SMG Auto Turret

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

SMG Auto Turret
"A motion sensing bullet hose. No really, this thing eats piles of 9mm ammunition."
Basic Information
Removed: {{{removed_version}}}
Group Science, Tools/Traps
Category Trap
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points 1000
Storage Slots
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 22
Power Attack Entity Damage
Block Damage 1
Power Attack Block Damage
Range 30
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type 9mmBullet.png 9mm Ammo
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood 2
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects }}
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Buff [[]]
Buff Chance (%)
Buff Effect
Characteristic Properties
Repaired Using Forged Iron
Mechanical Parts
Electrical Parts
Electrical Power Required
Base Price 3000
Max Stack
Scrapping/Forging Properties
Scraps into
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through

Description[edit | edit source]

The SMG Auto Turret senses targets in its view and fires 9mm Ammo at them.

Crafting[edit | edit source]

MotionSensor.png 1* Motion Sensor At a
after attaining level
AdvancedEngineering.png Advanced Engineering
IngotSteel.png 30* Forged Steel
HandgunParts.png 3* Handgun Parts
Oil.png 10* Oil
ScrapPlastics.png 5* Scrap Polymers
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]

Usage[edit | edit source]

Like the Shotgun Auto Turret, the SMG Auto Turret will automatically target any player or zombie in its view, depending on how the player sets the target preference. The SMG Auto Turret can be set to target Self, Allies, Strangers, Enemies, or any combination of the four. Its line of vision can be adjusted by powering it and then clicking on the camera preview on the left side of the HUD after interacting with it. While changing the line of view, the display becomes a grainy black and white, with a blue cone in the center of vision demonstrating the extent of the turret's aggro range. So long as a recognized target falls within that range, the turret will aim and shoot until the target is dead or the turret is out of ammunition.

When filling the turret with ammunition, the player can add up to 300 rounds into any of the three ammunition slots, allowing for a total of 900 rounds to be loaded into the turret. The player must "Lock" the ammunition into place, or the turret won't fire. When locked, ammunition cannot be added to or removed from the turret. Placing a block above the turret will make the turret not fire even though it appears to track the target.

Notes[edit | edit source]

  • Although it can be placed on horizontally on walls, the turret won't work if it is not placed upright.
  • The turret will only accept standard ammunition. You can not load AP or HP ammo.

Video Guide[edit | edit source]

Game Guide