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Sawed-off Shotgun

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Sawed-off Shotgun
SawedOffPumpShotgun.png
Description
Removed: {{{removed_version}}}
Item ID 44 - gunSawedOffPumpShotgun
Group Ammo/Weapons
Title
Description
Category Firearms
Type Pump-action
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Used to place
Cooking Ingredient
Meltable Yes
Scrappable Yes
Dismantleable
Lockable
Crafting Skill Group Gun Smithing (Skill)
Action Skill Group Shotguns (Skill)


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Base Quality) 800
Durability (Max Quality) 3600
Degradation Rate 9
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength 0.3
Heat Map Time 02′ 00″
Heat Map Frequency
Light Value
Inventory Slots
Max Stack


Attack Statistics
Entity Damage
Explosive Radius (Entity)
Entity Damage (Base Quality) 9 * 6 ^ (Shotgun Shell)
Entity Damage (Max Quality) 9 * 10 ^ (Shotgun Shell)
Block Damage
Explosive Radius (Block)
Block Damage (Base Quality) 9 * 5.4 ^ (Shotgun Shell)
Block Damage (Max Quality) 9 * 13.5 ^ (Shotgun Shell)
Critical Chance
Range
Range (Base Quality) 36 ^ (Shotgun Receiver)
Range (Max Quality) 60 ^ (Shotgun Receiver)
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base) 1.00 ^ (Shotgun Parts)
Accuracy (Max) 0.08 ^ (Shotgun Parts)
Attack Speed 0.8
Reload Speed 2.6
Stamina Usage
Multiplier: Headshot 3
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth 0.2
Multiplier: Glass 25
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood 2
Buff Shotgun Wound
Debuff
Buff Chance 80 %
Buff Effect reduced speed
Initial Experience
Subsequent Experience


Protection
Insulation °F, 0°C
Waterproof %
Bullet
Melee
Concussive %
Puncture %
Blunt
Explosive %
Radiation %
Fire %
Electrical %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Cures
Effect on Gassiness
Other Effects


Ammunition
Ammo Type ShotgunShell.pngShotgun Shell
Capacity 8 shells
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through Sawed-off Shotgun Schematic
Repaired using Repair Kit
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts Shotgun Parts
Shotgun Receiver
Shotgun Short Stock
Shotgun Short Barrel


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron 1:4
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs) 2.2
Forge Weight (oz) 35
Material Iron
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu Yes
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting Yes
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added
Removed
Updated
Confirmed Alpha 15.1



Description[edit | edit source]

The Sawed-off Shotgun is a pump-action firearm that can be found or crafted in 7 Days to Die. It can be looted from Infected Police Officers, Feral Wights, Munitions Boxes, Wall Safes, Gun Safes, Shotgun Messiah Crates and Supply Crates. It can also be crafted (assembled and disassembled) after reading the Sawed off Pump Shotgun Schematic. The Sawed-off Shotgun can only use Shotgun Shells as Ammunition and will hold eight cartridges. It will reload automatically or manually using the reload key (default key 'R').

Unlocking[edit | edit source]

PumpShotgunSchematic.png Shotgun Schematic

Combat[edit | edit source]

The Sawed-off Shotgun is extremely powerful when used at close range and deals a high amount of damage. It has a slight spread of the shot, which allows the Weapon to hit multiple targets at once.

There is a 80% chance the shotgun will inflict a critical hit on a target (Shotgun Wound buff), which reduces the target's movement speed by 60%. This effect is extendable.

Gun Parts[edit source]

Each part of the Sawed-off Shotgun can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Sawed-off Shotgun. Sawed-off Shotgun does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Sawed-off Shotgun fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.


Gun Parts component effect.
NONE Shotgun Receiver Shotgun Parts Shotgun Shell
Unknown.png PumpShotgun triggerHousing.png PartsPumpShotgun parts.png ShotgunShell.png
Dismemberment Chance Range Accuracy [1] Entity Damage Block Damage
? - ?? 36 - 60 1.00 - 0.08 6 - 10 5.4 - 13.5
  1. Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon

With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Sawed-off Shotgun the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.

Uses:
Minimum Quality (1): 800 / 9 = 88
Maximum Quality (600): 3600 / 9 = 400


Crafting[edit | edit source]

Required Items[edit | edit source]

PumpShotgun shortBarrel.png 1* Shotgun Short Barrel after learning from
PumpShotgunSchematic.png Shotgun Schematic
Produces
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PartsPumpShotgun parts.png 1* Shotgun Parts
PumpShotgun triggerHousing.png 1* Shotgun Receiver
Shotgun shortStock.png 1* Shotgun Short Stock
Optional:Flashlight02.png 1* Flashlight
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Repair[edit | edit source]

The condition of a Sawed-off Shotgun deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Other Uses[edit | edit source]

Dismantling[edit | edit source]

A Sawed-off Shotgun can be dismantled by placing it into the output slot of the crafting grid. This will break the weapon down into its component state, and display the parts in the main crafting grid. The player can then remove the parts and place them into their bag or tool belt.

Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the crafting grid, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the crafting grid and "swap" it with the OLD one. You must first drag the OLD gun part off of the crafting grid and replace or swap it with the NEW one.

Any player can place the weapon in the output slot, observe the weapon's component gun parts, and remove it from the output slot again without dismantling it. This action will also automatically unload the bullets into their bag or tool belt.

However, although any player can dismantle a weapon, only players who have read the appropriate Recipe Book can reassemble or upgrade it. Players without this knowledge should never remove any gun parts from the crafting grid, unless they intend to permanently dismantle the weapon.

Forging[edit | edit source]

The player can place a Sawed-off Shotgun into a Forge and it will be melted down into iron. Each one will produce 2.2 lbs of iron.

Scrapping[edit | edit source]

A Sawed-off Shotgun can be scrapped into Scrap Iron.

Notes[edit | edit source]

  • As with all weapons, the Sawed-off Shotgun can destroy blocks.
  • It has a larger buckshot spread than the Shotgun.
  • Unequipping the Sawed-off Shotgun while reloading will cancel the reloading process. However, Ammunition will not be consumed/wasted. If the reload is interrupted at any point prior to all 8 shells showing up in the HUD the reload animation must start again before any shots can be fired.
  • It can be reloaded even though it is no longer usable, rendering all ammo in the weapon useless, until it has been repaired.
  • The Sawed-off Shotgun cannot load Shotgun Slugs.

See Also[edit | edit source]