Science (Perk)

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Science
Science skill icon.png


Description
Removed: {{{removed_version}}}
Attribute
Group Science
Max level 10
Experience to level 5000000
Experience Multiplier
Experience Multiplier
Skill points to level 3
Skill points multiplier


Effects
Effects Crafting Time
Crafting Quality
Repair Time
Repair Amount
Repair Quality Loss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


Versioning
Added
Removed
Updated Alpha 16.0
Confirmed Alpha 16.3



Description[edit | edit source]

"Craft medical, chemical, mechanical and trap items faster and at better quality if applicable. Gain skill by crafting and repairing items from this group."

Science (Perk) is one of the Skills in 7 Days to Die. A survivor can increase his Science (Perk) level by crafting medicine, chemicals, and traps. Repairing traps also increases this skill's level. As last, a survivor can spend skill points to increase the level of this skill.

Effects[edit | edit source]

Requirements 0 1 2 3 4 5 6 7 8 9 10
Skill Points --- 3 3 6 6 9 12 15 18 24 30
Player Level --- --- 5 10 20 30 40 60 80 100 120
Attribute
Crafting Time 100% 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
Crafting Quality 25 50 100 150 200 250 300 350 400 450 500
Repair Quality Loss 5.03% 4.02% 3.21% 2.57% 2.05% 1.64% 1.31% 1.05% 0.84% 0.67% 0.53%
Repair Time 100% 93% 86% 79% 72% 65% 58% 51% 44% 37% 30%
Repair Amount 100% 120%
  • Note: This is now a perk.

Skill Group Items[edit | edit source]

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

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Schematics That Increase Science Skill[edit | edit source]

Auger Schematic

Gas Can Schematic

First Aid Kit Schematic