7 Days to Die Wiki
(→‎Notes: Added link to the intellect attribute page)
(updated quality as it applies to A17)
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An item's quality determines its [[Durability]] as well as the number of [[Mods]] allowed to be placed on that item.
An item's quality determines its effectiveness and how long it will last before breaking. Weapons of higher quality deal more damage and tools of higher quality perform their function quicker, i.e. do higher block damage [No longer seems to be the case in A17. Is this a bug?].
 
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Prior to A17, in previous game versions, item quality also had an effect on the damage and block damage done by weapons or tools. This is no longer the case. However, since adding mods to an item generally increases its damage and block damage, quality indirectly results in greater effectiveness since more mods can be added onto the item.
   
 
Item quality is indicated by both a color-code for quick reference and a numerical value as a precise measure of quality, displayed beneath the item's icon in the [[Inventory]]. The measure for quality ranges from 1 - 6:
 
Item quality is indicated by both a color-code for quick reference and a numerical value as a precise measure of quality, displayed beneath the item's icon in the [[Inventory]]. The measure for quality ranges from 1 - 6:
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!Quality
 
!Quality
 
!Item Level
 
!Item Level
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!Number of Mods Allowed
 
|-
 
|-
 
! style="background-color:#9C8867;" |Grey
 
! style="background-color:#9C8867;" |Grey
 
!Faulty
 
!Faulty
 
!1
 
!1
  +
!0
 
|-
 
|-
 
! style="background-color:#CF7F29;" |Orange
 
! style="background-color:#CF7F29;" |Orange
 
!Poor
 
!Poor
 
!2
 
!2
  +
!1
 
|-
 
|-
 
! style="background-color:#A2A41B;" |Yellow
 
! style="background-color:#A2A41B;" |Yellow
 
!Good
 
!Good
 
!3
 
!3
  +
!2
 
|-
 
|-
 
! style="background-color:#42C234;" |Green
 
! style="background-color:#42C234;" |Green
 
!Fine
 
!Fine
 
!4
 
!4
  +
!3
 
|-
 
|-
 
! style="background-color:#315DCE;" |Blue
 
! style="background-color:#315DCE;" |Blue
 
!Great
 
!Great
 
!5
 
!5
  +
!4
 
|-
 
|-
 
! style="background-color:#A42ACC;" |Magenta
 
! style="background-color:#A42ACC;" |Magenta
 
!Flawless
 
!Flawless
 
!6
 
!6
  +
!5
 
|}
 
|}
 
 

Revision as of 15:25, 30 August 2019

An item's quality determines its Durability as well as the number of Mods allowed to be placed on that item.

Prior to A17, in previous game versions, item quality also had an effect on the damage and block damage done by weapons or tools. This is no longer the case. However, since adding mods to an item generally increases its damage and block damage, quality indirectly results in greater effectiveness since more mods can be added onto the item.

Item quality is indicated by both a color-code for quick reference and a numerical value as a precise measure of quality, displayed beneath the item's icon in the Inventory. The measure for quality ranges from 1 - 6:

Color Quality Item Level Number of Mods Allowed
Grey Faulty 1 0
Orange Poor 2 1
Yellow Good 3 2
Green Fine 4 3
Blue Great 5 4
Magenta Flawless 6 5

Madmole has suggested that Alpha 17 will feature legendary quality weapons that can only attained as rare loot with unique stats and buffs.

Notes[ | ]