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Proposed since September 2022.



This guide will walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such as Navezgane or a Random World Generation. The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Menu.


Video Tutorial[ | ]

Guide how to import a prefab into a new/existing game world.


Note: These steps are for standard 7 Days to Die (Alpha 17 b240+) without any modifications on the PC/Steam platform.

Disable the EasyAntiCheat Setting[ | ]

Game-launcher

  • Start Steam and launch 7 Days to Die
  • Click on Show game launcher button from the Launch Options
  • Remove tick from the Use EasyAntiCheat (EAC) checkbox
  • Click on the Run button to start the game
Note: Disabling of EAC is required to save an imported Prefab

Open the PREFAB EDITOR[ | ]

Main-menu

  • Click on EDITING TOOLS from the main menu


Editing-tools-menu

  • Click on PREFAB EDITOR from the EDITING TOOLS menu


Create a Prefab[ | ]

Prefab-editor-tools-menu

  • Press the ESC key to open the DEBUG TOOLS


Prefab-editor-prefab-browser-menu

  • Click on the PREFAB BROWSER icon in the DEBUG TOOLS
  • Click on the CREATE NEW PREFAB button


Prefab-editor-level-tools-2

  • Click on the LEVEL TOOLS 2 icon
  • Place a tick in the SHOW GROUND LEVEL checkbox
  • Press the ESC key to exit the DEBUG TOOLS






Prefab-editor-start-select

  • Press the 1 key to make the first block on the Toolbelt active
  • Press the Z key to start a selection


Prefab-editor-adjust-selection

  • Move the cursor about one block east/right and press the Z key again to expand the selection


Prefab-editor-fill-selection

  • Press the L key to fill the selection with the current active block in the Toolbelt


Prefab-editor-create-preview

  • Press the CTRL+C keys to copy the selection
  • Press the SHIFT+CTRL+V keys to create a movable preview of the selection


Prefab-editor-rotate-preview

  • Press the X key to rotate the preview


Prefab-editor-move-preview

  • Press the G+SPACE keys to move the preview up


  • Press the SHIFT+CTRL+V keys again to place the moved blocks thereby ending the preview

Export a Prefab[ | ]

Prefab-editor-encompass-prefab-selection

  • Focus the cursor on the corner block and press the SHIFT+Z keys expanding the existing selection to encompass all the placed blocks


Prefab-editor-update-bounds

  • Press the ESC key to open the DEBUG TOOLS
  • Click on the LEVEL TOOLS 2 icon
  • Place a tick in the SHOW BOUNDS checkbox
  • Click on the UPDATE BOUNDS button


Prefab-editor-prefab-browser-save

  • Click on the PREFAB BROWSER icon
  • Click on the SAVE button


Prefab-editor-export-prefab

  • Type in a desired Prefab NAME
  • Click on the SAVE button
  • Click on the EXIT button to quit the PREFAB EDITOR

Start a NEW GAME or CONTINUE GAME[ | ]

New-game-menu

  • Click on NEW GAME or CONTINUE GAME from the Main Menu
  • Type a new GAME NAME or click on an existing game entry if continuing
  • Click on the ADVANCED tab
  • Click to set CHEAT MODE to ON
  • Click on the START button
Note: CHEAT MODE is required to be ON during Prefab import and may be disabled afterwards

Enable Debug Mode[ | ]

Command-console-debug-menu

Import a Prefab[ | ]

Prefab-property-menu

  • Find a fairly flat ground area
  • Press the Z key to select one block
  • Press the K key to open the Prefab Properties menu
  • Click on the DynamicPrefabs button


Load-into-prefab

  • Click on the previously saved Prefab name from the list
  • Click on the Load into prefab button


Apply-bound-box-position

  • Press the K key again to open the Prefab Properties menu
  • Click on the DynamicPrefabs button again
  • Click on the Apply BB position button


Save-all-prefab-positions

  • Click on the Save all prefab positions button


Screen Shot 2019-01-06 at 6.11.33 PM

  • Press the ESC key to quit the DynamicPrefabs window


  • Press the ESC key again to open the DEBUG TOOLS menu
  • Click on the RECALC STABILITY button from the DEBUG TOOLS menu
  • Click on the EXIT button to quit this game world




Continue-game

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