SMG-5

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SMG-5
MP5.png
Entity
Removed:
Item Group Ammo/Weapons
Categories Weapon
Type Ranged Weapon, Automatic Weapon
Description

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Characteristics
Hit Points
Durability (Min Level) 7000
Durability (Max Level) 14000
Durability Loss per Use
Driveable
Vehicle Base Speed
Vehicle Sprint Speed
Mass
Horizontal Support
Light Value
Noise Volume 150
Noise Range 60
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 0.3
Activity Level Time 02′ 00″
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price
Attack stats
Max Range 65
Effective Range 30
Entity Damage 26
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Critical Chance
Attacks per minute 500
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil 7
Handling 0.8
Unholster time
Reload Time (seconds) 4.1s
Stamina per Use
Block Range
Block Damage 7
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth -0.8
Multiplier: metal
Multiplier: organic
Multiplier: stone
Multiplier: water
Multiplier: wood 4
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Tool
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Use
Ammo Type 9mmBullet.png 9mm Round
Capacity
Capacity 30 Rounds
Requires Electrical Power
Production
Smelted Into
Smelted Amount
Burn Time as Fuel
Provides Electrical Power
Other uses
Unlocks
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Crafting
Unlocked with Advanced Engineering lvl 3
Ingredients Used
Repaired using Repair Kit
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers
Versioning
Added
Removed
Updated Alpha 17
Confirmed Alpha 17


Decription[edit | edit source]

An SMG-5 (submachine gun) is a type of ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Wights. or it can also be crafted. The SMG uses 9mm bullets as Ammunition and can hold 30 cartridges. A SMG will reload automatically or it can be done manually by pressing the reload key (default key 'R').

Combat[edit | edit source]

During combat, an SMG-5 is a very effective short to medium range Weapon, eliminating most enemies within seconds due to its accuracy and high rate of fire. Currently it is one of the most effective Weapons against large groups of Zombies due to its accuracy, large magazine, high rate of fire, and quick reloading speed. It also boasts minimal recoil, making it particularly accurate when aiming down the sight.

Crafting[edit | edit source]

Required Items[edit | edit source]

IngotSteel.png 30* Forged Steel after attaining level
3
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 20* Mechanical Parts
DuctTape.png 5* Duct Tape
ScrapPlastics.png 5* Scrap Polymers
Spring.png 5* Spring
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Repair[edit | edit source]

The condition of an SMG-5 deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Auto Turret[edit | edit source]

The SMG and its constituent parts may be used to craft the new Auto Turret, as of A16.

Scrapping[edit | edit source]

An SMG-5 can be scrapped by selecting it and clicking on "scrap".

Mods[edit | edit source]

  • Magazine Extender
  • Rod and Spring Replacement
  • Reflex Sight
  • Trigger Group: Semi
  • Trigger Group: FullAuto
  • Trigger Group: Burst
  • Fore Grip
  • Muzzle Brake
  • Barrel Extender
  • Flash Suppressor
  • Silencer
  • Weapon Flashlight
  • Laser Sight
  • Scope 2X

Notes[edit | edit source]

  • An SMG-5, like all weapons, can destroy blocks and structures.
  • The model used in the game closely resembles the Heckler & Koch MP5SD3 as used by the US Navy Seals and the British SAS.
  • As of Alpha 16, The SMG no longer uses 10mm, but instead uses the more common 9mm.

Videos[edit | edit source]

Game Guide