Self Medicated (Perk)

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

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Ui game symbol misc crafting.png
This page contains content no longer in the game.
This feature was removed and exists only in previous versions of 7 Days to Die.




Self Medicated (Perk)
SelfMedicated.png
Description
'Removed: '
Attribute Fortitude
Group Recovery
Max level 5
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level
Skill points multiplier


Effects
Effects '
Perk
Required Player Level
Required Skill Name
  1. Fortitude
Required Skill Level
  1. 1,
  2. 3,
  3. 5,
  4. 7,
  5. 10
Unlocks
Requirements
Level 1
Level 2
Level 3
Level 4
Level 5



Requirements and Effects[edit | edit source]

Skill Level Fortitude Level Effect Description
1 1 Drugs dehydrate you 50% less. 20% less chance to have drug withdrawal symptoms. Drugs are 10% more effective.
2 3 Drugs dehydrate you 60% less. 40% less chance to have drug withdrawal symptoms. Drugs are 20% more effective.
3 5 Drugs dehydrate you 70% less. 60% less chance to have drug withdrawal symptoms. Drugs are 30% more effective.
4 7 Drugs dehydrate you 80% less. 80% less chance to have drug withdrawal symptoms. Drugs are 40% more effective.
5 10 Drugs dehydrate you 90% less. You have no chance to develop withdrawal symptoms. Drugs are 50% more effective.