Rocket Launcher
Current game stage: 1
Rocket Launcher | |
---|---|
![]() | |
Basic Information | |
Group | Ammo/Weapons |
Category | Weapon |
Type | Ranged Weapon, Explosive Weapon |
Weapon/Tool Properties | |
Entity Damage | 420 (Rocket HE) 650 (Rocket Frag) |
Block Damage | 2500 (Rocket HE) 20 (Rocket Frag) |
Range | 63 |
Explosion Range Entities | 5 |
Explosion Range Blocks | 5 |
Reload Time | 2.7s |
Ammo Type | Rocket HE, Rocket Frag |
Durability (Min Quality) | 5000 |
Durability (Max Quality) | 10000 |
Characteristic Properties | |
Repaired Using | Repair Kit |
Scrapping/Forging Properties | |
Meltable | No |
Material | Iron |
Combustible | No |
Overview[edit | edit source]
The Rocket Launcher is a type of weapon in 7 Days to Die. It uses Rockets as ammunition (which are rare to find). It will reload automatically, but can also be manually reloaded by pressing the <R> key.
Combat[edit | edit source]
The Rocket Launcher is a very powerful weapon, and is effective at any range. Caution should be used if firing at close targets as getting caught in the blast from an exploding Rocket will kill a player. It is good for damaging buildings, opening cracks in hillsides and the ground as well as being able to defeat a horde of Zombies.
Ammunition[edit | edit source]
Crafting[edit | edit source]
- Crafting only requires the skill or the schematic
Repair[edit | edit source]
The condition of an Rocket Launcher deteriorates with each use until eventually it will stop working and will need to be repaired, using a Repair Kit. The Rocket Launcher can be scrapped to Rocket Launcher Parts.
Modding[edit | edit source]
Can add:
reflex sight, Blessed metal, x2 scope, barrel extender, muzzle brake, laser sight, weapon flash light, rad remover, cripple em,
hunter mod