaired using
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into Leather.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers
Versioning
Added
Removed
Updated
Confirmed Alpha 15.2

Description[edit | edit source]

A Shotgun Messiah Crate is a loot container which can only be found in hub city's large Gun Stores or snow biome's small gun stores. To open it, the player must first destroy its wooden "seal" (layer). Along with the Munitions Box, it is one of the only containers that allows you to find the Sniper Rifle and the SMG or their parts. These crates also store parts for the AK-47, as well as the Rocket Launcher


Loot List[edit source]

The list below contains the items and tools that may spawn inside a Shotgun Messiah Crate.

All probabilities are modified by the players level. So the chance of finding anything in a container is less the 1 in 4 at the beginning if the container has 1 as the minimum number. If the minimum number is less than one, the chances are even less. Containers that have 1 or more should always drop something once you reach level 151.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%

Loot List Table

When opening a Shotgun Messiah Crate you will get between 1 and 3 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Size: 5,4 = 20
  • Count: 1 - 3


Loot Availability Rarity Count Chance
(310.1)
Min Max
7DaysGroupIcon.png weaponsBasicGuns+ammo (Group) Rare 3 1 0.97 %
7DaysGroupIcon.png weaponsMilitaryGuns+ammo (Group) Rare 1 1 0.32 % No value is given,
a default value of one has been assumed.
MechanicalParts.png Mechanical Parts Rare 0.1 1 5 0.03 %
ScrapPlastics.png Scrap Polymers Rare 0.15 1 6 0.05 %
7DaysGroupIcon.png modAllT1 (Group) Rare 1 1 0.32 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png modAllT2 (Group) Rare 1 1 0.32 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png modAllT3 (Group) Rare 1 1 0.32 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 7.25

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.



Level 1 Groups


LootGroup - weaponsBasicGuns+ammo : 0.97%


Loot Availability Rarity Count Chance
(10.05)
Min Max
7DaysGroupIcon.png weaponsCommonParts (Group) Rare 1 1 0.1 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png weaponsCompoundBowParts (Group) Rare 0.05 1 0 %
7DaysGroupIcon.png weaponsPistol+ammo (Group) Rare 0.03 1 0 %
7DaysGroupIcon.png weaponsAnyShotguns+ammo (Group) Rare 0.03 1 0 %
7DaysGroupIcon.png weaponsHuntingRifle+ammo (Group) Rare 0.03 1 0 %
CompoundBow.png Compound Bow Rare 0.03 1 0 %
7DaysGroupIcon.png weaponsMagnumParts (Group) Rare 0.03 1 0 %
Version = Alpha 16.1 1.2

LootGroup - weaponsMilitaryGuns+ammo : 0.32%


Loot Availability Rarity Count Chance
(0.07)
Min Max
7DaysGroupIcon.png weaponsMP5+ammo (Group) Rare 0.07 1 0.32 %
7DaysGroupIcon.png weaponsAK47+ammo (Group) Rare 0.07 1 0.32 %
7DaysGroupIcon.png weaponsSniperRifle+ammo (Group) Rare 0.07 1 0.32 %
7DaysGroupIcon.png weaponsRocketLauncher+ammo (Group) Rare 0.03 1 0.14 %
Version = Alpha 17 0.24

LootGroup - modAllT1 : 0.32%


Loot Availability Rarity Count Chance
(111)
Min Max
7DaysGroupIcon.png modMeleeT1 (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png modGunT1 (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png modArmorT1 (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 3

LootGroup - modAllT2 : 0.32%

LootGroup - modAllT2

LootGroup - modAllT3 : 0.32%

LootGroup - modAllT3

Level 2 Groups


LootGroup - weaponsCommonParts : 0.1%


Loot Availability Rarity Count Chance
(11111111111111)
Min Max
Pistol barrel.png Pistol Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PistolParts.png Pistol Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Pistol triggerHousing.png Pistol Receiver Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PistolGrip.png Pistol Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun barrel.png Shotgun Long Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
x30px Shotgun Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun shortBarrel.png Shotgun Short Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Shotgun shortStock.png Shotgun Short Stock Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun stock.png Shotgun Stock Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun triggerHousing.png Shotgun Receiver Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleBarrel.png Hunting Rifle Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleStock.png Hunting Rifle Stock Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleBolt.png Hunting Rifle Bolt Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Hunting Rifle Parts.png Hunting Rifle Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.0 14

LootGroup - weaponsCompoundBowParts : 0%


Loot Availability Rarity Count Chance
(1111)
Min Max
CompoundBowBody.png Compound Bow Body Rare 1 1 0 % No value is given,
a default value of one has been assumed.
CompoundBowGrip.png Compound Bow Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
CompoundBowParts.png Compound Bow Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
CompoundBowString.png Compound Bow String Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 4

LootGroup - weaponsPistol+ammo : 0%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
9mmBullet.png 9mm Round Rare -- 1 10 0 %
Pistol.png Pistol Rare -- 1 0 %
Version = Alpha 17 2

LootGroup - weaponsAnyShotguns+ammo : 0%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
7DaysGroupIcon.png weaponsAnyShotguns (Group) Rare -- 1 0 %
ShotgunShell.png Shotgun Shell Rare -- 1 6 0 %
Version = Alpha 17 2

LootGroup - weaponsHuntingRifle+ammo : 0%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
HuntingRifle.png Hunting Rifle Rare -- 1 0 % No value is given,
a default value of one has been assumed.
762mmBullet.png 7.62mm Round Rare -- 1 10 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 2

LootGroup - weaponsMagnumParts : 0%


Loot Availability Rarity Count Chance
(1111)
Min Max
44MagnumCylinder.png 44 Magnum Cylinder Rare 1 1 0 % No value is given,
a default value of one has been assumed.
44MagnumFrame.png 44 Magnum Frame Rare 1 1 0 % No value is given,
a default value of one has been assumed.
44MagnumGrip.png 44 Magnum Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Parts44Magnum parts.png 44 Magnum Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 4

LootGroup - weaponsMP5+ammo : 0.32%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
MP5.png SMG-5 Rare -- 1 0.32 %
9mmBullet.png 9mm Round Rare -- 1 20 0.32 %
Version = Alpha 17 2

LootGroup - weaponsAK47+ammo : 0.32%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
Ak47.png AK-47 Assault Rifle Rare -- 1 0.32 %
762mmBullet.png 7.62mm Round Rare -- 1 20 0.32 %
Version = Alpha 17 2

LootGroup - weaponsSniperRifle+ammo : 0.32%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
Sniper Rifle Rare -- 1 0.32 %
7.62mm Bullet Rare -- 1 10 0.32 %
Version = Alpha 16.1 2

LootGroup - weaponsRocketLauncher+ammo : 0.14%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
A13RocketLauncher.png Rocket Launcher Rare -- 1 0.14 %
Rocket Rare -- 2 6 0.14 %
Version = Alpha 16.1 2

LootGroup - modMeleeT1 : 0%


Loot Availability Rarity Count Chance
(11111)
Min Max
SerratedBlade.png Serrated Blade Rare 1 1 0 % No value is given,
a default value of one has been assumed.
StructuralBrace.png Structural Brace Rare 1 1 0 % No value is given,
a default value of one has been assumed.
WeightedHead.png Weighted Head Rare 1 1 0 % No value is given,
a default value of one has been assumed.
GraveDigger.png Grave Digger Rare 1 1 0 % No value is given,
a default value of one has been assumed.
WoodSplitter.png Wood Splitter Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 5

LootGroup - modGunT1 : 0%


Loot Availability Rarity Count Chance
(1111111111)
Min Max
ShotgunChoke.png Shotgun Choke Rare 1 1 0 % No value is given,
a default value of one has been assumed.
ShotgunDuckbill.png Shotgun Duckbill Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Bipod.png Bipod Rare 1 1 0 % No value is given,
a default value of one has been assumed.
WeaponFlashlight.png Weapon Flashlight Rare 1 1 0 % No value is given,
a default value of one has been assumed.
ForeGrip.png Fore Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
TheHunter.png The Hunter Rare 1 1 0 % No value is given,
a default value of one has been assumed.
MuzzleBrake.png Muzzle Brake Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Scope2X.png Scope 2X Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Shotgun Sawed-Off Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
TriggerSemi.png Trigger Group: Semi Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 10

LootGroup - modArmorT1 : 0%

LootGroup - modArmorT1

Level 3 Groups


LootGroup - weaponsAnyShotguns : 0%


Loot Availability Rarity Count Chance
(1)
Min Max
PumpShotgun.png Shotgun Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 1



  • Note that you can't farm the crates (like any other crates) as your loot will most likely respawn in 30 days or so.