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Effective Range describes the distance in which the player may attack a block or entity. Full damage will be inflicted up to this distance.
Maximum Range describes the maximum distance a ranged weapon will reach but with damage decreasing the closer it reaches the maximum value.
To calculate the Range of a weapon or tool you need to count how many blocks are between the player and the target.
Example[edit | edit source]
x = Player
y = Target
|x||y||Range = 1|
|x||y||Range = 4|
|x||y||Range = 2|
Temporary List[edit | edit source]
All units of measure are measured by block distance. NOTE: This is for Left Clicking (Attacking) only. e.g. If you want to punch something, you will need to be 2.5 blocks or closer to make contact.
- All unlisted Melee Weapons = 2.1
- Chainsaw = 2
- Bow, firearm, and launcher = Any Distance
- All Shovels and Pickaxes = 4
- Hoe = 4
- Fireaxe = 4
- Stone Axe (+Tazzas) = 2
- Sledgehammer = 4
- Repair Tool = 0.5
- Hands = 2.5
- Torch = 2.5
- Flashlight = 1.8