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7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
Screamer
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
Items by group
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
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Advanced
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==Attributes== There are 5 main Attributes: Perception, Strength, Fortitude, Agility, Intellect, each having 10 levels and giving a bonus in that category with every level. The player starts with a level in all five attributes and can continue leveling them up as they please. Levels 2-5 cost one skill point, levels 6-8 cost two and the last two levels cost 3 points. The difference between Attributes and Perks is that Attributes must be learned first, as most Perks require a certain level of Attribute, which also requires a certain Character Level. Every attribute has its own perks, but all attributes have at least two different weapon perks under them. Drugs can be used to increase attributes momentarily and certain clothes increase them permanently as long as the said piece of clothing is worn. === Perk Requirements === Attributes must be upgraded to certain levels before their Perks can be purchased or upgraded. Perks can be increased under the effect of a drug, but if the attribute's level returns to a lower value than the perk requires, the benefit from said perk is lost. For example, if a player has Fortitude at level 4 and Heavy Armor at 2, they can raise their Fortitude to 5 using [[Sham Chowder]] and buy the third level of Heavy Armor. However, after the effect from Sham Chowder ends, the benefit from the third level of Heavy Armor is removed and the player is treated as if the only had level 2 of that perk. The third level still shows as unlocked but with a red mark stating "Disabled by status effect". However, once the attribute is leveled to the required level, the perk will be upgraded automatically without a need for another skill point. Because of this, it is advisable to only unlock and level up perks that are unlocked by attribute levels gained from usage of skill points or clothing. Most Perks require the exact same Attribute levels, but there are exceptions. {| class="wikitable" |+Perk Requirement Levels !Skill Level !Most Perks ![[Lucky Looter|Lucky Looter]] & [[Salvage Operations|Salvage Operations]] ![[Pack Mule|Pack Mule]] ![[Miner 69er|Miner 69'er]] & [[Mother Lode|Mother Lode]] ![[Robotics Inventor|Robotics Inventor]] ![[Advanced Engineering|Advanced Engineering]] ![[Grease Monkey|Grease Monkey]] |- |1 |Attribute 1 |Perception 1 |Strength 1 |Strength 1 |Intelligence 3 |Intelligence 1 |Intelligence 2 |- |2 |Attribute 3 |Perception 2 |Strength 2 |Strength 2 |Intelligence 5 |Intelligence 4 |Intelligence 4 |- |3 |Attribute 5 |Perception 3 |Strength 3 |Strength 3 |Intelligence 6 |Intelligence 6 |Intelligence 6 |- |4 |Attribute 7 |Perception 5 |Strength 4 |Strength 5 |Intelligence 8 |Intelligence 8 |Intelligence 8 |- |5 |Attribute 10 |Perception 7 |Strength 5 |Strength 7 |Intelligence 10 |Intelligence 10 |Intelligence 10 |}
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