Pistol

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Pistol
Pistol.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 40
Categories Firearms
Item Group Ammo/Weapons
Type Semi-automatic
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level) 250
Hit Points (Max Level)
Hit points (Max Level) 500
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume 120
Noise Range 14
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 0.05
Activity Level Time 01′ 00″
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact 32 (9mm Round)
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max 50
Range Effective 18
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil 8
Handling 0.95
Unholster time
Reload Speed 2s
Stamina Usage
Block Damage 7 (9mm Round)
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable -0.8
Multiplier: wood 2
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type 9mmBullet.png9mm Round
Capacity
Capacity 15 Rounds
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with Advanced Engineering lvl 2
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
ScrapPlastics.pngScrap Polymers
MechanicalParts.pngMechanical Parts
ElectricParts.pngElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed
Updated Alpha 17
Confirmed Alpha 17


Description[edit | edit source]

A Pistol is a short to medium range semi automatic side arm which can be found throughout the world in 7 Days to Die, such as Gun Safes, Infected Police Officers, and Toilets., or it can also be crafted.

The Pistol requires 9mm Rounds and will hold 15 cartridges. It reloads automatically, if the correct Ammunition is available. It can also be reloaded manually at any time using the reload key (default key R).

Combat[edit | edit source]

The Pistol is very effective when used to shoot zombies in the head, which is easiest accomplished at short range. It takes one shot to the head to kill a normal Zombie and two shots to kill a bloated Zombie. It takes several shots to the body or limbs.

It is a very effective firearm for stealthily taking out single zombies, as it has a nominally short noise range of 15 meters. As long as no zombies are within that range, one could use it while looting more populated areas, though it is still risky.

Crafting[edit | edit source]

IngotSteel.png 15* Forged Steel At a
Workbench.pngWorkbench
Produces
{{{yield}}}
MechanicalParts.png 15* Mechanical Parts
DuctTape.png 2* Duct Tape
ScrapPlastics.png 10* Scrap Polymers
Spring.png 5* Spring
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Repair[edit | edit source]

The condition of a Pistol deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit. Each Repair Kit restores some Durability.

Scrapping[edit | edit source]

A Pistol can be scrapped by clicking on it and selecting "scrap'.

Weapon Modifications[edit | edit source]

Video[edit | edit source]

Pistol Guide

Notes[edit | edit source]

  • The model used in the game closely resembles the Beretta M92.
  • Pistols may be occasionally be found in Toilets, oddly.