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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Removed: {{{removed_version}}}
Category Animal
Type Passive
Zombie Type
Entity-ID 60
Drops Raw Meat
Animal Hide
Animal Fat
Large Bone
Loot Container
Location Forest and Desert

HP (Normal)
HP (Feral)
HP (Radiated)
HP (Legendary)
Entity Damage
Block Damage
Crit Ratio

Confirmed Alpha 17.4
NPC System

Rabbits are wild animals commonly found in the Forest and Desert biome. Rabbits are passive and will try to avoid the player. Even though Rabbits are very weak and die very fast they are extremely fast, hard to see, and hard to hit. Most times finding a Rabbit in grassy and hilly areas are harder than killing it, so it is recommended to hunt them in the Desert biome. The Rabbit makes a distinct high-pitched sound upon dying, indicating the Rabbit was killed.

Rabbits will not drop any loot upon being killed but can be harvested for Raw Meat, Animal Hide, Animal Fat and Large Bones.

It is recommended to use a Bone ShivHunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.

Drops[edit | edit source]

Other Passive Animals[edit | edit source]