SMG-5 | |
---|---|
Basic Information | |
Group | Ammo/Weapons |
Category | Weapon |
Type | Ranged Weapon |
Weapon/Tool Properties | |
Entity Damage | 32 |
Block Damage | 7 |
Range | 65 |
Effective Range | 30 |
Attacks per Minute | 500 |
Reload Time | 4.1s |
Ammo Type | [[File:9mm Ammo
9mm Ammo (AP)|35px]] [[9mm Ammo |
Damage Multiplier: Earth | -0.8 |
Damage Multiplier: Wood | 3 |
Characteristic Properties | |
Durability (Min Quality) | 350 |
Durability (Max Quality) | 700 |
Repaired Using | Repair Kit |
Scrapping/Forging Properties | |
Meltable | No |
Combustible | No |
Description[ | ]
An SMG-5 (submachine gun) is a rapid fire ranged weapon, which can be crafted or found throughout the world of 7 Days to Die in containers, such as Weapon bags, Gun Safes, Crates and Loot bags. The SMG uses 9mm Ammo and will hold 28 bullets. Despite being called a submachinegun, it uses the Agility statistic shared with Pistol style weapons instead, since it uses 9mm Ammo.
Combat[ | ]
During combat, the SMG-5 is a very effective short to medium range weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. Currently, it is one of the most effective Weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed. It also boasts minimal recoil, making it particularly accurate when aiming down the sight.
An SMG will reload automatically or it can be done manually by pressing the reload key (default key 'R').
Crafting[ | ]
Required Items[ | ]
Item | Name | Count | |
---|---|---|---|
Handgun Parts | 5 | ||
Forged Steel | 10 | ||
Duct Tape | 3 | ||
Scrap Polymers | 10 | ||
Spring | 3 | ||
Unlock Options | |||
SMG-5 Schematic | |||
Crafted in | |||
Workbench |
Repair[ | ]
The condition of an SMG-5 deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
Scrapping[ | ]
An SMG-5 can be scrapped into 4 Handgun Parts.
Weapon Modifications[ | ]
Mod | Effects | |
---|---|---|
Barrel Extender Mod | Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy. | |
Muzzle Brake Mod | Reduces recoil. | |
Silencer Mod | Suppresses firing sound. Reduces damage and range. | |
Laser Sight Mod | Increases hip-fire accuracy and adds a laser sight to the weapon. | |
Weapon Flashlight Mod | Adds a flashlight to the weapon. | |
Scope 2x Mod | Adds a scope with 2x zoom. | |
Reflex Sight Mod | Adds a holographic dot sight with minor magnification. | |
Trigger Group: Semi Mod | Causes the weapon to fire semi-automatically. | |
Trigger Group: Burst Mod | Causes the weapon to fire in three-round bursts. | |
Trigger Group: Full Auto Mod | Causes the weapon to fire automatically. (no noticeable difference) | |
Rod and Spring Mod | Increases rate of fire and recoil. | |
Fore Grip Mod | Increases hip-fire accuracy and weapon handling while moving or firing from the hip. | |
Magazine Extender Mod | Increases magazine capacity by 15. | |
Drum Magazine Mod | Doubles magazine capacity. | |
Cripple 'Em Mod | Adds a 20% chance to cripple a leg on a bipedal target. | |
The Hunter Mod | Increases damage against living beings. | |
Rad Remover Mod | Disable radiated zombie regeneration abillity. |
Notes[ | ]
- An SMG-5, like all weapons, can destroy blocks and structures.
- The model used in the game closely resembles the Heckler & Koch MP5SD3 as used by the US Navy Seals and the British SAS.
- As of Alpha 16, The SMG no longer uses 10mm, but instead uses the more common 9mm.
Easter Egg[ | ]
Many players have found the SMG-5 inside gun safes, Shotgun Messiah crates etc. with a note containing the message: "Jonathan werd' gesund und trinke deinen Yucca Juice".
People started to look this phenomenon up and found out that one of the developers has a brother living in Germany, to which this hidden message is addressed. It states that Jonathan shall get healthy, be cured from his illness, and always drink his Yucca Juice.