Rocket Launcher

From 7 Days to Die Wiki
Jump to: navigation, search
Rocket Launcher
A13RocketLauncher.png
Description
Removed: {{{removed_version}}}
Item ID 54 - gunRocketLauncher
Group Ammo/Weapons
Title
Description
Category Rocket Launcher
Type Projectile
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Used to place
Cooking Ingredient
Meltable Yes
Scrappable Yes
Dismantleable Yes
Lockable
Crafting Skill Group Gun Smithing (Skill)
Action Skill Group [[]]


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Base Quality) 2500
Durability (Max Quality) 10000
Degradation Rate 50
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength 5
Heat Map Time 02′ 00″
Heat Map Frequency
Light Value
Inventory Slots
Max Stack


Attack Statistics
Entity Damage
Explosive Radius (Entity)
Entity Damage (Base Quality) 25 ^ (Rocket Launcher Barrel)
Entity Damage (Max Quality) 42 ^ (Rocket Launcher Barrel)
Block Damage
Explosive Radius (Block)
Block Damage (Base Quality) 54 ^ (Rocket Launcher Barrel)
Block Damage (Max Quality) 90 ^ (Rocket Launcher Barrel)
Critical Chance
Range 200
Range (Base Quality) 40
Range (Max Quality) 70
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base) 1.00
Accuracy (Max) 0.01
Attack Speed 0.8
Reload Speed 2
Stamina Usage
Multiplier: Headshot
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood
Buff
Debuff
Buff Chance  %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Insulation °F, 0°C
Waterproof  %
Bullet
Melee
Concussive  %
Puncture  %
Blunt
Explosive  %
Radiation  %
Fire  %
Electrical  %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Cures
Effect on Gassiness
Other Effects


Ammunition
Ammo Type A13Rocket.pngRocket
Capacity 1 Rocket
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through Rocket Launcher Schematics
Repaired using Repair Kit
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron 1:8
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs) 4.0
Forge Weight (oz) 64
Material Iron
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu Yes
Cooking
Crafting
Dismantling
Farming
Forging
Looting Yes
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added
Removed
Updated
Confirmed Alpha 15.1



Overview[edit | edit source]

The Rocket Launcher is a type of weapon in 7 Days to Die. You also must have read the Rocket Launcher Schematics to assemble the Rocket Launcher. It has a very low probability to spawn in Shotgun Messiah Crates, Munitions Boxes, Supply Crates, Fallen Soldier Zombie,corpses, and Feral Zombie corpses. It uses Rockets as ammunition (which are equally as rare to find). A Rocket Launcher will hold one round of ammunition and has a durability of 30 shots. It will reload automatically, but can also be manually reloaded by pressing the <R> key.

Combat[edit | edit source]

The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.

Gun Parts[edit source]

Each part of the Rocket Launcher can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Rocket Launcher. Rocket Launcher does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Rocket Launcher fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.


Gun Parts component effect.
NONE Rocket Launcher Receiver Rocket Launcher Parts Rocket Launcher Barrel
Unknown.png RocketLauncherReceiver.png RocketLauncherParts.png RocketLauncherBarrel.png
Dismemberment Chance Range Accuracy [1] Entity Damage Block Damage
 ? - ?? 40 - 70 1.00 - 0.01 25 - 42 54 - 90
  1. Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon

With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Rocket Launcher the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.

Uses:
Minimum Quality (1): 2500 / 50 = 50
Maximum Quality (600): 10000 / 50 = 200


Notes[edit | edit source]

  • The Rocket Launcher currently has two different values for the range. It is unsure which is correct, or if both have an affect on the range of the Rocket Launcher.
  • Both the Rocket Launcher Barrel and Rocket supply values for damage, it is not sure which actually supply the damage.

Ammunition[edit | edit source]

A13Rocket.png Rocket

Unlocking[edit | edit source]

A13RocketLauncherSchematic.png Rocket Launcher Schematics

Crafting[edit | edit source]

RocketLauncherBarrel.png 1* Rocket Launcher Barrel after learning from
A13RocketLauncherSchematic.png Rocket Launcher Schematics
Produces
{{{yield}}}
RocketLauncherParts.png 1* Rocket Launcher Parts
RocketLauncherReceiver.png 1* Rocket Launcher Receiver
RocketLauncherStock.png 1* Rocket Launcher Stock
Optional:Flashlight02.png 1* Flashlight
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Repair[edit | edit source]

The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit.

Promotional Content