Player Statistics

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Player Statistics
Character Statistics.jpg


Description
Removed: {{{removed_version}}}
Category
Type
Zombie Type
Entity-ID
Effects
Drops
Loot Container
Location
Quests


Combat
Damage
Block Damage
Range
Crit Ratio


Versioning
Added
Removed
Updated
Confirmed
NPC System




Every Character has many statistics most of which the player must care for in order to survive. There are also other statistics that provide purely information, and do not have a direct effect on the game. There is also a hidden statistic that does not show up in the player's character page, called Speed. Speed affects how fast the player moves, and unless injured or sick, will always stay at 100%.

On the Game mechanics page a few of these have been defined and the information is copied over, but some are not defined accept for a link that links back to their separate wiki page. This page is to help people who want a brief description on these stats without having to go to their separate wiki pages. Of course if people want more information than handful of bullet points it's advised to go to their separate wiki pages.

Character Level[edit | edit source]

  • (This section is from the Game mechanics page).
  • Every player has their own personal level.
  • To gain exp a player must level one of the many Skills.
  • A lot Skills require a certain character level.
  • ToolsWeapons, and Clothing do not require any character level.

Wellness[edit | edit source]

  • Wellness is defined by a number ranging from 0 to 200. Although it ranges from 0 it cannot reach that number, the lowest number Wellness can reach is 70.
  • Your minimum and maximum Wellness can be raised by leveling Health Nut (Perk). This can raise the minimum wellness from 70 to 120, and maximum wellness from 200 to 250.
  • Wellness can affect experience gain, lower wellness reduces the experienced gained, and higher wellness increases it.
  • Whenever the player dies their wellness is reduced by 10 but of course cannot go below 70. They can also lose wellness from eating unhealthy foods, or taking damage, not eating or drinking.
  • Wellness can be increased by eating and drinking certain foods that have a +wellness factor.
  • The higher the level of wellness, the harder it is to increase, as each level of wellness decreases the effectiveness of wellness giving items.

Health[edit | edit source]

  • Heath is the most important stat the player must take care of, as if the number reaches 0 the player dies.
  • The amount of health you have depends on your wellness, meaning your maximum health can range from 70-120 to 200-250. (Health Nut (Perk) can raise your minimum and maximum wellness and therefore your health).
  • The player does not heal over time and if damaged must heal themselves to regain the missing health. The most common way is through using certain Medicine like Painkillers, or First Aid Kits. There is another way to heal the player and that is by eating food, but this process takes a lot more time and heals for much less than medicine.
  • Damage can be caused by a number of different things such as Zombie damage, falling damage, damage dealt by other players and many more damage sources.

Stamina[edit | edit source]

  • The amount of stamina you have depends on your wellness, meaning your maximum stamina can range from 70-120 to 200-250. (Health Nut (Perk) can raise your minimum and maximum wellness and therefore your stamina).
  • Stamina affects very important actions players can do, and without enough stamina they cannot do it.
  • Stamina allows the player to run, mine efficiently, deal damage efficiently,
  • A player's stamina will always replenish overtime, the speed of which can be increased by drinks such as Beer, or Coffee. Stamina will always replenish, even if the player is using it.
  • Some ways of replenishing stamina is use of drinks like Red Tea, or Golden Rod Tea. These drinks and many others will give a exact number replenish to the stamina bar but will not provide stamina over time.

Fullness (Food)[edit | edit source]

  • The player's hunger is controlled by when and how much the player eats. If the player does not eat food the player's fullness will slowly decline until it reaches 0. At this point the player will get the Hungry status effect, reducing wellness, then after a period of time will receive the Hungry Stage 2 (Starving) status effect, slowly killing the player.
  • The only way to increase a player's hunger is to eat foods, there are currently no drinks that will replenish the player's hunger.
  • A player gets a notification and a sound when they reach 75%, 50%, 25%, and 10%. When the player's hunger reaches 10% the player's hunger will stay on the screen ticking down till it hits 0%.

Hydration (Water)[edit | edit source]

  • The player's thirst is controlled by when and how much the player eats. If the player does not eat food the player's fullness will slowly decline until it reaches 0. At this point the player will get the Thirsty status effect, reducing wellness, then after a period of time will receive the Thirst Stage 2 (Dehydration) status effect, slowly killing the player.
  • The only way to increase a player's thirst is to drink almost all drinks (some exceptions are Coffee as it reduces your hydration). There are also some foods that can increase the player's thirst along with hunger. (Along with some foods that will reduce the player's thirst).
  • Temperature can increase the speed of which thirst decreases.

Temperature (Feels Like)[edit | edit source]

  • (This section is from the Game mechanics page).
  • Every player has their own temperature and it can be affected by clothing, their surroundings, or the weather and more.
  • Temperature cannot give the player any positive affects, it can only give neutral and negative affects.
  • If the player does not stay between 31°F and 99°F (-0.5°C to 37°C) and goes below or beyond these temperatures they will start to be affected with Status Effects that will negatively affect the player's Fullness (Hunger), Hydration (Thirst), HealthStamina, and Speed. If the temperature is not keep to a suitable level the player will die.
  • Every biome has a different outside Temperature, Burnt Forest, or the Snowy Forest are either constantly hot or constantly cold, while the Forest is suitable temperature.
  • Standing near other players will not increase your temperature.

Speed[edit | edit source]

  • Every player has a maximum speed of 100%. This means a player's speed can not go above 100%, but can be reduced below 100%.
  • Injuries such as a Broken Leg can reduce the player's speed.
  • Illnesses such as Heat Stroke Stage 2 can reduce the player's speed.
  • Attacks given by Zombies can also reduce the player's speed.

Statistics[edit | edit source]

  • These statistics have no impact on game-play, and is merely information provided to the player for certain stats. These stats are as follows
    • Zombie Kills. The amount of zombies the player has slain.
    • Player Kills. The amount of other players the player has slain
    • Deaths. The amount of times the player has died.
    • KM Traveled. The distance the player has traveled.
    • Items Crafted. The amount of items crafted by the player.
    • Longest Life. How long since the player last died.