Range

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Effective Range describes the distance in which the player may attack a block or entity. Full damage will be inflicted up to this distance.

Maximum Range describes the maximum distance a ranged weapon will reach but with damage decreasing the closer it reaches the maximum value.

To calculate the Range of a weapon or tool you need to count how many blocks are between the player and the target.

Example[edit | edit source]

x = Player
y = Target

x y Range = 1
x y Range = 4
x y Range = 2

Temporary List[edit | edit source]

All units of measure are measured by block distance. NOTE: This is for Left Clicking (Attacking) only. e.g. If you want to punch something, you will need to be 2.5 blocks or closer to make contact.

Weapons

All unlisted Melee Weapons = 2.1
Chainsaw = 2
Bow, firearm, and launcher = Any Distance

Tools

All Shovels and Pickaxes = 4
Hoe = 4
Fireaxe = 4
Stone Axe (+Tazzas) = 2
Sledgehammer = 4
Repair Tool = 0.5

Other

Hands = 2.5
Torch = 2.5
Flashlight = 1.8