Prefab Editor Export Import
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1
Current game stage: 1
This guide will walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such as Navezgane or a Random World Generation. The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Menu.
Contents
Video Tutorial[edit | edit source]
Guide how to import a prefab into a new/existing game world.
- Note: These steps are for standard 7 Days to Die (
Alpha 17 b240
+) without any modifications on thePC
/Steam
platform.
Disable the EasyAntiCheat Setting[edit | edit source]
- Start
Steam
and launch 7 Days to Die - Click on
Show game launcher
button from the Launch Options - Remove tick from the
Use EasyAntiCheat (EAC)
checkbox - Click on the
Run
button to start the game
- Note: Disabling of
EAC
is required to save an imported Prefab
Open the PREFAB EDITOR[edit | edit source]
- Click on EDITING TOOLS from the main menu
- Click on PREFAB EDITOR from the EDITING TOOLS menu
Create a Prefab[edit | edit source]
- Press the
ESC
key to open the DEBUG TOOLS
- Click on the PREFAB BROWSER icon in the DEBUG TOOLS
- Click on the
CREATE NEW PREFAB
button
- Click on the LEVEL TOOLS 2 icon
- Place a tick in the
SHOW GROUND LEVEL
checkbox - Press the
ESC
key to exit the DEBUG TOOLS
- Press the
U
key to open the Creative Menu - Put any building blocks into the Player Toolbelt and INVENTORY grid
- Press the
ESC
key to exit the Creative Menu
- Press the
1
key to make the first block on the Toolbelt active - Press the
Z
key to start a selection
- Move the cursor about one block east/right and press the
Z
key again to expand the selection
- Press the
L
key to fill the selection with the current active block in the Toolbelt
- Press the
CTRL+C
keys to copy the selection - Press the
SHIFT+CTRL+V
keys to create a movable preview of the selection
- Press the
X
key to rotate the preview
- Press the
G+SPACE
keys to move the preview up
- Press the
SHIFT+CTRL+V
keys again to place the moved blocks thereby ending the preview
Export a Prefab[edit | edit source]
- Focus the cursor on the corner block and press the
SHIFT+Z
keys expanding the existing selection to encompass all the placed blocks
- Press the
ESC
key to open the DEBUG TOOLS - Click on the LEVEL TOOLS 2 icon
- Place a tick in the
SHOW BOUNDS
checkbox - Click on the
UPDATE BOUNDS
button
- Click on the PREFAB BROWSER icon
- Click on the
SAVE
button
- Type in a desired Prefab
NAME
- Click on the
SAVE
button - Click on the
EXIT
button to quit the PREFAB EDITOR
Start a NEW GAME or CONTINUE GAME[edit | edit source]
- Click on NEW GAME or CONTINUE GAME from the Main Menu
- Type a new
GAME NAME
or click on an existing game entry if continuing - Click on the
ADVANCED
tab - Click to set
CHEAT MODE
toON
- Click on the
START
button
- Note:
CHEAT MODE
is required to beON
during Prefab import and may be disabled afterwards
Enable Debug Mode[edit | edit source]
- Press the
F1
key to open the Command Console window - Type
dm
and press theENTER
key to enable Debug Mode - Press the
ESC
key to quit the Command Console window
Import a Prefab[edit | edit source]
- Find a fairly flat ground area
- Press the
Z
key to select one block - Press the
K
key to open the Prefab Properties menu - Click on the
DynamicPrefabs
button
- Click on the previously saved Prefab name from the list
- Click on the
Load into prefab
button
- Press the
K
key again to open the Prefab Properties menu - Click on the
DynamicPrefabs
button again - Click on the
Apply BB position
button
- Click on the
Save all prefab positions
button
- Press the
ESC
key to quit theDynamicPrefabs
window
- Press the
ESC
key again to open the DEBUG TOOLS menu - Click on the
RECALC STABILITY
button from the DEBUG TOOLS menu - Click on the
EXIT
button to quit this game world
- Lastly, Continue the Game