SMG

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SMG
MP5.png
Description
Removed: {{{removed_version}}}
Item ID 47 - gunMP5
Group Ammo/Weapons
Title
Description
Category Firearms
Type Automatic
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Used to place
Cooking Ingredient
Meltable Yes
Scrappable Yes
Dismantleable Yes
Lockable
Crafting Skill Group Gun Smithing (Skill)
Action Skill Group Rifles (Skill)


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Base Quality) 2250
Durability (Max Quality) 10000
Degradation Rate (Base Quality) 13
Degradation Rate (Max Quality) 18
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength 0.1
Heat Map Time 02′ 00″
Heat Map Frequency
Light Value
Inventory Slots
Max Stack


Attack Statistics
Entity Damage
Explosive Radius (Entity)
Entity Damage (Base Quality) 17
Entity Damage (Max Quality) 29
Block Damage
Explosive Radius (Block)
Block Damage (Base Quality) 3
Block Damage (Max Quality) 5
Critical Chance
Range
Range (Base Quality) 40
Range (Max Quality) 72
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base) 1.00
Accuracy (Max) 0.05
Attack Speed 0.15
Reload Speed 4.1
Stamina Usage
Multiplier: Headshot 4
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth 0.2
Multiplier: Glass 25
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood 5
Buff CritGunMP5
Debuff
Buff Chance 10 %
Buff Effect 100 HP
Initial Experience
Subsequent Experience


Protection
Insulation °F, 0°C
Waterproof  %
Bullet
Melee
Concussive  %
Puncture  %
Blunt
Explosive  %
Radiation  %
Fire  %
Electrical  %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Cures
Effect on Gassiness
Other Effects


Ammunition
Ammo Type 9mmBullet.png 9mm Bullet
Capacity 30 Cartridges
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through SMG Schematic
Repaired using Repair Kit
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts SMG Receiver
SMG Barrel
SMG Stock
SMG Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron 13
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs) 6.8
Forge Weight (oz) 108
Material Iron
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu Yes
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting Yes
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added
Removed
Updated
Confirmed Alpha 16



Decription[edit | edit source]

An SMG (submachine gun) is a type of ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Wights. It can also be crafted after reading the SMG Schematic. The SMG uses 9mm bullets as Ammunition and can hold 30 cartridges. An SMG will reload automatically or it can be done manually by pressing the reload key (default key 'R').

Unlocking[edit | edit source]

Before being able to craft a SMG, the recipe must be unlocked. This is done by reading the required recipe book.

SmgSchematics.png SMG Schematic

Combat[edit | edit source]

During combat, an SMG is a very effective short to medium range Weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. This Weapon is most effective against large packs of Zombies, but can take down individual targets with 1-2 head shots. Currently it is one of the most effective Weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed. It also boasts minimal recoil, making it particularly accurate when aiming down the sight. The SMG is internally silenced, and produces noise only up to 7 meters.

There is a 10% chance the SMG will inflict a critical hit on a target (CritGunMP5 buff), which reduces the target's health by 100.

An SMG will degrade quickly in durability with continuous use, so spare parts or repair kits are strongly recommended for long expeditions.

Gun Parts[edit source]

Each part of the SMG can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the SMG. SMG does not really have a durability, each of its component parts have a durability and when any of them fail then the whole SMG fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.


Gun Parts component effect.
NONE SMG Receiver SMG Parts SMG Barrel
Unknown.png Mp5 triggerHousing.png Parts44Magnum parts.png Mp5 barrel.png
Dismemberment Chance Range Accuracy [1] Entity Damage Block Damage
 ? - ?? 40 - 72 1.00 - 0.05 17 - 29 3 - 5
  1. Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon

With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a SMG the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.

Uses:
Minimum Quality (1): 5600 / 13 = 430
Almost Maximum (599): 13986 / 17 = 822
Maximum Quality (600): 14000 / 18 = 777


Crafting[edit | edit source]

Required Items[edit | edit source]

Mp5 barrel.png 1* SMG Barrel after learning from
SmgSchematics.png SMG Schematic
Produces
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Mp5 triggerHousing.png 1* SMG Receiver
Parts44Magnum parts.png 1* SMG Parts
Mp5 stock.png 1* SMG Stock
Optional:Flashlight02.png 1* Flashlight
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Repair[edit | edit source]

The condition of an SMG deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Other Uses[edit | edit source]

Auto Turret[edit | edit source]

The SMG and its constituent parts may be used to craft the new Auto Turret, as of A16.

Assemble[edit | edit source]

An SMG can be Assembled by clicking on any gun part and clicking Assemble. This will break the weapon down into its component state, and display the parts in the main crafting screen. The player can then remove the parts and place them into their bag or tool belt.

Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the Assemble screen, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the Assemble screen and "swap" it with the OLD one. You must first drag the OLD gun part off of the Assemble Screen and replace or swap it with the NEW one.

Forging[edit | edit source]

The player can place an SMG into the forge and will be melted down into iron. Each SMG will produce 13 iron.

Scrapping[edit | edit source]

An SMG can be scrapped by selecting it and clicking on "scrap".

Notes[edit | edit source]

  • An SMG, like all weapons, can destroy blocks and structures.
  • The model used in the game closely resembles the Heckler & Koch MP5SD3 as used by the US Navy Seals and the British SAS.
  • It is one of the quietest firearms in 7 Days To Die, with a noise range of 7 M, making it very effective for attracting less attention when scavenging buildings or dispatching hordes.
  • As of Alpha 16, The SMG no longer uses 10mm, but instead uses the more common 9mm.