Perks

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Perks are used by the player to increase their effectiveness with many different Game Mechanics (although not all of them). They can make the player more proficient with a certain type of weapon. They can help the player collect resources at a higher rate with Mother Lode, or teach the player to craft new items or higher quality items. They can give a flat bonus to the player's various resistances. Perks are the player's way of progressing in 7 Days to Die, and is a very important part of surviving.

Experience points are awarded every Character Level, granting the player 1 skill point each Character Level to increase the level of Attributes and Perks.

You can create and share Skill and Perk builds for past, present and future versions of the game using Perkalator | The 7 Days to Die Skills and Perks Calculator for both Vanilla and Modded games, or simulate perk builds with the Alpha 18 Perks Calculator.

Attributes[edit | edit source]

There are 5 main Attributes: Perception, Strength, Fortitude, Agility, Intellect, each having 10 levels and giving a bonus in that category with every level. The player starts with a level in all five attributes and can continue leveling them up as they please. Levels 2-5 cost one skill point, levels 6-8 cost two and the last two levels cost 3 points. The difference between Attributes and Perks is that Attributes must be learned first, as most Perks require a certain level of Attribute, which also requires a certain Character Level. Every attribute has its own perks, but all attributes have at least two different weapon perks under them. Drugs can be used to increase attributes momentarily and certain clothes increase them permanently as long as the said piece of clothing is worn.

Perk Requirements[edit | edit source]

Attributes must be upgraded to certain levels before their Perks can be purchased or upgraded. Perks can be increased under the effect of a drug, but if the attribute's level returns to a lower value than the perk requires, the benefit from said perk is lost. For example, if a player has Fortitude at level 3 and Heavy Armor at 2, they can raise their Fortitude to 5 using Fort Bites and buy the third level of Heavy Armor. However, after the effect from Fort Bites ends, the benefit from the third level of Heavy Armor is removed and the player is treated as if the only had level 2 of that perk. The third level still shows as unlocked but with a red mark stating "Disabled by status effect". However, once the attribute is leveled to the required level, the perk will be upgraded automatically without a need for another skill point. Because of this, it is advisable to only unlock and level up perks that are unlocked by attribute levels gained from usage of skill points or clothing. Most Perks require the exact same Attribute levels, but there are exceptions.

Perk Requirement Levels
Skill Level Most Perks Lucky Looter &

Salvage Operations

Pack Mule Sexual Tyrannosaurus &

Miner 69'er & Mother Lode

Turrets Syndrome Physician Advanced Engineering Grease Monkey Yeah, Science!
1 Attribute 1 Perception 1 Strength 1 Strength 1 Intelligence 6 Intelligence 4 Intelligence 1 Intelligence 2 Intelligence 4
2 Attribute 3 Perception 2 Strength 2 Strength 2 Intelligence 7 Intelligence 6 Intelligence 4 Intelligence 4 Intelligence 5
3 Attribute 5 Perception 3 Strength 3 Strength 3 Intelligence 8 Intelligence 8 Intelligence 6 Intelligence 6 Intelligence 6
4 Attribute 7 Perception 5 Strength 4 Strength 5 Intelligence 9 Intelligence 9 Intelligence 8 Intelligence 8 Intelligence 8
5 Attribute 10 Perception 7 Strength 5 Strength 7 Intelligence 10 Intelligence 10 Intelligence 10 Intelligence 10 Intelligence 10

Perk Lists[edit | edit source]

PerceptionAttribute.png Perception Attribute[edit | edit source]

Perception is the measure of your sensory awareness. Level one of this perk gives 200% headshot damage to spears, rifles and explosive weapons. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to weapons, general perception and scavenging.

MarksmanshipPerks.png Combat Perks
DeadEye.png Dead Eye "Specialize in taking keen aim with rifles and wasting your target with an expertly-placed bullet. One shot, one kill."
ExplosiveWeapons.png Demolitions Expert "Specialize in explosive weapons to stun, cripple and dismember your foes."
JavelinMaster.png Javelin Master "Learn to inflict more damage and throw spears further and with more accuracy."
PerceptionAttribute.png General Perception Perks
LockPicking.png Lock Picking "Learn to pick locks faster and break less lock picks."
PerceptionAttribute.png The Infiltrator "Use your heightened senses to take less damage from traps."
AnimalTracker.png Animal Tracker "Learn to detect and track animals within 100m and never go hungry."
PaintCopyBlock.png The Penetrator "You find weak spots in a target's armor and can use AP rifle bullets to shoot through multiple organic targets."
ScavengingPerks.png Scavenging Perks
LuckyLooter.png Lucky Looter "Specialize in tracking down the motherlode, and maybe getting a little extra for your trouble. You find better loot with every perk level."
SalvageOperations.png Salvage Operations "Waste not, want not! Scrap items for more resources."

StrenghtAttribute.png Strength Attribute[edit | edit source]

Strength is the measure of your muscular might. Level one of this perk gives 200% headshot damage to shotguns, clubs and sledgehammers. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to weapons, general strength and construction.

MarksmanshipPerks.png Combat Perks
ShotgunMessiahPerk.png Boomstick "Specialize with shotguns and send your enemies to meet their maker. Do more damage, blow limbs off, shoot and reload faster."
StayDown.png Pummel Pete "Specialize in knocking your foes senseless with clubs and bats."
HeavyMetal.png Skull Crusher "Specialize in destroying enemies with heavy weapons like sledgehammers."
StrenghtAttribute.png General Strength Perks
SexualTyranosaurus.png Sexual Tyrannosaurus "Specialize in unleashing a relentless assault of blows guaranteed to leave your prey slack-jawed at your unyielding stamina."
PackMule.png Pack Mule "You're a pack mule and can carry more items in your inventory without suffering movement penalties."
MasterChef.png Master Chef "Create more filling meals with advanced benefits and learn to cook faster."
ConstructionPerks.png Construction Perks
Miner69er.png Miner 69’er "Maximize your mining efforts by increasing tool damage to bring down rocks and trees faster."
MotherLode.png Mother Lode "Harvest more resources and bring home the mother lode."

FortitudeAttribute.png Fortitude Attribute[edit | edit source]

Fortitude is the measure of your physical resilience. Level one of this perk gives 200% headshot damage to fists and machine guns. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to weapons, survival, and recovery.

MarksmanshipPerks.png Combat Perks
TheBrawler.png The Brawler "Learn martial arts and use your fists to stun, knock down, disarm and ragdoll your opponent.
AutomaticWeapons.png Machine Gunner "Become a commando using automatic weapons to slay your foes."
SurvivalPerks.png Survival Perks
HeavyArmor.png Heavy Armor "Specialize in shielding yourself with iron and steel, becoming an unstoppable behemoth on the battlefield."
TheHuntsman.png The Huntsman "Specialize in hunting your prey and harvesting more meat, bone and leather."
WellInsulated.png Well Insulated "Specialize in using a combination of clothing and natural resilience to weather even the harshest of environments."
LivingOffTheLand.png Living Off The Land "Specialize in harvesting more crops using your hands or a tool."
PainTolerance.png Pain Tolerance "Specialize in shrugging off blows, fighting through pain and staying in the fight when others would be down for the count."
RecoveryPerks.png Recovery Perks
HealingFactor.png Healing Factor "Specialize in boosting your natural healing rates as long as you're not starving."
SlowMetabolism.png Iron Gut "Specialize in gastrointestinal health to reduce chance of food poisoning and nutrient uptake to use less calories and oxygen swimming."
Cardio.png Rule 1: Cardio "Train your body in number one tactic against the zombie menace: Running away from them."

AgilityAttribute.png Agility Attribute[edit | edit source]

Agility is the measure of your athletic prowess. Level one of this perk gives 200% headshot damage to bows, handguns and knives. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to weapons, athletics and stealth.

MarksmanshipPerks.png Combat Perks
Archery.png Archery "Master the use of bows and crossbows."
Gunslinger.png Gunslinger "Settle your disputes the old way and be a gunslinger in the apocalypse. Master the use of handguns and SMG. Unlocks pistol crafting"
DeepCuts.png Deep Cuts "Specialize in using bladed weapons like knives and machetes (not axes) to bleed your foes dry."
AthleticPerks.png Athletic Perks
RunAndGun.png Run and Gun "Improve your hip fire accuracy and run faster while reloading any ranged weapon."
FlurryOfBlows.png Flurry of Blows "Specialize in one-handed melee weapons and beating the tar out of your opponents in a furious flurry of quick strikes."
LightArmor.png Light Armor "Specialize in light armor to increase armor rating and armor durability."
Parkour.png Parkour "Specialize in acrobatically getting anywhere you want to go, no matter how far up or far down that may be."
StealthPerks.png Stealth Perks
HiddenStrike.png Hidden Strike "Specialize in catching your enemies unaware while you are sneaking. Deliver your attack before they can even think to defend against it."
FromTheShadows.png From The Shadows "Specialize in sneaking around in the dark and making less noise in general."

IntellectAttribute.png Intellect Attribute[edit | edit source]

Intellect is the measure of your mental ability. Level one of this perk gives 200% headshot damage to stun batons and junk turrets. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. It's split into three subcategories with various perks related to weapons, influence and craftmanship.

MarksmanshipPerks.png Combat Perks
Electrocutioner.png Electrocutioner "Learn how to use stun batons more effectively. Incapacitate your victims easier and do more damage."
TurretsSyndrome.png Turrets Syndrome "You are fascinated with junk turrets. Learn to use them and craft better ones.
InfluencePerks.png Influence Perks
BetterBarter.png Better Barter "Specialize in convincing area traders to give you a better deal and open up their secret stashes of the really good stuff."
TheDaringAdventurer.png The Daring Adventurer "Be a daring adventurer! Get better rewards for doing quests."
CharismaticNature.png Charismatic Nature "You are an inspiration to your allies, increasing their combat prowess."
Physician.png Physician "Use medicine and health items more effectively"
CraftsmanshipPerks.pngCraftsmanship Perks
AdvancedEngineering.png Advanced Engineering "Engineer advanced items such as workstations, electrical items and traps and craft items with them 20% faster."
GreaseMonkey.png Grease Monkey "Learn to build vehicles from junk in the wasteland! Vehicles can be assembled from parts without this perk."
YeahScience.png Yeah, Science "Use Chemistry to create medical items, drugs, fuel and explosive traps."

Perk Books[edit | edit source]

Perk Books provide the player with certain perks after reading them. They can be found throughout the map in loot, bookshelves and the bookstore are a great place to look. There are 16 Books, each with 7 Volumes. After reading all 7 Volumes of a given book, you will gain the bonus perk. Each Book has a different theme, and the volumes within them all apply to that theme.

Videos[edit | edit source]

Game Guide