Overheated

From 7 Days to Die Wiki
Revision as of 15:13, 12 November 2017 by Jumpingjake (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1


Overheated
Hot icon.png
Description
Removed: {{{removed_version}}}
Category Status Effects
Type Negative
Description
Caused by Feels like Temperature ≥ 100°F (37.7°C)
Cured by Feels like Temperature < 100°F (37.7°C)
Leads to [[]]
Debuffs
Overall Duration


Effects
Effect on Fullness
Effect on Hydration -1 every 10 seconds
Effect on Health
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration


Other Effects
Stack (Cumulative) Effects


"You're overheating. Rest, find water or shelter. When hot you will dehydrate faster"

Description[edit | edit source]

If a character's core temp reaches 100°F (37.7°C) or above, the overheated buff will be applied. Overheated negatively impacts a character's hydration level over time. If left uncorrected, it may advance to heat stroke, stage 1.

Known Issues:[edit | edit source]

- Sometimes the character may overheat not matter what.