(→Notes) Tag: Visual edit |
(→Repair: More grammatical corrections, changed bloated Zombie to Bloated Walker with a link to the Bloated Walker, removed unnecessary information (The Pistol is very effective when used to shoot zombies in the head, which is easiest accomplished at short range.) It's safe to assume that guns work best on anything's heads by default.) Tag: Visual edit |
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=='''Description'''== |
=='''Description'''== |
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− | '''A {{PAGENAME}} is a short to medium range semi |
+ | '''A {{PAGENAME}} is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of ''[[7 Days to Die]]'' in containers, such as [[Weapon bags]], [[Gun Safe|Gun Safes,]] [[Toilet|Toilets]], and Loot bags.''' |
'''The Pistol requires [[9mm Round]]s and will hold 15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).''' |
'''The Pistol requires [[9mm Round]]s and will hold 15 bullets. It reloads automatically, if the correct [[Ammunition]] is available. It can also be reloaded manually at any time using the reload key (default key R).''' |
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=='''Combat'''== |
=='''Combat'''== |
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− | '''The Pistol |
+ | '''The Pistol can easily dispatch groups of Zombies with one standard magazine. It takes two shots to the head to kill a normal [[Zombie]], three shots to kill a [[Bloated Walker]], or several shots to the body and limbs.''' |
− | '''It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky. |
+ | '''It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.''' |
=='''Crafting'''== |
=='''Crafting'''== |
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=='''Repair'''== |
=='''Repair'''== |
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− | ''' |
+ | '''Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a [[Repair Kit]].''' |
=='''Scrapping'''== |
=='''Scrapping'''== |
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− | ''' |
+ | '''Scrapping a Pistol will yield 3 [[Handgun Parts]].''' |
=='''Weapon Modifications'''== |
=='''Weapon Modifications'''== |
Revision as of 14:11, 5 March 2021
Pistol | |
---|---|
A basic pistol that uses 9mm ammo. Repair with repair kits. | |
Basic Information | |
Group | Ammo/Weapons |
Category | Weapon |
Type | Ranged Weapon, Handgun |
Weapon/Tool Properties | |
Entity Damage | 32 |
Range | 50 |
Effective Range | 18 |
Attacks per Minute | 180 |
Reload Time | 2s |
Ammo Type | [[File:9mm Ammo
9mm Ammo (AP)|35px]] [[9mm Ammo |
Damage Multiplier: Earth | -0.8 |
Damage Multiplier: Wood | 2 |
Characteristic Properties | |
Durability (Min Quality) | 250 |
Durability (Max Quality) | 450 |
Repaired Using | Repair Kit |
Scrapping/Forging Properties | |
Meltable | No |
Combustible | No |
Description[ | ]
A Pistol is a short to medium range semi-automatic handgun, which can be crafted or found throughout the world of 7 Days to Die in containers, such as Weapon bags, Gun Safes, Toilets, and Loot bags.
The Pistol requires 9mm Rounds and will hold 15 bullets. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).
Combat[ | ]
The Pistol can easily dispatch groups of Zombies with one standard magazine. It takes two shots to the head to kill a normal Zombie, three shots to kill a Bloated Walker, or several shots to the body and limbs.
It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.
Crafting[ | ]
Item | Name | Count | |
---|---|---|---|
Skill type invalid! Level | |||
(Parameter=skill) | |||
Handgun Parts | 4 | ||
Forged Iron | 10 | ||
Duct Tape | 2 | ||
Scrap Polymers | 5 | ||
Spring | 2 | ||
Unlock Options | |||
Pistol Schematic | |||
Crafted in | |||
Workbench |
The recipe above contains the Resources needed to craft the Pistol for each level of the Gunslinger Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.
Repair[ | ]
Pistols lose condition with use, eventually degrading to the point that it can no longer function. It must be repaired using a Repair Kit.
Scrapping[ | ]
Scrapping a Pistol will yield 3 Handgun Parts.
Weapon Modifications[ | ]
Mod | Effects | |
---|---|---|
Barrel Extender Mod | Increases damage, range, and aimed accuracy. Decreases hip-fire accuracy. | |
Muzzle Brake Mod | Reduces recoil. | |
Silencer Mod | Suppresses firing sound. Reduces damage and range. | |
Laser Sight Mod | Increases hip-fire accuracy and adds a laser sight to the weapon. | |
Weapon Flashlight Mod | Adds a flashlight to the weapon. | |
Scope 2x Mod | Adds a scope with 2x zoom. | |
Reflex Sight Mod | Adds a holographic dot sight with minor magnification. | |
Trigger Group: Semi Mod | Causes the weapon to fire semi-automatically. | |
Trigger Group: Burst Mod | Causes the weapon to fire in three-round bursts. | |
Trigger Group: Full Auto Mod | Causes the weapon to fire automatically. (no noticeable difference) | |
Rod and Spring Mod | Increases rate of fire and recoil. | |
Magazine Extender Mod | Increases magazine capacity by 15. | |
Cripple 'Em Mod | Adds a 20% chance to cripple a leg on a bipedal target. | |
The Hunter Mod | Increases damage against living beings. | |
Rad Remover Mod | Disable radiated zombie regeneration abillity. |
Video[ | ]
Notes[ | ]
- The in-game model closely resembles the Beretta M92.
- Like all weapons, pistols can destroy blocks and structures.
- Oddly enough, pistols are occasionally found in Toilets.